Aaaand one month full of crunch later, we've got battles! Actual working in-game battles! You can swap forms, use moves, alter stats, drain meters, and everything! Some visual effects are still a bit rough but all that's coming in the polish stage. The most important bit right now is getting the logic behind everything working as intended.
Now, some of the special side-effect calculations have yet to be implemented, but we've thought through all the dirty details and are confident about knocking them out over the next month. That way we'll be stepping into April with everything the demo will need plus an extra week of polish to spare!
In terms of gameplay we've got fully functional turn-based combat. The math behind it all, the interface to make choices and display information, and the animations to go with it all. Just need to animate all 168 moves in the demo and add in a couple extra touches and we'll be set!
Come see all the love and and long post-workday hours are going to. This past month was a straight up plentiful one in terms of results!
For the full post, head on over to yotesgames.com!
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