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Metroid II: Return of Samus Review (Gameboy)


Swit Swat

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And here we have probably the most underrated game in the entire Metroid franchise. Metroid II: Return of Samus was released in North America in 1991 for the original black and white handheld Gameboy console. Considering that it was only the second installment in the franchise and that it was black and white... and a handheld game... Yeah, there are many more reasons why it wasn't very popular. Let us start the review.

 

250px-Metroid2_boxart.jpg

 

Story: Metroid II supposedly takes place sixth in the entire franchise. In the previous

Metroid, bounty hunter Samus Aran ruined the Space Pirates' plans to use the newly discovered lifeform known as Metroid. To ensure that the Space Pirates can never obtain any more Metroids, the Galactic Federation sends several teams to the Metroids' home planet, SR388, to destroy them once and for all. However, when none of the teams survive, the Galactic Federation contracts Samus to finish the mission.

 

Gameplay: Game play is relatively simple. You control Samus Aran through the planet 'SR388' from a side view (Side-Scroller). You have pretty much one main weapon which you can use to shoot enemies that get in your way. Your main goal is to try and locate all the Metroids on the planet and destroy them once and for all. The game features different save modules located throughout the planet. When you jump on one, the game will be automatically saved.

 

Metroid_II_Return_of_Samus_gameplay.PNG

Samus Aran strolling through the planet.

 

Good/Bad? - The game definitely suffers from some poor graphics... even if it is a Gameboy game. The gameplay is pretty mediocre and could have been more fun. Even so, Metroid II is quite challenging and proves quite a task to complete. Serious fans of the series, or anyone looking for a challenging action game should totally give it a shot, though.

 

Worth the Price? - You can download it through the 3DS Virtual Console service for $4.99. If you are really cheap and don't want to take the chance of playing it because you think you'll hate it... then that's fine by me. But I really think that for $4.99, you can't go wrong. (By the way, I got this game for free from Club

Nintendo.)

 

Final Score: It all comes down to the final score, which is: 6.0. (Which isn't really that bad. 6/10 pretty much equals 3 out of 5 stars.

 

I hope you enjoyed this review of Metroid II: Return of Samus and check back for more reviews coming soon.

  • Brohoof 1

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Yeah I have it too, not really to far into it but it seems decent so far for early Metroidvania. I should play it more...

  • Brohoof 1
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Man why would you call it underrated then give it a 6 lol?  I beat this on my 3ds not too long ago, and for a game boy game I thought it was really good.  Probably give it at least an 8.5 minimum, higher if the screen was just zoomed out a bit

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