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Do these things ever work?


Dulset Tarn

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I've been looking at this board for some time and I'm always noticing topics like "Voices/Animators needed for a fan project" and that sort of thing. While I admire the gumption needed to try something like that, I've always been thoroughly skeptical that such projects would ever get off the ground. But today I figured, why not just ask? Do these fan projects, getting art or voices or animators from message board topics, ever succeed? Have any of you completed a project this way?

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They probably have. But I think people are weary about it after that double rainboom thing, where like the guy took it off youtube even though it wasn't really his decision to make.

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They probably have. But I think people are weary about it after that double rainboom thing, where like the guy took it off youtube even though it wasn't really his decision to make.

Why did he take it off youtube?


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...that's the shitiest excuse I've ever heard...

I'm not sure if it is the right reason, look it up, and we appear to be going off topic.

Some of them definitely set off dulset, but not all of them. 

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I doubt it. It's a big undertaking, and most of the time the skills necessary just aren't in place.


"For every loud and idiotic kid in front of a computer, there's a quiet and passionate kid in front of a computer."

                                                                                                             --Einstein on Video Games,2014

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So, I've been lurking this board for a while now, mostly because it's the type of content where I feel I fit in most, but also hoping something like this would come up.

There have been some impressively large scale projects in the past, like Double Rainboom, that the fandom has created.  However, a lot of the people trying to get projects started on here...kind of need a reality check.  So much of it shoots right past ambitious and straight into delusional.

Regular, long-running fan series and feature-length fan movies are just not going to happen.  The kind of creative teams needed for such undertakings are quite a bit larger than people on this forum realize.  And those people are much better off working on original projects anyway since that's what will get them noticed (and paid).

 

While I can't speak genuinely for musicians or writers, I can for animators.  The standard formula when working on a TV show has each animator responsible for 30 to 40 seconds of animation every week.  I work on a show that started out with around 30 or so animators*, many fresh out of college.  Despite the size of the team (which has since dwindled with some leaving for other jobs and some being let go), we have so far only actually made proper weekly quota once.  The show's production schedule has been extended several times, and that's just something that happens.

*And that's just animators.  To say nothing to the director, designers, supervisors, line producer, layout artists, background artists, and storyboard artists involved.

So I do tend to roll my eyes when I see threads asking for only a few animators to keep a weekly series going.

 

Payment's also an issue.  The nature of fan-made content means no money (legally anyway); the creatives have to be in it purely for their own emotional investment.  There's nothing wrong with that, but if an animator has the opportunity to spend all their time on a fan animation, or go work for an animation studio and make a living employing their skill, they really should go for the latter.

What's particularly irritating is when project leaders say the creative team will be "paid in exposure".  I could rant for a while about how plain insulting that is, but other artists have done the same, and worded it better, before me: http://www.awesomelyluvvie.com/2014/10/dear-brands-pay-bloggers-exposure.html

And, really, I'd encourage the aspiring animators on here not to work on fan animations.  I can't stop you if there's an idea that you really love and want to be a part of, but I still say you should do your own thing instead.  Same with the project leaders; work out something original.  And pay your creative team.  They deserve it.

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