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Luna Coloring Practice


Veritum

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Pulled up a pseudo-drawing I had from a while ago and decided to practice shading and coloring on it. Sorry for quality, it got a little compressed in the process of uploading it here :P

 

Also her face is a bit too far out, was too lazy to fix since I just wanted to practice coloring.

 

EDIT: Newer version with better(?) shading below the original.

 

EDIT: Third iteration o_O

 

 

 

 

sig-4101248.sig-4101248.Esf08Pk.jpg

 

 

 

 

 

sig-4101248.QjVjCjD.jpg

 

 

 

 

 

JQrHNsC.jpg

 

 

 

 

I've been trying to improve my shading/coloring techniques so... Critiques please :3

Edited by qMotus
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Looks nice, what program are you using to save out the files?

 

I draw and do basic coloring in sai then bring it into photoshop to do complex shading like this, so it's exported by photoshop. If you're asking because of the compression, that was my bad, may have lowered the jpg quality a bit too much :P

 

In fact I'll probably redo it quick.

 

Alright, re-uploaded with better quality :D

Edited by qMotus

Be who you are and say what you feel, because those who mind don’t matter and those who matter don’t mind.

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I draw and do basic coloring in sai then bring it into photoshop to do complex shading like this, so it's exported by photoshop. If you're asking because of the compression, that was my bad, may have lowered the jpg quality a bit too much :P

 

In fact I'll probably redo it quick.

 

Alright, re-uploaded with better quality :D

Yeah the quality looks TONS better.

 

For the painting, I think you should focus on your control of values. You can turn the piece black and white to check values and really try to separate light and dark areas. The whole piece is kinda close in value right now, so nothing really stands out. Also, you can flip your canvas horizontally to get "fresh eyes" on it to see mistakes easier.

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Yeah the quality looks TONS better.

 

For the painting, I think you should focus on your control of values. You can turn the piece black and white to check values and really try to separate light and dark areas. The whole piece is kinda close in value right now, so nothing really stands out. Also, you can flip your canvas horizontally to get "fresh eyes" on it to see mistakes easier.

 

 

I completely forgot about checking values with grayscale :o

 

Thanks for the advice! :D

Yeah the quality looks TONS better.

 

For the painting, I think you should focus on your control of values. You can turn the piece black and white to check values and really try to separate light and dark areas. The whole piece is kinda close in value right now, so nothing really stands out. Also, you can flip your canvas horizontally to get "fresh eyes" on it to see mistakes easier.

 

Sorry to bother you if you're in the middle of anything, but I've tweaked it a bit (under the original). I think I may have gone a little overboard with the contrast, but in your opinion does it seem any better? :P

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Be who you are and say what you feel, because those who mind don’t matter and those who matter don’t mind.

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This looks amazing, great work by another great artist.  :P

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Water, 35 liters. Carbon, 20 kilograms. Ammonia, 4 liters. Lime, 1.5 kilograms. Phosphorous, 800 grams. Salt, 250 grams. Saltpeter, 100 grams. Sulfur, 80 grams. Fluorine, seven-point-five. Iron, five. Silicon, three grams. And trace amounts of 15 other elements.It's all the ingredients of the average adult human body, right down to the last specks of protein in your eyelashes. And even though science has given us the entire physical breakdown, there's never been a successful attempt at bringing a human to life. There's still something missing. Something scientists haven't been able to find in centuries of research. ...and in case you're wondering, all those ingredients can be bought on a child's allowance. Humans can be made rather cheap. - Edward Elric


 

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I completely forgot about checking values with grayscale :o

 

Thanks for the advice! :D

 

Sorry to bother you if you're in the middle of anything, but I've tweaked it a bit (under the original). I think I may have gone a little overboard with the contrast, but in your opinion does it seem any better? :P

 

I feel like it still looks the same as far as values are concerned. It looks like you changed the saturation more than changing the values.

1t1UmhO.png

you can see how it looks basically the same as far as values are concered when it's turned black and white^

 

Saturation is how pure or concentrated a color is (like how blue Luna's neck is in the top one vs the second one how her neck looks faded out). Saturation and value are linked. If you change a colors saturation, it doesn't mean you will change its value (and vice versa). It's really tricky balancing saturation and value.

 

also thanks to iris_ for helping with the black and white example

Edited by Melon Blitz
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I feel like it still looks the same as far as values are concerned. It looks like you changed the saturation more than changing the values.

 

 

 

sig-4103823.1t1UmhO.png

 

 

 

you can see how it looks basically the same as far as values are concered when it's turned black and white^

 

Saturation is how pure or concentrated a color is (like how blue Luna's neck is in the top one vs the second one how her neck looks faded out). Saturation and value are linked. If you change a colors saturation, it doesn't mean you will change its value (and vice versa). It's really tricky balancing saturation and value.

 

also thanks to iris_ for helping with the black and white example

 

Okay... I have one more attempt :P

 

Unless there's anything specifically wrong with it I'll probably stop editing this and carry any advice over to whatever I draw next xD

 

 

Also, just to make sure I know what I'm talking about, let's say we're talking about the RGB picker in Photoshop:

 

 

 

color-picker-photo-38_user_1_ab749.jpg This is an older version, just for example.

 

 

 

Sliding it vertically adjusts value, and sliding it horizontally adjusts saturation, right? In this case I almost entirely moved it vertically, though I did make adjustments to saturation (I think that's generally a good thing to do when working with light?)

Edited by qMotus

Be who you are and say what you feel, because those who mind don’t matter and those who matter don’t mind.

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Okay... I have one more attempt :P

 

Unless there's anything specifically wrong with it I'll probably stop editing this and carry any advice over to whatever I draw next xD

 

 

Also, just to make sure I know what I'm talking about, let's say we're talking about the RGB picker in Photoshop:

 

 

 

color-picker-photo-38_user_1_ab749.jpg This is an older version, just for example.

 

 

 

Sliding it vertically adjusts value, and sliding it horizontally adjusts saturation, right? In this case I almost entirely moved it vertically, though I did make adjustments to saturation (I think that's generally a good thing to do when working with light?)

In general yes, moving up and down in the box will adjust value, and moving horizontally will adjust saturation. When you do this though, you tend to lose a lot of the punch that the deeper saturated color had (it makes the color look faded or dead). To counter this you can actually adjust the hue more while moving the saturation and value slightly. Here's an example of fire:

colorzz.png

The value change is pretty intense while maintaining saturation. It's because the hue is also changing, from red to orange to yellow without killing the color and saturation from changing values.

 

I'd say you can call this Luna piece done and apply these ideas to newer pieces you make.

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