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planning FoE: A Turn of Events


Queen Sparkle

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Some Pre-Information

This is in a way NOT Fallout Equestria, the story of FoE was basically the rewritten story of one of the Fallout games, but no, this FoE is a new universe. Full of struggles and magic and other stuff.

Backstory

The world was full of chaotic strives with magical weapons becoming increasingly more powerful, but not for the sake of war, but for the sake of defending yourselves should something happen, then a unicorn was testing a spell, and it backfired ripping a hole in the sky, and from that hole, a nuclear bomb came in. With only seconds before it hit the ground the same unicorn held it in frozen time. With the pony races figuring out that should this bomb be released it would cause mass destruction, they got to work on underground, luxurious, shelters for ponies to live in for the future, and just as they got done and got ponies into these shelters, the unicorn lost his grip on the bomb and it went off.

Roleplay

This is where the roleplay takes place, the shelters across Equestria communicate with each other and decide that it's time to release some ponies into this desolate wasteland, however is this wasteland completely empty. There will be six spots, for six ponies being sent out of Shelter 12. So take your spots now.
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