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critique wanted A little sketch of my OC "Sketchie"


MintGlow

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This is my OC called Sketchie, I use it to represent anything I wanna draw at the moment, like poses, expressions, situations, etc. 

It's like my model.

Anyway, I want to ask how can I improve my sketches, any detail is important for me

20250423_003609.jpg

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Disregard if any of this interferes with your art style, but I see three areas that could be improved on.

The first is the forelimbs. They dont appear to change in thickness where they would need support, at the shoulder for connecting to the body, or the hoof supporting their weight on the ground. This gives off what I call the noodle effect, where a lack of structure makes a limb or other body look extra flexible, as though it could wiggle like a tentacle. This is sometimes desired for certain displays of motion, particularly in early cartoons. The curves in the hind limbs are a great example of showing that the body is supported by something relatively solid, and you would not expect them to flex out in an extreme fashion.

Second is the angles of the breeze created by the fan. Obviously with the height difference, some air has to be pushed upward to reach Sketchie's mane, but the angle going up should be matched opposite by the bottom, based on where the center is aimed. In this case, the bottom line should come down just a litter further. Something that can be added to indicate general direction to avoid these lines could be mini attached streamers as seen on some fans, or some debris, like a few leaves or feathers, but those work better for an outdoor setting.

Third is the length or amount to to which the raised hind limb sticks out. If we cover Sketchie's front half, the back looks like it's facing towards us, even though it's really her front. Tucking that limb in slightly by shortening would adjust this view.

Now for three details I particularly like.

The little vents/buttons/screw holes on the fan while minimal, add so much detail to it being an actual piece of machinery.

The waviness of her mane with the hair tips generally following the same direction do a fantastic job at conveying motion. You can picture the flow, and see beyond just a still shot of it suspended.

Finally, in the mane again, the subtlety of the pencil work going from dark to light from the base of her head does well to show the hair dispersing and becoming less dense the further out it's blown.

Thank you for sharing your artwork! This community can never get enough :squee:

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5 hours ago, SharpWit said:

Disregard if any of this interferes with your art style, but I see three areas that could be improved on.

The first is the forelimbs. They dont appear to change in thickness where they would need support, at the shoulder for connecting to the body, or the hoof supporting their weight on the ground. This gives off what I call the noodle effect, where a lack of structure makes a limb or other body look extra flexible, as though it could wiggle like a tentacle. This is sometimes desired for certain displays of motion, particularly in early cartoons. The curves in the hind limbs are a great example of showing that the body is supported by something relatively solid, and you would not expect them to flex out in an extreme fashion.

Second is the angles of the breeze created by the fan. Obviously with the height difference, some air has to be pushed upward to reach Sketchie's mane, but the angle going up should be matched opposite by the bottom, based on where the center is aimed. In this case, the bottom line should come down just a litter further. Something that can be added to indicate general direction to avoid these lines could be mini attached streamers as seen on some fans, or some debris, like a few leaves or feathers, but those work better for an outdoor setting.

Third is the length or amount to to which the raised hind limb sticks out. If we cover Sketchie's front half, the back looks like it's facing towards us, even though it's really her front. Tucking that limb in slightly by shortening would adjust this view.

Nice explanation, now I see my perspective errors. I'm going to take these aspects into consideration for future drawings.

Thank you :twilightsmile:

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