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planning Paranoia


FractalMoon

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Hey everyone, I'm planning on running a virtual game of Paranoia, but I'm not sure if anyone would want to play.

For those of you who have never seen it, Paranoia is a dystopian science-fiction tabletop role-playing game originally designed and written by Greg Costikyan, Dan Gelber, and Eric Goldberg, and first published in 1984 by West End Games. Since 2004 the game has been published under licence by Mongoose Publishing. The game won the Origins Award for Best Roleplaying Rules of 1984[1] and was inducted into the Origins Awards Hall of Fame in 2007.[2] Paranoia is notable among tabletops games for being more competitive than co-operative, with players encouraged to betray one another for their own interests, as well as for keeping a lighthearted, tongue in cheek tone despite its dystopian setting.

The game is set in a dystopia future city which is controlled by an artificial intelligence construct called 'The Computer', and where information (including the game rules) are restricted by 'security clearance'. Players are initially enforcers of The Computer's authority, and will be given missions to seek out and eliminate threats to The Computer's control. The players are also part of prohibited underground movements, and will have secret objectives including theft from and murder of other players. (Description gratefully copied from Wikipedia.)

Anyway, I'd like at least 3 or 4 people who can play at least once a month, probably on Sundays around 12pm PST. I hope you all wish to explore Alpha Complex and call each other Communists!

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Hey everyone, I'm planning on running a virtual game of Paranoia, but I'm not sure if anyone would want to play.

For those of you who have never seen it, Paranoia is a dystopian science-fiction tabletop role-playing game originally designed and written by Greg Costikyan, Dan Gelber, and Eric Goldberg, and first published in 1984 by West End Games. Since 2004 the game has been published under licence by Mongoose Publishing. The game won the Origins Award for Best Roleplaying Rules of 1984[1] and was inducted into the Origins Awards Hall of Fame in 2007.[2] Paranoia is notable among tabletops games for being more competitive than co-operative, with players encouraged to betray one another for their own interests, as well as for keeping a lighthearted, tongue in cheek tone despite its dystopian setting.

The game is set in a dystopia future city which is controlled by an artificial intelligence construct called 'The Computer', and where information (including the game rules) are restricted by 'security clearance'. Players are initially enforcers of The Computer's authority, and will be given missions to seek out and eliminate threats to The Computer's control. The players are also part of prohibited underground movements, and will have secret objectives including theft from and murder of other players. (Description gratefully copied from Wikipedia.)

Anyway, I'd like at least 3 or 4 people who can play at least once a month, probably on Sundays around 12pm PST. I hope you all wish to explore Alpha Complex and call each other Communists!

 

 

This sound pretty cool. Sign me up. Oh and PST is pacific time right. I live in haweii so time is a problem.


Aloha from sunny and/or rainy Hawaii!

Atlas: The fez-wearing adventurer

Hunter: The resident werewolf

Patches: The only doctor for the next ten miles

 

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