game LEVEL UP! | MLP:SH Devlog #6
Slowly everything starts to work!
+ Added Enemies
By enemies, I mainly mean their mechanics. They have HP, can take damage and can be defeated. Such an amazing feature, isn't it?
+ Added Damage Popups
Whenever you or enemies take damage, there's a little popup showing how much damage was dealt.
+ Added Enemy Life Bars
Along with damage popup, for a short time you can see how much HP enemies have.
+ Added Drops
Enemies drop items, mainly experience stars.
+ Added Experience Gain Popup
Same as for damage, but it displays how much experience you have gained from stars.
+ Added LEVEL UP! Popup
When you'll get better, you'll have a chance to see this shiny popup! c:
+ Low Life Warning & Low Oxygen Warning
When things will not be going well, you'll surely notice it. Be careful!
+ More Particles!
Experience Stars throw sparkles from time to time. ...And they're bouncy in general!
Fixed collision issue, where Twilight was 'teleporting' to the other wall when standing up while holding the key in another direction after ducking near a wall. That was pretty convenient, but illogical and unfair, sorry speedrunners.
Here's a gifv showing all the new features: CLICK ME!
- 6
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