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Where science happens.

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Successes and Failures | Pony Madness & Art of the Dress Puzzle Game

Successes and Failures | Pony Madness & Art of the Dress Puzzle Game

It's Rarity's day... I'm really having mixed feelings lately... There are some good things to mention, and there are some ... the other ones... Oh everything didn't go as I planned...    I wanted to make a game I mentioned a year ago for that day[ REFERENCE ], but looks like it will be delayed (if released at all), because something else took way longer than I expected. The Plan  I had 2 weeks of vacations last month (5-18 August) and I wanted to use that time free from j

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Guess What... Adjusting HUD Again? | MLP:SH Devlog #14

Guess What... Adjusting HUD Again? | MLP:SH Devlog #14

I've bumped into something - I'll need to place BOSS HP BAR somewhere, but the current HUD gave me a bad time organizing the layout.   Sooooo yeah, I've been thonking on the HUD again, because why not.   For a reference, this is how it looked like so far: I was trying to put it somewhere to the right, but the screen was getting somewhat clogged up.   ...So I've tried to place is somewhere at the bottom - the spells were on my way. Also I was toying with

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Here Comes Tom... And Some Other Things | MLP:SH Devlog #13

Here Comes Tom... And Some Other Things | MLP:SH Devlog #13

It's been a while ~ As you may know, I've been working on the pause menu. When it was ready, I was able to configure/update existing features, as well as add new ones to make it all work properly. So now I have bunch of updates! First of all, let's start with that Pause Menu I've been working on for a while I believe everything there is self-explanatory. If you're wondering how many languages will be supported - by 'default' I aim into supporting these two: English and Poli

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Pause Menu Still in Progress - Programming | MLP:SH Devlog #12

Pause Menu Still in Progress - Programming | MLP:SH Devlog #12

Programming Pause Menu in progress... > also implemented 'pause' --- , so that everything stops while the menu is opened.  > also added background && shading to Twilight's Profile Pic in the menu --- now it doesn't look that plain.  > also configured fonts --- now that was time-consuming, I had to nicely align each character, then load that to the project properly. For example, here's my hand-drawn font for GUI with just few characters: The font used in the co

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Pause Menu in Progress, Also Something About Spell Tiers | MLP:SH Devlog #11

Pause Menu in Progress, Also Something About Spell Tiers | MLP:SH Devlog #11

Hmm.. so after few days of wondering on how things will work like, I think the pause menu will look like this: Of course the ABCDEF thing will be replaced by proper description of highlighted option/item/spell.   What these  below spells are? These determine the spell's tier. Basically you'll be able to improve them along with progress, sometimes it will be a slight change, sometimes a major difference in behavior and whatsoever. To give you an idea on how more or less i

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Hopefully It Will Do for Now... | MLP:SH Devlog #10

Hopefully It Will Do for Now... | MLP:SH Devlog #10

Hello everypony!   Finally the HUD has been reprogrammed!  ~And length of the HP bar increases along with maximum HP! For some reason I always like that little feature in games, because that makes increasing max HP more interesting --- especially checking if you can go off-screen with this.   I thought it all will take few hours, but it ended up taking two days, heh. Why it took so long? I had to replace most of the HUD graphics in game files and reprogram 

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Hmm That HUD Could Be Improved... | MLP:SH Devlog #9

Hmm That HUD Could Be Improved... | MLP:SH Devlog #9

Hello everypony!   It's been a while, hasn't it?  Last year turned out to be kind of busy for me, but hopefully this one won't be like this! I've been wondering on which project I should be working on and to this moment I have no idea. I've decided to poke this one first, but I think I may be switching between this one and MLP: The Game, as I'd really love to get these two done. My priority project will always be the first one I have ever started - MLP: The Game, but it's good to work

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Art of the Dress | Puzzle Game

Art of the Dress | Puzzle Game

Remember when I said, that the "Art of the Dress" event with @Rarity and all the amazing dresses members have drawn filled me with inspiration? I mentioned a puzzle game (click my reply above for more information) and I kept thinking about it. Soooo... I couldn't resist! I've drawn a concept art showing how more or less it could look like.   Disclaimer: Carousel Boutique background, all the gems, elements of harmony, spool of rainbow thread and the Rainbow's dress sketch wer

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This Ship is Sinking More Accurately! | MLP:SH Devlog #8

This Ship is Sinking More Accurately! | MLP:SH Devlog #8

Hello everypony!   I've made some very little, tiny progress.   I plan to implement slopes for more natural looking environment, rather than have a completely blocky world, where you need to jump all over the place, even on stairs.  And possibly few other features...  For that, I had to improve the coding behind the whole movement system first, optimize it a little, fix some minor imperfection related to collision, reprogram it to use more variables, that I'll be able to manipulat

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STREEEEEEAMERS! | MLP:SH Devlog #7

game STREEEEEEAMERS! | MLP:SH Devlog #7

Hello everypony! Made some progress! Things are getting more... DESTRUCTIVE!   - MAIN CHANGES -  + NEW SPELL! ~ Element of Laughter Be just like Pinkie Pie and throw streamers at everything! For some reason I want to yell "AT THE GALAAAA!!!"      + NEW SPELL! ~ Element of Honesty  No jokes with that one! I HONESTLY love that spell! Wreck everything!    + Enemies Can Now Drop Elements of Harmony SEE

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LEVEL UP! | MLP:SH Devlog #6

game LEVEL UP! | MLP:SH Devlog #6

Slowly everything starts to work!  + Added Enemies By enemies, I mainly mean their mechanics. They have HP, can take damage and can be defeated. Such an amazing feature, isn't it?  + Added Damage Popups Whenever you or enemies take damage, there's a little popup showing how much damage was dealt.  + Added Enemy Life Bars Along with damage popup, for a short time you can see how much HP enemies have.  + Added Drops Enemies drop items, mainly experience stars.  

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Sinking in Another Room? | MLP:SH Devlog #5

game Sinking in Another Room? | MLP:SH Devlog #5

Hello everypony! Next day full of progress!  -{ *gasp* I didn't notice that before - fancy doors! )  + Implemented Movement Between Rooms Now Twilight can go out and explore!  + Programmed the HUD in the upper right corner Now you see these amazing spells, that Twilight knows!    + Implemented pretty basic room transition Still better than fade out and in I suppose.     But what's there? Where did that water come from?  ++ Implemented Wa

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So That's What Was Beyond the Screen! | MLP:SH Devlog #4

So That's What Was Beyond the Screen! | MLP:SH Devlog #4

So much progress!!!     + Implemented Camera Movement Twilight finally can see more! Now we can talk about true exploration.  + Implemented In-Game HUD For Main Parameters Because in previous gifs it was a fake, but *shush*!  + Slightly Improved HUD Design For Spells And Designed Few Other Things... Though it's not visible below, as it's not implemented yet.  upper right corner is a blank flank!   + Some Other Progress in Programming ..that you can't see.    

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Moar Particles! | MLP:SH Devlog #3

Moar Particles! | MLP:SH Devlog #3

I always pay attention to even the littlest of details - particles are the details, that make the game look more alive.   Now even shooting at the wall is interesting enough!   (simplified level design for better view - plain background, that is)  

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game Yet Another Idea | MLP:SH

Hello everypony! At first I didn't think I'll push that project that far-- that fast-- But it turned out, that I really enjoy working on it and I do love how it nicely goes. So... it's about time to share the updates in a better way, rather than just randomly put these in the statuses, heh. In order to keep things organized; I want to include the status updates I've made back then - in this blog, so I'm shamelessly going to repost these here.     Sooo.. Let's get back to

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It Starts to Look Somewhat Awesome! :D

Step by step, I'm slowly finishing the status screen.   I've added things here and there and now it starts to look like a legit thing!     A thing, where I got stuck for a little moment was: How to write a single line of text with multiple colors, that will be centered like this?     And turns out, that it is kinda messy to achieve and there were some maths behind that one as well, because why not!   First of all, again, I'm not sure if I approached that in the best wa

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A Rectangle with Bubbles? :O

Today I've been wondering how could I draw something within a specified area like this: That bubble is sneaky! Be careful!    And of course, there seem to be multiple ways to achieve that, yet I've picked a pretty much basic one. My favorite!    So besides obvious x and y position of the image bubble, I had these variables available: - left offset (basically cutting the left part) - top offset (same, but vertically - it cuts the top) - width (the lower the value, the mo

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The Maths Return!

And the blog starts with maths...  Shush, I have no idea how to blog!   *ahem* Welcome class! It's time for your favorite thing! MATHS! Isn't that awesome!? It's like the number one thing!  Get it? Number...? ONE..? Maths??? No?  Alright then, let's get to the lesson!  Run away while you can.   Joking aside~~ So yeah, some time ago I've posted a status update mentioning some maths to achieve this effect: Long story short; I wanted a formula, that raises as gets

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Welcome to the Pink Hideout!

I've decided to create a blog, where I'll be posting some things, that I'd like to keep for future reference. So yeah, you may find some irrelevant science in here and probably something else. 

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