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Successes and Failures | Pony Madness & Art of the Dress Puzzle Game


Rikifive

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It's Rarity's day... I'm really having mixed feelings lately... There are some good things to mention, and there are some ... the other ones... :twi:

Oh everything didn't go as I planned... :worry:

 

I wanted to make a game I mentioned a year ago for that day[ REFERENCE ], but looks like it will be delayed (if released at all), because something else took way longer than I expected.

The Plan

1gPsKyo.png I had 2 weeks of vacations last month (5-18 August) and I wanted to use that time free from job to make two things:

HCAXZFs.pngmake a silly video for lols
I was thinking of making something like this for a long time, just to see how it goes, have some fun and basically upload something to my YT channel after a long time of its inactivity. It was supposed to be just a silly small project, that I thought I'll get done within a week.


HCAXZFs.pngstart that game project and release it on Rarity's day
This is something I planned a year ago. Rarity's day last year gave me an idea - the inspiration to make a game for her day and incorporate it with forum events for you all to (hopefully) enjoy. It was supposed to be a match-three puzzle game, that would involve dresses designed/drawn by you, members[ BASED ON THIS EVENT ]. I thought, that I'll have a full week without my job to focus on that and then half a month to polish and finish it.

 

That seemed doable, so I was pretty optimistic about it.

However... Nothing went as I planned. SB2bpHO.png

 

The Result

HCAXZFs.pngthe silly video
That not only took the whole vacations, it also took an extra week, making it 3 weeks in total. 3 weeks of work to get a silly video with only almost 8 minutes of content. It felt really bad, but I didn't want to give up - I wanted to finish it at all costs to finally have something done.

And though it took a lot of time, I got it done, so... at least that's something good, right? :please:

 

HCAXZFs.pngthe game

Now that's something, that didn't go well. :P When I realized I had only 2 weeks to make this a thing, I decided to give up and focus on other things instead. Buuuuuuut in the end, on 3rd September, I decided to at least give it a try to see how it goes. And with that, the project has been created at ‎Tuesday, ‎3 September ‎2019, ‏‎04:50:06 (24HR; GMT+2), but I went to sleep soon after that, as it was almost 5AM for me, so practically I started working on it the next day. ^_^ 

Today, after 5 days of development I managed to program the basic mechanics. Well making the game work took me a day or two, the next ones went into polishing and fixing bugs. :adorkable: Heh, the amount of logic and predicting that has to be coded is mind-blowing. YOg17Aq.png The game was playable, but there were some minor glitches here and there, like things not always being properly registered and stuff. Nothing serious, but it didn't really look well in the end. I kept adjusting things until it all started working perfectly.

... But does it actually work perfectly?
I'm not sure, but for the first time, I've managed to hit 100.000 points mark during testing, without bumping into any weird things. Getting there gives few minutes of testing and everything seemed to work fine... unless I'm just lucky. Either way, even if there will be any glitches, I believe and hope, that there will be only tiny ones. qgWC76l.png

So... Here's some early gameplay preview, though note, that the game currently has no goals and the gameplay is meh-ly simple. There will be bonuses and other fancy things in the future. Also, there aren't any sound effects yet. Also also, the numbers all over the place are there for debugging purposes, don't mind these. 0CHh6vQ.png

Wait 'till the end for an epic prank the game threw on me. rVzK55c.png

A potential question you may ask - "Couldn't you start working on it earlier?"

Yeah, yeah, I could. I had other things to work on though, plus, the home renovation I currently have (it's going so slow, but it should be finally over soon) doesn't make it any better. Literally, currently I have a mess, there's dust everywhere lul, so it's harder to focus. I was just doing random things like playing games. Now though, I'm sort of determined to do something productive.

Though... the real reason why I wasn't working on it before is... That as some of you might know, months ago I decided to cancel this project, while it still was just an idea. The reason was me suspecting, that I won't be here anymore (a kinda long story, but in the end even that failed to some degree lol):twi:

 

Summarizing

I'm afraid I won't be able to post the game in time and that itself is fine I suppose. But.. That time is kind of limited.

The show's ending gets closer each day and once the English release will see the light of day, spoilers will start randomly appearing all over the place, because these won't be considered as spoilers anymore, after some time, that is. I already got spoiled soooooooooooooo many things about the show, but new characters, races/species, facts like some new buildings (if you get what I mean) aren't that destructive, so it's okay-ish to live with.

- - - But the ending is one and only and I'd love to catch up with everything before seeing or hearing anything about it.

For that reason I'm afraid I might leave the forums. I don't think it will be permanently of course, but I suppose it will take few months for me to catch up with that, if not longer.

But ultimately... I absolutely don't know what to do and where to start, hence these mixed feelings of mine. I suppose I'll see how it goes and then I'll be thinking. For now I aim to release at least that puzzle game in this century, heh. :please:

 

 

So uh, yeah, if you managed to get though that wall of text, thanks for visiting! :squee:

  • Brohoof 2

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Thank you! :mlp_yeehaa:

I use Game Maker: Studio, so yeah, all the things related to game window and similar system related things were ready to use for me. I haven't tried developing something from absolutely nothing yet, but when it comes to games and making these as a hobby, using existing engines is fine I guess.

All the game's code (logic and how it all works) was written from scratch by myself, though.

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I liked the game, and I LOVED the video!  In fact, the only thing I didn't like about your silly video was that, when Twilight was hoping for a "spark", a Beast Wars Transformers-type spark didn't appear.

...Then again, as a child of the 90s, I might be the only one who would get that one...

Edited by HereComesTom
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45 minutes ago, Bas said:

Somehow I suspected that one. :ooh:

Ponyvania is made in it, too! Seems to have become quite popular (talking about gamemaker).

What are you doing for a living? I thought you would be a programmer.

There are some nice games made there yeah.

I really, really wish I could say something interesting about my job, but sadly it is what it is. It's just a pretty typical job, nothing to be proud of. ;-;
At least I can afford some air, so I won't suffocate. HJrej9k.png

In programming area --- Well I took few commissions in my free time in the past and earned some money through programming things for others' games. Does that make me a pro programmer? rVzK55c.png jk, jk, to be honest I'm not sure if I'd be a good programmer, professionally, that is.

9 minutes ago, HereComesTom said:

I liked the game, and I LOVED the video!  In fact, the only thing I didn't like about your silly video was that, when Twilight was hoping for a "spark", a Beast Wars Transformers-type spark didn't appear.

...Then again, as a child of the 90s, I might be the only one who would get that one...

YAY! :yay: Heh yeah, to be honest I haven't watched Transformers much, either the new ones or these old schools. :P 

  • Brohoof 1
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