Death to Deadlines!
I don't think I need to spend much time explaining the problem of horrendously overworked employees at triple-A game studios to anyone here. Unless you've been living under a rock for the past decade, I'm sure you're well aware of the so-called "crunch" times at big game studios where employees are forced to work 80 hours a week to meet deadlines. The one that has probably gotten the most attention was Rockstar with RDR2.
I think we're all on the same page here--I don't think a single one of us common folk are in favor of this practice. We all want a change. We all want game studio employees to be cared for and treated with respect, and not like disposable robots. The only ones who want to continue working employees to the bone are the owner classes who profit from it. I think that's self-evident.
But here's what has me flummoxed, something I just can't figure out--developers enter this crunch period to get games out "on time", right? But... on time... for what?? Seriously. For what?! Who sets these arbitrary deadlines, and why? There are certainly some instances in life where deadlines matter, but it seems to me that deadlines have absolutely no meaning or purpose whatsoever when it comes to entertainment, particularly video games. Why does any game need to be released at a specific time? What--is somebody gonna die if it's released late?! Why is there even a concept of "late"? How can a game even be "late"?? It's only late if you set an arbitrary date and then fail to meet it. Why even set a date? Why have deadlines at all? What's the point?
Here's a novel idea: no deadlines for video games. None. Employees work 40 hours a week. No more. They have free time and days off. The game is finished when it's finished and no sooner. Why can't that work? We'd have to wait longer for triple-A titles. Boo f*cking hoo. You'll live. I think you can find enough to do. I literally (not figuratively, but literally) have more unplayed, untouched games in my Steam library than I'll be able to finish in a lifetime, and that's if I stop buying games forever, right now, which I obviously won't do. You don't even need to spend money nowadays to have more games than you know what to do with. The idea that we need the next entry in the triple-A franchise RIGHT NOW is laughably ridiculous. Trust me, you can wait an extra year. Would you rather be patient, wait a little longer for the game and have the devs be treated with respect and be happy and healthy, able and eager to keep making games, or would you rather have the game 6-12 months earlier at the cost of grinding the devs into dust, destroying their sanity, sapping their will to live, and forcing them to quit because they can't take it anymore. I dunno, call me crazy, but I'd kinda rather have the former.
Why do they force these arbitrary deadlines on developers? Is it for the "holiday season"? Pffft. Gimmie a break. F*ck that sh*t. Do they think gamers won't buy it if it's not for Christmas? That's bullsh*t. Gamers are gonna buy the game no matter what. If they actually lose a few sales because they miss the Christmas season, then boo f*cking hoo. Small price to pay to treat your employees like human beings.
Why can't we just let entertainment creators create their thing, and when it's done, it's done. Simple as that. Just wait and buy the game when it's done. What the f*ck does it matter when it is? Why have deadlines at all? Game studio deadlines need to go away. Forever.
That's it. This one was short enough that it could have been a GMG, but I wanted in here.
*EDIT*
I now have a very good piece of evidence to support my claims. Do you know what you get when you give a studio the freedom to just make what they want to make without being beholden to deadlines and corporate bullsh*t? You get Baldur's Gate 3, that's what.
Edited by Justin_Case001
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