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Fallen Valkyrie

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(edited)

This rp is stil in work,but core of rp is finished.So I ask anny one who is willing to asist my to read tru my plans so far and give my there honest opinion about this rp,and would they join it. (I just ask for opinion would you join or not,you dont need to join onces I finish rp)

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World seting:
This rp is set in the steampunk version of Equestria.In this world Celestia is queen of Canterlot and her sister Luna is leader of Canterlot military.There are no elements of harmony in this world.And in this world alchemy much powerefull then magic,and anny one who is trained in it can use it.Because alchemy is core of this rp,oc thet have magic powers may need to lower there power if it seeems litle overpowered.
This version of Equestria was shaped by war in not so long past.In this war land of Equestria was start to be atacked from all sides,and from couple of diferent races.Ponykaind was atacked from supraise and lost most of Equestria,but before ponykaind lost all its land agreement was made and by it onli place ponykaind can call home is State of Canterlot and State of Cloudsdale.As for the rest of equestria,control was given to Centaurs,Changeling,Griffons,Gargoyle,Minotaurs and even Demons.
At present day land of Equestria is in peace,and ponykaid lives in harmony with others races on it land.
Rp story:
At start of rp you will be joining alchemy militery in hope for one day you could reach highest rank.As you are new in alchemy militery your understending of alchemy is low and because of thet you will need to go to class about alchemy to learn about use of it.Evry so often you will be send on mision(as a team)and by your preformans in mission one of you after evry mision will get promotion to next rank.Mision will go from simple escort mision to defend mision,asault,serch and destroy,investigation etc.
Use of alchemy:
To use alchemy you need to know frst law(taken from fullmetal alchemy seris):Ponykind  cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.(Law of Equivalent Exchange.)
So to use alchemy you need to give something frst,so lets say you whant to creat hamer.You need one   stick and one iron ore(medium chance of sucefull) or medium stick and one iron bar (high chance of sucefull).Gm and co-gm's will say if your alchemy was sucefull or not.
For alchemy to work you will need frst to create alchemy circle on ground thet will alowe you to use alchemy.Militery will give you chalk(thet have limit nuber of use) thet alowe you to make circle on ground,paper etc.After you use circle onces,it will be destoryed(not mater if your alchemy is sucefull or not).
As you learn about alchemy you will be able to create more complex itmens,with less itmens needed.You will be able to use already made itmens and transform them in something els etc.
-Gm and co-gm will say if your alchemy was sucefull,we will say yes to most of tryes,and we will say it falled onli when itmens you put in dont have to do noting with end itmen.
Militery ranks:
You will start at lowest rank in Military when you join,and you will need to advance tru it by doing good in mision,making pacts with other players.Have friends at high places,lieing others,etc.After evry mision you will need to return what you have from itmens at end,and you will need to give report what happen in mision.And by this two factors some one will get promotion.Reports dont need to be true,you can lie,but if you are cought in lieing you may get demoted or wors.
At lowest rank you militery will give you onli one pice of chalk for use of alchemy.And as you advance tru ranks you will get more and beter itmens from military.
Battle:
Battle will be done with help of dice.For this rp we will use 4d20.Dice will be onli used for battle.
Scholl of military:
There will be lot of clases you can take in betwene mision thet give you beter understending of alchemy,wepons you are using,understending of magic etc.Evry class have 15 levels and you get levels by atending clases.
Day in rp:
When you are not on mission or not on class,you will have free time.You are able to do what you whant,until you hear a bell for class.When you here bell your clases will start in shortly so you should pick to what class you will go.You do not need to go to class,but insted when others are on class you can go and practis and get bonus on your base dameg,or you can go out side of Canterlot to look for ingredients for alchemy,elixiers etc.From when all pick what they whant to do,il timeskip to end of class,and will say what people got from looking for ingredients,how much beter there base dameg have become or what they learned in class.
 
Levels of teaching/clases you can take:
You are never locked for one class to atent until you get 15lv at it.You are able to swich class at anny time,and progress at thet class will be saved if you ever whant to contineu studing it.(This part is stil in work,I will add more clases you can take,there are no anny actuly bonuses to dameg yet.Some clases may change name)No one will start at 0 here,you will frst get points based on your race (unicorn,earth pony,pegasus,griffon etc)And then you will get X nuber of points to spend as you whant.
Nuber on lest side is what level you are at thet class(aka how much times you have taken it)
Class about hoofe to hoofe combat:


0.You know basic of combat.
1./
2.You learn about week points of a creatures. (Your close combat skill is incrised)
3./
4.You learn about diferent tipe of wepons,ther pros and cons. (Unlocking clases-sword master,axe master,spear master)
5.You learn about about arrow. (Alowing you to deflect arrows with your wepon)
6./
7.You learn thet wepon can be destoryed and again made by using alchemy. (Alowing you to fix your wepon in midle of comabat.)
8.You learn how one component go with others (alowing you to upgrade your wepons with stronger components)
9./
10./
11.You trained so hard thet you becomed one with wepon. (Your close comabt skills are greatly incrised)
12./
13./
14./
15.You learn about your wepon as just another element. (Alowing you to sumon your wepon for dirt.)

Sword master:

Need to have 4 points in hoofe to hoofe combat before you are able to take this class.

0.You know basic of sword fight.
1./
2.You sharpen your sword,and because of thet after sucefull hit your oponents start to bleed.
3./
4.You learn to use Impale. (Impale-Throw your sword at your foe to impale them. After this you need to go and take your sword back)
5.You learn folow up skill for impale-Rip. (If you sucefull hit your foe,you are able to rip sword from him deling doble dameg of your dice)
6./
7.You learn Hornet Sting. (Stab your foe, then evade backward.This atack cant miss but do half of dice dameg)
8./
9.You learn Slice and Slash. (Slice is like normal atack but if its sucefull you can do another 0.5 dameg instanly)
10./
11./
12.You learn Flurry (You do 0 dameg but you Immobilize your foe,so he cant defent againt next atack)
13./
14./
15.You learn Final Thrust (For this atack you need to give your blood frst,you start to bleed for ---- dameg,and then you are able to Slice your foe for 3 times the dameg of dice.This atack is unblocable)

Axe master:

Need to have 4 points in hoofe to hoofe combat before you are able to take this class

0.You know basic of axe fight
1./
2.Your learn about axe as the primary use of fight. (If your atack is sucefull you do another 15 dameg)
3./
4.You learn Eviscerate (Leap at your foe with a devastating attack.You do another 0.5 dice dameg if atack sucefull)
5./
6.You learn Cyclone Axe (You spin around you doing 0.5 dameg to anny enemi around you.Unblocable)
7./
8.You start to learn about axe as a trowing wepon. (Alowe you to cary 7 axes thet can be trowen.)
9./
10.You learn Path of Scars (Throw your axe so that it returns to you.Your target is striked twice,this atack can be blocked)
11./
12.You learn Winter's Bite (You trow your axe at foe,thet axe is gone but your foe is chilled and from his next dice he will lose 10 points)
13./
14./
15.You learn Ghost (You learn to summon ghost axe with alchemy,and you are not in need to cary axes anny more)

Spear master:

Need to have 4 points in hoofe to hoofe combat before you are ably to take this class

0.You know basic of spear combat
1./
2.You start to look at spear as a range wepon,and you start to atack from distance. (Your foes on counter atack lose 5 points of there dice)
3./
4.You learn Zealot's Flurry (You hit your foe 3 times in row.Evry atack can be blocked.Dice is roled again for evry atack)
5./
6.You learn Spear Wall (You slam your spear in ground with suck force thet you raise ground in front of you,alowing you and your friends to hide behaind it)
7./
8.You learn Harpoon Pull (You trow your spear at your foe,and if atack is sucefull you pull him to you.)
9./
10.You learn Counterstrike (You start to block and if you are atack in next couple of seconds you kick your atacker away.Doing ---- dameg)
11./
12.You learn Wicked Spiral (Unblockable move,doing dice dameg to your all foes around you in small radius.)
13./
14./
15.You learn Dark Spear (If you get hit you will summon dark spear thet will strike your foe for 0.75 of dameg thet he done to you)

Class about range wepons:

0.You know basic of range wepons.
1./
2.You are starting to aim beter from larger distance. (You got 5 adition dameg if foe isnt close)
3./
4.You learn about diferent tipes of range wepons,about there pros and cons.(unlock class-long bow master,short bow master)
5.You are starting to be much beter at shoting and runing. (You now can run and take a shot with range wepons,no need to stop in place)
6./
7.You learn about week points on enemi body (If you aim for foe hart your dice will be lowered for 0.5,but if sucefull you will do doble dameg of your dice roll (without thos -0,5))
8./
9./
10.You become master of speed.You are now able to shot two arows at same time (Dice is roled for frst and for second shot)
11./
12./
13.You are able to fire a arrow with a wind. (Aiming for week hart dont have penalty of -0.5)
14./
15.You become master of range wepons.You are now able to shot fire arow and posion arows. (Fire arrows do ---- dameg , Poison arrows do ---- dameg )

Pet whisperer:

0./
1.You awake your animal from within. (You are able to befriend rabit and fox)
2./
3.Your soul becomed stronger with animals (You are able to befriend wolf and boar)
4./
5.Your start to understand birds as well as ground animals (You are able to befriend owl)
6./
7.You started to train with your animals. (Your animals do adition dameg)
8./
9.You started to teach your animals about your friends (Alowing you to give one small animal as pet to one of your friends)
10./
11./
12.You awake your animal within. (You are able to befriend biger animals as bear or snow wolf)
13./
14./
15.You started to live with animals,and animals started to truste you. (Lower chances thet animals will atack you or your group)

Elixir class:

0./
1.You learn to make simple healing potions. (healing potion heals - )
2./
3./
4.You learn to make poison potions. (Poison potion are doing - )
5./
6.You learn how to mage rage potion. (Rage potion incris your dameg for - )
7./
8.You learn how healing potion react with living creature.You are now able to make medium healing potions. (Medium potions heal - )
9.You learn about acid.You poison potions are now twice as strong.
10./
11./
12.You learn how to make element potions. (You learn how to make fire resistent potion,water resisten potion,earth resistent potion)
13./
14.You learn how to make poison resistent potions.
15.You becomed the expert in making potions. You now know how to mage strong healing potions(heal for ),powerfull poison potions (Do another 0.5 adition dameg),and your element potion are not extra rasistent to elements.

Alchemi circles class:

0.Normal circle-Basic alchemy:
1./
2./
3.You learn Advanse circle-Can use alchemy to create complex itmens (chance of sucefull incrised)
4./
5./
6./
7./
8.You learn Master circle-Can be used to create complytly diferent end itmens from itmens you put in at start (Example you can get mettal for giving frass,but youl need lot of grass)
9./
10./
11.You learn Grand master circle-Your need to give litle less thet it is needed (Chance of suceful greatly incrised)
12./
13./
14./
15.You learn Soul circle-you can trap a soul from dead for/friend in suit of armor

Understending of core elements:

Elements(water,fire,earth,air)

0./
1.You learn about core aspect of one of elements and you are able to use it in midle of alchemy.(Becomes primary element)
2./
3./
4.You learn to use primary element as a part of alchemy.You are stil not skilled inaf to use it at long range(For example you are able to raise wall of dirt in front of you)
5./
6.You learn about core aspect of another element abd you are able to use it in midle of alchemy or use it with other element you learned(For example you now can use heated water).This becomes your secondary element
7./
8./
9.You learn to use your primary element as a part of your wepon,giving bost to wepon you cary.(Example,your normal sword can now be fire sword or stone sword)
10./
11./
12.You learn to use secondary element as a part of alchemy.You are stil not skilled inaf to use it at long range.
13./
14./
15.You mastered the use of your primary element and you can use it without need ot a wepon.(Example,your primary element is water.You can create small amout of water without needing to give something)

Breakdown of elements:

0.Use of basic raw materials
1./
2.You learn about threes and stones as cleen materials. (Bosting chance of sucefull if useing three or stones)
3./
4.You learn how ground is shaped and from what componets it is made. (Alchemy circle work on bouth sides now,not onli on top)
5./
6./
7.You learn to break down complicated itmens and then use em in alchemy. (No need to put evrything you need annymore,from now you can create itmen in couple of steps(exemple-creating hamer,you can create stick and then top part of it,and then create hamer))
8./
9./
10.You learn thet gold is good conducter. (Bosting chance of sucefull if you use gold in alchemy)
11./
12.You learn about chalk. (From now on your chalk have twice the nuber of use)
13./
14./
15.You learn about gold as a material. (Alowing you to make gold.)*

*Gold is stil forbiten to make,and if someone see you.You can get demonted or worse

 
Automail and body understanding:

0./
1.You learn basic use of medical help.
2./
3.You learn how body works and are able to help ponys in need at a spot.
4./
5./
6.You learn how bones work at ponys and you can treat them at a spot.
7./
8.You learn how about bodys of evry creature and can help anny one in need at spot.
9./
10./
11./
12.You learn to bild metalic pony body parts.
13.You learn to bild metalic body parts of evry creature.
14./
15.You learn to put together body parts with living creature.You learned to do Automail.

 
 
This rp will work on drop in drop out,there will stil be max of 6-7 players in it but you can get out at anny time when you are not in mission.And your progress will be saved.
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If you are stil with my,I am saying tnx on given time to assist my :) This is all I got for now,and if see people actuly whant to be in this rp,I will continu finishing it.If you have anny ideas for class you whant to see in this rp say it,if you dont undestend something again just say it Il try to explane it as best as I can. :) Onces again tnx on your time
 
Edited by Primordus
  • Brohoof 1

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                                                  My oc:

                                                  Awilix             Blair             Jacqueline

                                                  

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