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gaming "The Elder Scrolls V: The Covenant of Meridia" Mod Idea


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Basically, this is a quest/ content mod that will have you join the Covenant of Meridia, where you will get cool new things to help you combat undead, including (if sided with The Covenant) :

 

-Ivori Weapons: Using Ivori ore, which can only be bought from a vendor in the restored Kilkreath Ruins, you can create powerful weapons, which also has a special effect: All anti-undead enchantments, including the ones added with this mod, are 50% more effective when applied to Ivori weapons. You need to have the Glass Smithing perk (70) to craft them. Includes Daggers, Swords, War Axes, Maces, Great Swords, Battle Axes, War Hammers, Bows, and Crossbows.

 

-Meridia's Light Spells: Very powerful anti-undead spells that hit their targets immediately (like Lightning, only for Expert spell) and cause a lot of damage. Only comes in Expert and Master spells, though the later wont require you to complete the "Master Restoration" quest, you WILL have to pay a VERY hefty price of 900K Septims (Gold), as it will be able to kill ANY undead instantly if its in its AoE. And I do mean ANY (including you, if you are dumb enough to try casting it while a vampire).

 

-Holy Steed (Power) : A summonable white horse you can ride. Works pretty much the same as Arvak.

 

-Silence Of The Dead (Power) : When used, will prevent undead from using shouts.

 

-Holy Fury (Shout) : Like Elemental Fury, only you also do more damage to undead. If you are playing a non-Dragonborn character, this will not be available.

 

-Templar Mode (Active Abilities) : An alternate mode akin to Werewolf or Vampire Lord, even with its own perk tree, you can "transform" into a powerful Knight once every 24 hours. The Templar carries a Ivori Great Sword in one hand, and casts powerful anti-undead spells in the other, can resist 50% to 80% of damage (the later being what you get for getting all Damage Resistance perks). You get perk points by killing undead while in this form. While you can only use it once a day, unlike the Werewolf you can revert back to normal form at anytime. Also unlike the Werewolf or Vampire Lord, people will NOT attack you in Templar mode, but that will also means if they see you commit a crime in Templar mode, they will KNOW it is you doing the crime. Templar mode can be made even more powerful by wearing special amulets and/or rings before you go into Templar mode.

 

-Templar Mode (Passive Abilities) : After acquiring Templar mode, you will be 100% immune to Disease and poison, but you will lose access to all Raise Undead spells.

 

-Alternate Vampire Cure: An alternate vampirism cure where you can pay money instead of using a Black Soul gem to cure it.

 

If sided with Eclipse, the necromancer faction, you will only have one reward after completing their questline:

 

- Soul Taker: A corrupted version of Dawnbreaker, has a chance to summon a friendly and powerful Shade when you kill an enemy. Also includes Icy Soul Trap.

 

No matter what side you take, you will always have access to this:

 

-Altar Of Knowledge: An alternate way for non-Dragonborn characters to reset their skill points, using filled Grand/ Black Soul Gems instead of Dragon Souls. Located in Hjaalmarsh.

 

Requirements: All DLC, Level 45, complete Dawnguard Main Quest for The Dawnguard, complete "Break of Dawn", and not be a vampire.

Edited by Wyllow
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