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searching A Haven In Tartarus


Matrix Twang

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(edited)

I'll try to be as detailed as I can while not over-complicating my explanations and overwhelming you! Okay, that's easier said than done...

The Plot

Food ran out a week ago. Water just ran out - the water covering the planet is gone; dried up. In desperation to keep the pony race alive, you make a rash decision - and sell your soul to Scorched Forest, the ruler of Tartarus. In other words, the devil

She strikes a deal with you: complete the tasks she sets for you, she will keep you from malnourishment and dehydration deaths.

One goal in particular she sets for you - kill Celestia and Luna. If you succeed, she has promised to revert the apocalyptic events that occurred a decade ago and restore the world to its former glory. 

If you fall out of line, you will either be severely punished (with debuffs) or eliminated entirely.

_____________________________________________________________________________________________________________________________________________________________

There are two possible endings:

    1. You complete the missions and restore peace.

    2. The party dies in failure, and the planet as you knew it will never return to its glory.

The Rules

  1. Inform us before you take a hiatus! Example: From June 9-16(or 18) I will be on vacation and a week or so hiatus.
  2. This is a stat-based RP. If you don't like RNG, this isn't for you. 
  3. No complaining! If you fight with other members, I won't hesitate to kick you out. (Thus killing your character)
  4. Tying in with Rule 1, we won't pause the game for you. All that happens is your character will be protected from debuffs and damage.
  5. As for interacting with Scorched, it only be only after each respective task. Please do NOT try to speak to her outside of those instances!
  6. All dice rolls are done by me. When they are necessary and I haven't seen that yet, PM me! (Not while I'm on hiatus)
  7. Speaking of hiatus. If you badger someone to participate during a hiatus we were aware of, I WILL kick you out.
  8. As for post length...i have a lenient minimum of 3-5 sentences.

Mechanics - Stats

There are eight different stat types, listed below:

  1. Melee ATK
  2. Melee DEF
  3. Ranged ATK
  4. Ranged DEF
  5. Stamina
  6. Speed
  7. Health Points
  8. Smarts

Each stat can have a value of 1-20(except HP which is 10-200), which is calculated by the roll of a d20. Each stat has corresponding skills whose percentage chance of getting used varies depending on the stat level you have.

Stats go up by random amounts(decided with a 3-sided die) every level you gain, more on levels below. Offensive/Defensive stats are used namely for Targets or Bosses. Stamina, Speed, and Smarts are mostly for navigating.

Skills, Levels, and Passive Abilities are described below.

Mechanics - Levels

You begin at Level 1 and can advance up to Level 100. You gain Levels after each Task given to you. Not much to say except Levels increase your stats.

Mechanics - Classes

There are 4 different classes to choose, each with different stat boosts, stat penalties, and Skills. They are described and listed below. NOTE: Skills are listed in another section immediately preceding this one!

  1. Hacker

Boosts: +4 Smarts, +2 Speed.

Penalties: -4 Melee ATK, -2 Ranged ATK

      2. Dancer

Boosts: +4 Speed, +2 Ranged ATK

Penalties: -4 Ranged DEF, -20 HP

      3. Brute

Boosts: +4 Melee ATK, +20 HP

Penalties: -4 Smarts, -2 Melee DEF

     4. Farmer (Credit to my friend @asksparklingcider on tumblr!)

Boosts: +4 Stamina, +20 HP

Penalties: -4 Ranged DEF, -2 Smarts

Mechanics - Skills

There are 2 Skills for every class. Each Skill has a 10% chance to activate at a halfway point of 10 stat points, and goes up 5% for each extra point. It caps at 65%. However, if you fail a Skill, you get a Debuff. Now, I shall list the Skills that go  with each:

Hacker Skills: 

- Analyze: Find the best way to navigate a terrain. On Fail: -40 HP for this task.

- Infiltrate: Hack a security system, On Fail: -4 Smarts for this task.

Dancer Skills:

- Allure: Distract the opponent. On Fail: -4 Stamina for this task.

- Sacred Salsa: +4 to all stats for the party for this task. On Fail: -4 all stats for the party for this task.

Brute Skills:

- Ravage: Deal 200 Damage. On Fail: -100 HP.

- Wreck: Deal 500 Damage. On Fail: -500 HP.

Farmer Skills:

- Forage: Find wild vegetables and recover 40 HP. On Fail: -40 HP for this task.

- Produce: Grow food and recover 60 HP to everyone. On Fail: -60 HP for everyone because you grew poisonous mushrooms.

Mechanics - Passive Abilities

There are 4 Passive Abilities that activate randomly at the start of each battle. When one activates, the d20 is rolled. If the roll is a 1 or 20, the effects take place. Otherwise, nothing happens. Each character only gets one and cannot change, so choose wisely!

    1. Scan - Tells you what class the boss/target is weak to.

    2. Quick Thinker - Gives you an extra attack before the boss/target attacks.

    3. Like A Rock - Gives you +50 HP for this fight.

    4. Body Shield - You can take an attack that would kill an ally once this fight.

Mechanics - Weapons

Again, akin to Abilities, you may choose one, and only one, weapon! They each have a damage rate based on your stats, so pick strategically! There are three kinds of weapons:

    1. Ranged 

    2. Melee

    3. Long

In each category there are two weapons. Each has varying stregths, so I'll repeat, choose carefully!

Ranged -

    1.  Longbow. 30 Damage +10 per Ranged ATK point above 10,

    2. Crossbow. 50 Damage +20 per Ranged ATK point above 15.

Melee -

    1. Broadsword. 40 Damage +10 per Melee ATK point above 10.

    2. Claymore. 80 Damage +20 per Melee ATK point above 15.

Long -

    1. Spear. 20 Damage +10 per Melee ATK point above 10. 30 Damage +10 per Ranged ATK point above 10.

    2. Javelin. 30 Damage +20 per Melee ATK point above 15. 50 Damage +20 per Ranged ATK point above 15.

Mechanics - Fights

Almost done! Now I just need to explain fights. They are turn-based; I control the target. (I will always tell you HP, their stats, class, and weapon.) Party always goes first.  

Every boss/target has a class, and a class weakness. Party members get class weakness too. Here is the system:

Farmer > Dancer > Brute > Hacker > Farmer.

This is when you will make small posts dictating a single, short attack. No need for much banter here. 

Fights are pretty simple!

How To Enter!

I will only accept 6 people. If you want in, please follow the below steps!

    1. Comment on this post, linking your posted OC on this site and PM me. I will determine your stats. Keeping track is on YOU!

    2. Allow me time to consider you. If I get over 6 people wanting in, this may take time, especially due to my planned hiatus.

    3. You will receive a message back with your stats and confirmation you get to play if I choose you! (If I don't get 6+ it's highly likely you'll get picked anyhow)

List of people currently registered:

    1. @asksparklingcider (tumblr) - Lavender Spectrum (Hacker, Scan)

    2.

    3.

    4.

    5.

    6.

Stats of the party:

    1. Lavender Spectrum

MATK: 2 (-2)

MDEF: 10

RANGATK: 20 (18)

RANGDEF: 10

SPD:5 (7)

STMNA: 15

HP: 110

SMRT: 11 (15)

    2. 

    3.

    4.

    5.

    6.

Please ask any and all questions! This can change as I receive constructive criticism!

Edited by Storm Button
  • Brohoof 1
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