Jump to content
Banner by ~ Kyoshi Frost Wolf

Gameloft


~Scootaloo

Recommended Posts

Related: http://mlpforums.com/topic/54221-mane6-have-not-died/?p=1286457

  On 2013-03-19 at 12:10 AM, Shoboni said:

 

  On 2013-03-19 at 12:07 AM, ~Scootaloo said:
Not really. Since Mane6 didn't have what they needed to (legally) make the game it got shut down.   Also why are you trying to bring Gameloft into this? they did the right thing and that's why they didn't get a C&D letter while Mane6 did.
 

Because they exist to screw people over, all they care about it draining people's pockets, they made a game that costs hunderds of dollars to access all the content, yet has far less gameplay then Fallout GOTY did at only $40 full retail.    But I'm not getting in further into this unless you want to go start a thread about it.

Responding to the text in bold: no they don't, they exist to make a product and the make money off it and (shocker) that is exactly what they are doing. Hundreds of other Facebook games pull the same crap too. Is it correct? not really, but its not like they beat the sh*t out of and steal your money. People willingly pay for it.

 

If you're shocked that Gameloft exists to make money then I advise you to look at this:

 

 

  Reveal hidden contents

 

Edited by ~Scootaloo
  • Brohoof 1
Link to comment
Share on other sites

  On 2013-03-19 at 12:18 AM, ~Scootaloo said:

Responding to the text in bold: no they don't they exist to make a product and the make money off it and (shocker) that is exactly what they are doing. Hundreds of other Facebook games pull the same crap too. Is it correct? not really, but its not like they beat the sh*t out of and steal your money. People willingly pay for it.

Quick comment from me, Scootaloo. While Hasbro's actions are perfectly understandable from a business perspective, it's different from an ethical perspective. Just because they can charge exorbitant prices doesn't mean doing so is right, or that the game isn't a piece of shit because of it. The freemium model is, quite frankly, meant to draw people in, get them addicted, and then strip them of their cash.

 

EDIT: Also, a big problem with the game was that kids tended to perform in-app purchases without parental consent. Gameloft likely knew about this, and decided to take advantage of it.

Edited by Twilicorn
  • Brohoof 2
Link to comment
Share on other sites

  On 2013-03-19 at 12:58 AM, Twilicorn said:

Quick comment from me, Scootaloo. While Hasbro's actions are perfectly understandable from a business perspective, it's different from an ethical perspective. Just because they can charge exorbitant prices doesn't mean doing so is right, or that the game isn't a piece of shit because of it. The freemium model is, quite frankly, meant to draw people in, get them addicted, and them strip them of their cash.

 

EDIT: Also, a big problem with the game was that kids tended to perform in-app purchases without parental consent. Gameloft likely knew about this, and decided to take advantage of it.

Well doesn't the game need a parent or whoever pays for it to enter a password or something before the purchase is authorized? if not then that is kind of a dirty move on Gameloft's part.

Link to comment
Share on other sites

  On 2013-03-19 at 1:11 AM, ~Scootaloo said:

Well doesn't the game need a parent or whoever pays for it to enter a password or something before the purchase is authorized? if not then that is kind of a dirty move on Gameloft's part.

Very dirty move. You'd be surprised at how far kids can go when it comes to manipulating their parents. A few articles detailing the phenomenon:

 

Five-year-old runs up $2,500 in-app purchase tab with Apple - March 1, 2013

 

  Reveal hidden contents

 

'Immoral' My Little Pony game tempts kids to spend £70 on 'virtual gems' - Februrary 28, 2013

 

  Reveal hidden contents

 

EDIT: articles quoted for reader benefit.

Edited by Twilicorn
  • Brohoof 2
Link to comment
Share on other sites

  On 2013-03-19 at 12:58 AM, Twilicorn said:

Quick comment from me, Scootaloo. While Hasbro's actions are perfectly understandable from a business perspective, it's different from an ethical perspective. Just because they can charge exorbitant prices doesn't mean doing so is right, or that the game isn't a piece of shit because of it. The freemium model is, quite frankly, meant to draw people in, get them addicted, and then strip them of their cash.

 

EDIT: Also, a big problem with the game was that kids tended to perform in-app purchases without parental consent. Gameloft likely knew about this, and decided to take advantage of it.

^This, charging all that money to play a flash game when you can get full retail releases with hundreds of hours of game play for $60 full retail is a shitty and abusive move.

 

Granted, I'd play the game if I could(no device to run it(, but I wouldn't spend money on it.  

  • Brohoof 1

 

 

"You know, I don't know who or what you are Methos, and I know you don't want to hear this, but you did teach me something. You taught me that Life's about change, about learning to accept who you are, good or bad. And I thank you for that."

 

-Duncan McLeod.

Link to comment
Share on other sites

 

  On 2013-03-19 at 1:31 AM, Shoboni said:

^This, charging all that money to play a flash game when you can get full retail releases with hundreds of hours of game play for $60 full retail is a shitty and abusive move.

 

 

Again, it doesn't matter whether you think its worth the money. The game has all of its legal ducks in a row and despite how much of a ripoff it is it still operates within the boundaries of the law.

Link to comment
Share on other sites

  On 2013-03-19 at 12:58 AM, Twilicorn said:

Quick comment from me, Scootaloo. While Hasbro's actions are perfectly understandable from a business perspective, it's different from an ethical perspective. Just because they can charge exorbitant prices doesn't mean doing so is right, or that the game isn't a piece of shit because of it. The freemium model is, quite frankly, meant to draw people in, get them addicted, and then strip them of their cash.

 

EDIT: Also, a big problem with the game was that kids tended to perform in-app purchases without parental consent. Gameloft likely knew about this, and decided to take advantage of it.

With regards to hasbro's "ethical" perspective. They did the ethical thing and defended their IP (which they are legally obligated to do). Gameloft paid good money to get a license, Mane6 did not. They could have done their game, but they decided that accepting donations and risking all their work was more worth it.

Link to comment
Share on other sites

  On 2013-03-19 at 1:40 AM, FractaLuna said:

With regards to hasbro's "ethical" perspective. They did the ethical thing and defended their IP (which they are legally obligated to do). Gameloft paid good money to get a license, Mane6 did not. They could have done their game, but they decided that accepting donations and risking all their work was more worth it.

You're missing the point. Mane6 and the deal that Hasbro and Gameloft made are irrelevant regarding how the customers are treated. The legalities are not the issue. Ethics, however, are an issue in their freemium business model. In the case of Gameloft's app, we have clear evidence that they're exploiting the parent-child relationship in order to make money. That's the issue, and that's the ethical perspective I'm talking about.

  • Brohoof 1
Link to comment
Share on other sites

  On 2013-03-19 at 1:47 AM, Twilicorn said:

You're missing the point. Mane6 and the deal that Hasbro and Gameloft made are irrelevant regarding how the customers are treated. The legalities are not the issue. Ethics, however, are an issue in their freemium business model. In the case of Gameloft's app, we have clear evidence that they're exploiting the parent-child relationship in order to make money. That's the issue, and that's the ethical perspective I'm talking about.

Do you honestly think company's give a flying feather about ethics? hell no they don't!

 

As long as they are "within the law" and it doesn't damage the company's character (and they get a benefit of some sort) too badly then you can bet they'll probably do it.

Link to comment
Share on other sites

The only thing people have an issue with the game and the developer is that they're using a model(microtransactions) that is typically frowned upon by your average gamer(which probably make up a good chunk of bronies). But the thing is that the target audience of the game is the same as the show, the young girls, and one's who'd you probably see playing games like Farmville, which from what I've seen from the game(haven't played it yet), is a lot like it. 

 

Sure with the brony audience around, I'd wish Hasbro would raise their standards for once like they did with Transformers: Fall of Cybertron, and make an MLP game with actual quality(none of this Farmville or minigame collection BS), but I can't really blame Gameloft for making their game geared toward what the target audience would play even though they deserve better

  • Brohoof 2
Link to comment
Share on other sites

  On 2013-03-19 at 2:01 AM, ~Scootaloo said:

Do you honestly think company's give a flying feather about ethics? hell no they don't!

 

As long as they are "within the law" and it doesn't damage the company's character (and they get a benefit of some sort) too badly then you can bet they'll probably do it.

That is, again, irrelevant to the discussion. I have no illusions about what a company cares about. They don't have to give a shit, of course, but that doesn't mean they're right, and it most definitely doesn't mean we have to blindly accept it. If something is flawed, then that flaw needs to be pointed out--and that's precisely what we're doing.

  • Brohoof 2
Link to comment
Share on other sites

  On 2013-03-19 at 2:07 AM, Twilicorn said:

That is, again, irrelevant to the discussion. I have no illusions about what a company cares about. They don't have to give a shit, of course, but that doesn't mean they're right, and it most definitely doesn't mean we have to blindly accept it. If something is flawed, then that flaw needs to be pointed out--and that's precisely what we're doing.

Well on one hand if you really want to bring the fight to anybody then bring it to Gameloft. Is Hasbro able to step in and get Gameloft to change or is Gameloft not obligated to do anything as long as they pay for the license?

Link to comment
Share on other sites

  On 2013-03-19 at 2:10 AM, ~Scootaloo said:

Well on one hand if you really want to bring the fight to anybody then bring it to Gameloft. Is Hasbro able to step in and get Gameloft to change or is Gameloft not obligated to do anything as long as they pay for the license?

The latter... As long as they have a license, they can do whatever they damn well please. The only real thing Hasbro can do is to prevent renewal of the license.

Link to comment
Share on other sites

  On 2013-03-19 at 2:12 AM, FractaLuna said:

The latter... As long as they have a license, they can do whatever they damn well please. The only real thing Hasbro can do is to prevent renewal of the license.

Is there anyway Hasbro could revoke the license early? or is the only other way to have Gameloft violate it the license so it terminates early?

 

If it gets bad enough I'm sure Hasbro will want to jump ship...

Link to comment
Share on other sites

  On 2013-03-19 at 2:14 AM, ~Scootaloo said:

Is there anyway Hasbro could revoke the license early? or is the only other way to have Gameloft violate it the license so it terminates early?

 

If it gets bad enough I'm sure Hasbro will want to jump ship...

Nah... no way other than a breach of contract (I don't have the exact details on hand... my contract law book is on the other shelf) will kill that license... And Hasbro is making more money than god off of that game... they ave no reason to do anything.

  • Brohoof 2
Link to comment
Share on other sites

  On 2013-03-19 at 2:14 AM, ~Scootaloo said:

Is there anyway Hasbro could revoke the license early? or is the only other way to have Gameloft violate it the license so it terminates early?

 

If it gets bad enough I'm sure Hasbro will want to jump ship...

FractaLuna is absolutely correct. Once a contract has been made, the parties involved cannot back out unless the terms of the contract have been violated, or if the contract was invalid to begin with. And yes, Hasbro has absolutely no reason to cancel the contract, especially since they benefit from it.

Link to comment
Share on other sites

  On 2013-03-19 at 2:20 AM, ~Scootaloo said:

Well if the Gameloft app is so crappy (due to the business model) than why do so many people play it (and apparently enjoy it)? is it even fun or what is it like? I don't have a smartphone to try it on.

Eh... It's kinda entertaining... I don't think the business model is that crappy (I would do the same thing if I had the capability)... It's not worth getting a device just to play it, but if you're bored on the subway it gives you something to do.

Link to comment
Share on other sites

  On 2013-03-19 at 2:24 AM, FractaLuna said:

Eh... It's kinda entertaining... I don't think the business model is that crappy (I would do the same thing if I had the capability)... It's not worth getting a device just to play it, but if you're bored on the subway it gives you something to do.

Well what do you do in the game? I mean if it is indeed in flash like you said couldn't they put it on Facebook? that would make them even more cash plus PC users could try it too.

Link to comment
Share on other sites

  On 2013-03-19 at 1:40 AM, FractaLuna said:

With regards to hasbro's "ethical" perspective. They did the ethical thing and defended their IP (which they are legally obligated to do). Gameloft paid good money to get a license, Mane6 did not. They could have done their game, but they decided that accepting donations and risking all their work was more worth it.

Were actually just discussing Gameloft's busnisse model, not the whole copyright mess, that's for another time, and another thread. 

 

  On 2013-03-19 at 2:20 AM, ~Scootaloo said:

Well if the Gameloft app is so crappy (due to the business model) than why do so many people play it (and apparently enjoy it)? is it even fun or what is it like? I don't have a smartphone to try it on.

Because they don't put the money into it, they

just play as much as the "free-mode" let's them and don't buy gems and such(which is what I would do I could play it)

Edited by Shoboni

 

 

"You know, I don't know who or what you are Methos, and I know you don't want to hear this, but you did teach me something. You taught me that Life's about change, about learning to accept who you are, good or bad. And I thank you for that."

 

-Duncan McLeod.

Link to comment
Share on other sites

Catching up on this thread: I saw a few people mention the ethics behind GameLoft's in-app purchases.  There was actually an article on the local radio here a few months back that mentioned iOS and Android apps that were encouraging kids to purchase things in-game, as well as tracking their usage, and what's being done in Congress to stop these practices.

 

On in-app purchases: The problem with the model that GameLoft is using isn't that it's illegal, but that it's too easy for children to make purchases without their parents' consent.  Most children who get their own smartphones have those phones and the accounts paid for by their parents, so they are simply disconnected from the money situation.  Every once in a while, you hear about a kid who actually pays for his or her own account and takes full responsibility for whatever they purchase - these cases are rare, but almost universally, the kids in question are MUCH more careful about their purchases.

 

The problem is that most parents aren't that well-informed on the risks of in-app purchases, nor do they put the necessary controls on their kids' smartphones such that the parent would be required to authorize payments with a separate password.  These kinds of controls are readily available, but many parents don't know about them at all, many more don't know how to use them, and some percentage of those who do use them have kids clever enough to get around them.  Congress is trying to find ways to tighten the laws both for the OS developers (Apple, Google, etc.) and for app developers, to require both of them to do a better job with these kinds of controls to avoid "accidents".

 

As for tracking what kids do in their apps: Some of this is related to purchases, and some is more purely invasion of privacy.  A few app developers have gotten in trouble recently for tracking all sorts of private info about kids using their apps - ranging from communications and data entry to GPS locations and sign-in/out times.  These were done without any notices to the customers saying this kind of info would be collected, or any sort of opt-in or opt-out capability.  I don't know if GameLoft is in this group of developers who got chastised for it recently, but it wouldn't surprise me.

 

Again, Congress is working on tightening the laws here so that when this kind of thing happens, a company can actually be held liable for it.  Right now, there's not much the courts can do other than enforce contracts - it's generally up to the "privacy activists/experts" to raise awareness about the issue.


If you wanna make the world a better place,
Take a look at yourself, then make a change.

-- Michael Jackson

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Join the herd!

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...