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gaming Cube World, A Voxel Based RPG


~Rogue~

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(edited)

Cube World, a game in Alpha development by a man called Wollay, is a Voxel based RPG based on fighting, exploring, and crafting. Seems a lot like Minecraft so far right? Well it's nothing like it.

 

Being an exploration RPG, an important focus of Cube World is exploration and adventure. In Cube World, players are equipped with a set of skills that a true adventurer needs:

 

Climbing allows players to ascend the highest rocks and reach the deepest abyss.

Swimming through rivers, lakes and oceans is routine for a Cube World adventurer.

Diving to the ground of a lake or exploring underwater caves is also possible.

Hang gliding from a mountain right into a lush valley is a common task in Cube World.

Sailing enables ocean explorers to travel quickly from one island to another.

 

Dungeons are dangerous places full of rare loot and are integrated seemlessly into the world. Dungeon enemies are often stronger than normal enemies and there are dungeon bosses. Dungeons occur in different forms, such as castles, ruins, temples, pyramids, and catacombs. Apart from that, there are overworld dungeons, which are less structured and consist of disconnected buildings.

 

There are currently four playable classes in Cube World: Warriors, Rangers, Mages, and Rogues.

 

The creators of Cube World wanted to give each class a different gameplay and feel.

 

The key feature of warrior gameplay is charged attacks: they can build up MP with normal attacks and charge up powerful special attacks.

 

Rangers use ranged charged attacks, which work similar like warrior attacks, but using ranged weapons.

 

Mages cast spells with varying cast times. Normal attacks are usually faster, while special attacks have longer cast times and consume MP.

 

Rogue gameplay is fast-paced and special attacks are instant. That way they can concentrate on evasion and move freely during combat.

 

The following races are playable: Elves, Humans, Goblins, Lizardmen, Dwarves, Orcs, Frogmen, Undeads. There are separate models for male and female characters. They also have different voices and there are no class-race restrictions. More Races have been planned.

 

Characters are customizable during character creation by choosing a combination of face, hair and hair color. Lizardmen have scales instead of hair and Frogmen have different eyes.

 

Most animals and some monsters in Cube World can be tamed. In order to tame a pet, you need to feed it with it's favorite food. The challenge is to find out which food a pet likes and to obtain the food.

 

Weapons can be upgraded and customized on a per-voxel basis. For instance, iron swords can be upgraded with iron cubes which can be freely placed on the weapon. This increases damage and changes the look of weapons.

 

There is a separate server application that can be used to host multiplayer games. It can be run on dedicated servers or private computers (you just have to make sure set up port forwarding for routers). It enables online and LAN multiplayer for up to four players. We're still experimenting with maximum player limit, especially with respect to game difficulty.

 

This game is only in Alpha guys! The project started in June 2011 as a hobby. Now it's much, much, more than a Hobby. When it does come out it will be paid, but much cheaper than beta or the final product. A lot of youtubers own the Closed Alpha. When all the bugs are patched and most of the elements are added the game will be open for Alpha

 

Here are some pictures.

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Edited by ~Chaotic Griffon~
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