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gaming Most interactive games?


SkyDream

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The entire point of this topic is to discuss interactivity in games, i.e. the level of detail places into a game where if you see something, anything really, the chances of you being able to interact with it are generally greater than 25%.

 

For example, if you see a lever on a pipe, you'll probably be able to use the lever to enact a change. If you see a candle or lamp, you can toggle it. If you see a small object, no matter what it is, you can pick it up and put it into your backpack.

 

Better yet, if you can actually use most of these. The best game I can think of that satisfies these criteria is the RPG Ultima 7 by Origin. It's by far the single most interactive RPG I've ever seen. ... and it's from 1993 or so.

 

For one, double click on something you believe you can interact with. A candle. A lamp. A door. A shutter. A lockpick. A potion. A bottle of wine. A hand-held mirror. A lever. A winch. A book. A coin. An abacus. A map. A piece of dried beef. A bucket. A rolling pin. A horse. A chair. A sail. A gangplank. A sextant. A key. A basket. A fishing pole. A chicken coop. A plaque. A drawer. A Crystal Ball. A set of drapes. An archery target. A bunsen burner. A ritual bloodletting device. An iron maiden. A well.

 

There's more, too. It's not just the obligatory quest-related stuff that needs to be interactive. They really did go all out. There are no invisible walls, nothing "built into" the scenery just to look nice, etc. If you can see it and you think you can move it around, you can. Period. What other games do that?

 

The only other game I can think of that even comes close is a game that claims to have drawn inspiration from Ultima 7, and that would be the Larian Studios game, Divinity: Original Sin. Its predecessors Divine Divinity and its sequal also had similar abilities to move things about, though not necessarily to interact with them to nearly the same depth.

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