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Reshiram

Muffin
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Brohooves Received

  1. It doesn't exist yet because the update hasn't been pushed through. I'm sure the mods will make it very easy to find, probably plaster this post with announcements too when the time comes.
  2. No inventories will be saved. This includes chests, minecart chests, picture frames, hoppers, personal inventory, personal ender chest inventory, and whatever else I've missed.
  3. Ditzy_Doo here. Aly poked me to enter. Insert statement about this not being my design here, but I did build it in survival. 240 shears and 56k wool later... She's WAY too big to show at once, the server render distance isn't nearly high enough for it. Shot from other side. Shot from below Shot from side/rear. Yep, can't even see the very end of the tail here. Shot from other side. Close-up on tail details. Shot of head. Another shot of the head. Shot from above. Remember that gigantic tail? Yep. Can't see most of it. Wanna see it in person? Come to X=2448, Y=90, Z=1373. Hope you can fly though...
  4. It'll most likely go to 1.9 as planned. Devs will have to update the mods to be compatible with 1.10, and I'm sure we use a few external plugins too. Feels like 1.10 just flew right past us considering how long MC lingered on 1.6, 1.7, and 1.8
  5. I figured lol, My plan is to take the entire lower half except the very end of tail, and height just before the neck. Cause the tail was the most difficult part to build, wings and head were easy by comparison, wings just take a ton of blocks but I can't bring it over either way. Volume clocks in at exactly 999999 units with the coords I've planned xd
  6. That would be nice. It's over at X=2387, Z=1349. Can't miss it. Not quite... It's a pretty large Pokemon statue. I've mostly worked out which part to move if I can't move the whole thing, basically as you said take the most difficult part to build. I left coords up top, you should check it out too.
  7. Nuts. The 1m size limit is a little painful. I had a large statute build that was originally green-lit by Tibbers for transfer, but if air space is included in the block count then it doesn't fit, since most of it is hollow. I'm guessing there's nothing I can do about that other than play with the coords and just take half of it? You did say non negotiable... That being said, I do agree a clean slate is for the best. I'm not the oldest player but I've been here since the end of 1.7. I've gone through everything from the ridiculous resource holes, the ownership transfer from PonyMC to PArc, the 2 weeks when we tried out economy and removed it, and just about everything else in between. I don't mind losing my massive stockpile of stuff because I've never even gotten around to touching them anyways. What I'll miss is the silly mod items, the stuff from old events, because they hold some good memories. I like the idea of new map generation, if it ends up being feasible. More dungeons and stuff will be super cool. I'd love to see randomly generated dungeons that's more than the vanilla "one room with a spawner and 2 chests". Dungeon world sounds ridiculously fun. Is it hand crafted? It sounds like you guys are building it block by block or something. I do wonder if it'll be reset periodically or if there's endless number of dungeons through procedural generation. Otherwise early players end up looting everything leaving nothing for future players, which is a problem I've noticed in many other popular heavily-modded servers. tl;dr words and good times.
  8. Welcome to MLP Forums, Reshiram! I hope you have a great time here. /)

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