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About this blog

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Every month or so, we'll come out with an update on the game. Sometimes progress is super showy & eventful, sometimes it's boring behind the scenes stuff, but they're always kept interesting and have a hopeful message about determination.

The blog is separated into parts to flow consistently. There's a summary/introduction/teaser linking to the full blog post on my website, then from there you'll get screenshot highlights, a list of tasks completed that week, a list of lessons learned, at least one paragraph of an interesting thought/idea/feature, then either a Patreon thank you, articles/videos my stuff has been featured in, or download counts for all my released games so far. Then the blog post ends with a paragraph or two about next steps and my thoughts going into the new week.

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The aim with all this is to inspire other developers the way teams like Mane6 inspired us. To show game development is possible, and even though it takes forever, the progress is visible, the results are tangible, and the process is rewarding.

And for the more casual fan, this monthly blog shows that the devs are not dead, the project is still being worked on, and you'll get to play new content very soon.

So saddle up and come along for the ride!

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www.yotesgames.com

Entries in this blog

BGP DevLog #164 (Still with the Menus? Come ON!!)

Another week in and the game's revamped menu systems still aren't done! Feels like I'm running in place sometimes, but week after week new things are being added and I'm feeling more and more capable as a developer. I just want the alpha build done already!      Take a look at what I managed to do this past week. (The Yotes Games Blog) 

Yotes

Yotes

BGP DevLog #163 (Interfaces In Your Faces)

Menus, menus, menus... Looking fresh though. Still going through the process of making sure all the interfaces work and feel better than ever before. Cleaner sprites, dynamic sizing and positioning for every possible device, and helpful new tools like scrollviews and shaders to add some extra polish. Plus, it all runs 40 times smoother now since it gets compressed to one draw call at runtime, meaning no more horrendous lag just from opening a menu! Read More: yotesgames.com

Yotes

Yotes

BGP DevLog #162 (Getting It Together)

Finally coming to grips with the new tools and having something to show for it! There's been a real headache and a half over this, but hopefully it pays off with a bunch of dropped jaws and people saying "Oh, that's cool." when they first open the game..      I need to settle into a groove! Time to crank out some content! (Check the link for the full, HUGE blog post)

Yotes

Yotes

DevLog #161 (Wednesday Milestones)

Release feels so close. It's like the pieces are all in my lap and I just have to follow the instructions to put them together. The final version of Battle Gem Ponies is so clear in my head now that I'm fanboying over it sometimes.     In the last 7 days I charted out exactly how all 360 battle moves will look, I recreated every menu, rebalanced the battle system, came up with catchier names for things, sorted out details for a DLC & multiplatform launch plan, and closely studied just about

Yotes

Yotes

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