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Pix3M

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Posts posted by Pix3M

  1. "But. The game will not be traditional. Instead of one really really big rpg that would take forever to culminate (who knows if bronies will rise or decline by the time the whole game is done) we will instead have the story of rescuing the mane 6 from discords evil mind control. This would consist of a lengthy time getting to each pony. And each time you rescue a pony, you get a certain unlock."

     

    I don't know what "lengthy time" means, unfortunately. How many hours of play time are you going for?

  2. OK cool? Your posts are becoming more and more... Pointless... In the end there really isn't anyhting you can do to stop us now. :P

     

     

    You're right. I can't. Are you even sure the project will be finished? There are so many dead projects out there that I don't even know even existed. There is somebody on my team who has like half his dropbox folders full of dead game projects. What you do not want is an enormous project that will take forever to finish, and ends up dying as the project loses its direction. This is a legitimate concern as you PROBABLY don't wanna have your hard-earned money for RPGmaker VX or your valuable time gone to waste.

     

    Look at what other people manage to make with a team similarly sized as yours; you should get a good idea of how realistic and achievable your goal is. Your project is just starting, so there are many things you can change at the start before you start making enough content that it's impossible to change your project scope.

    • Brohoof 1
  3. you also havent looked at everything else we have discussed on the other forum i created... The story is completely different now. And also guess what... It's all cartoon logic..

     

    I don't believe the 'it's a cartoon' is a really good response when I hear about a plot that basically destroys the concept of space. It's outer space; there is no sound because there is no physical medium for sound to travel though, such as air.

     

    By the way, you know what it takes to make an RPG more epic than every other RPG out there, right? RPG's are huge projects, and I am not kidding. Here I am creating little side-scrollers in TWO DAYS for a My Little Game Jam competition while my own RPG project with a team of 10-ish people doesn't even have an alpha after three months.

  4. Still, it is quite impressive that you were able to make something that fast.

     

    It reminds me of when I once saw a contest where you had to make a game in less than 100 lines of code. Someone actually managed it in seventeen.

     

    ??? Do you cram everything in one line or something? I wanna know how that exactly works. I also wanna know what languages are used as somebody like me won't be able to do anything as I use frameworks for everything, which would probably break the 100-line rule even with a blank game xD

  5. You made this in two days? Props to you for that, for being able to make both the sprites and the coding in time. Impressive for something made so fast.

     

    I feel a bit proud for making sprites at a speed I didn't know I can work at, but it helps a lot if you've done enough pixel work so you become a lot faster than before. That just leaves more time coding, testing, and balancing, (which isn't even complete). Known bugs and such as I didn't give myself time to try a play style that uses a lot of specials. It also helps that I used an easy programming language practically made for beginners as a stepping stone to something more industry standard.

  6. I've joined a game-making competition called My Little Game Jam. Make a game from scratch as an individual to the theme of Chaos and within 48 hours. Here's what I got:

     

    Posted Image

     

    ^lol unattached tree trunk

     

    In case people are gonna be confused by the game, mouse to move, click to shoot. There are six elements each coming with their own 'gun'. The element on top is the active one. Mouse wheel to cycle through them, or keys a,s,d,f,g,h to quickly switch to certain ones. Keys 1-6 (not on the keypad) spends one of those points for a special effect which I have not really tested for balancing.

     

    Also, there is a known bug involving getting your powerups into negatives. As far as I know, it should only happen if you try using a special when the corresponding powerup is at zero.

     

    Beware of fertile parasprites, floating anvils, poison joke, and rubber ducks.

     

    You're curious to try, there's a download link here:

    http://games.mylittl...om/game/show/25

     

    And you can see other games people have made here: http://games.mylittl...m.com/game/list

     

    You can even rate games people have made. You just need to register a little account which should be real easy as they don't ask for email.

    • Brohoof 3
  7. This was my first attempt... It's at the fastest that azia would do.... I still have some editing to do on it... Such as go over every single pixel and put them into the right place... And making the frames go faster...

     

    What's azia?

     

    GIMP on the other hand, should give you full control of your frame durations. GIMP works by saving your layers as individual frames for an animating GIF. You can choose how long each frame lasts.

  8. Geez, does anyone realize that Rarity does not have an actual phobia of dirt? She has jumped into mud puddles at least twice in the entire series (Green isn't your colors for spa treatment, and Sisterhooves social as a disguise). She's willing to get dirty if she has to.

  9. You know, you should probably join a game project yourself instead of making graphics that are good for games that bronies are probably not interested in making (or are they?). Game projects I've seen tend to be aiming really big - a lot bigger than simple platformers. There aren't very many spriters out there so you can probably find a game project that might need you.

  10. You never fail to amaze me. I ADORE your art, and you are a fantastic artist. A couple of things bother me. THe rug doesn't look natural, and Derpy juts out unnatural, but it is pretty much negligible, all things considered.

     

    Yes, derpy sticks out because she is a pony, and ponies are intractable characters in the game. The dark outline that makes her stand out from the background serves to make our ponies visible on any background. I also went for a dark outline color to be used on any pony partially because I'm lazy, and I find that it makes ponies belong to each other a bit more, to have a more unified look.

     

    I once went outlineless for a low-bit styled game, and it was a headache when I had ponies blending into backgrounds.

  11. I went from this:

     

    Posted Image

     

    To this:

     

    Posted Image

     

    I could tear my earlier tilesets apart if people wanna ask, but I think this speaks for itself. There was a lot about making game tiles that I didn't really know about when I made the first set of tiles. Namely... more detailed does not mean better. If it doesn't look nice without details, adding details won't do any justice.

    • Brohoof 8
  12. Real life would be much worse if it weren't for the fact that different sorts of people tend to be geographically divided. Imagine growing up as a kid in a war-torn third-world country where all your life, you're trying to stay safe, keeping in large groups of other children. Wouldn't it be a little unfair that you don't get to be that middle-class kid with a smartphone?

    • Brohoof 1
  13. A thread about show accurate graphics for an MLP game that doesn't even exist yet? That seems highly hypothetical, season 3 can't get here any faster... :huh:

    But yes, it would matter. I wouldn't be very happy if it had 3D graphics, for instance(like those creepy Source ponies :blink:).

     

    I've been submitting a number of things to dA that shows the stuff I've been trying to make. Thus, it's probably not that hypothetical at this point if they're already leaving impressions on people. Plus, I've bothered to actually provide an example so I could get more answers relevant to my situation. I simply don't know what this fan base exactly expects as I've heard opinions of people who favor show-accuracy and those who favor original styles for the sake of not seeing the same thing over and over.

    • Brohoof 1
  14. I don't see a difference in Derpy besides the outline - if a crappy pony sprite had a colored outline, that wouldn't really make it show-accurate.

     

    In the case for Derpy, her proportions are not entirely show-accurate to begin with. For once, her legs are fatter and she has more three-dimensionality, making her resemble a bit more like blindbag ponies than the show.

  15. And by show-accurate, this includes ponies AND backgrounds.

     

    Or, do you guys don't really give a crap as long as it's appealing in its own way?

     

    EDIT: Or, would you actually rather see an original style?

     

    I really need some feedback to this question, personally. More importantly, I am talking about what I'm working with:

     

    post-4376-0-74337400-1348623464.png

     

    Which version backgrounds seems better to you? Is this style of pony show-accurate enough for you to not mind a game that might use graphics like these?

    • Brohoof 2
  16. Yeah, that's what I was aiming for. I couldn't really execute it. Thanks for the edit, though! I'll definitely keep this in mind the next time I animate something. I appreciate it!

     

    Oh, that was what you were going for?

     

    You know Newton's third law? For every action, there is an equal and opposite reaction. If you hold out your hand and flap your fingers, you'll notice that your fingers aren't the only thing that's moving as some of that motion will visibly transfer to your upper arm. For this reason, when you see somebody move, chances are they are not moving only one part. When you animate, I always find it far less artificial to try to take this into account and not have things stay still when one part moves. In this case, I saw the body of the blob stay kinda still when it stretches back, so I thought I would see what happens if I exaggerate the motion.

     

    Not that I have any real formal training in animation, but it's something I learned in high school physics that I just happen to apply when I try to animate things myself.

  17. The shading changes as the blob stretches itself backward. You could tweak that for the sake of consistency, or just not shade at all like pretty much any cartoon animation that I see.

     

    Also, I think the motion can be exaggerated quite a bit. Here, I made a rough edit stretching the blob back when it goes back, and forward a bit more when it shrinks back to size:

     

    post-4376-0-90486600-1348551156_thumb.gif

    • Brohoof 1
  18. @Crombie: I do take crops from the show and Pony generator which people hand me, or vectors for me to edit but I don't claim them to be my own. I do claim the photo editing though if it's given to me in default and I do them editing.

    I didn't have a lightsource but a basic white light, no sun, but I don't think I added any warm or cool shades :huh:

    I only do these to get better at digital photo editing, not actually to get better at drawing things like Line-art though. No graphics tablet and I stink with a mouse ^_^

    Unfortunately, that's not how human thinking really works. People don't spend the extra effort thinking about what parts of something that isn't yours. Ofc, there will be common sense parts like not claiming the character design as yours as we know that you're not drawing an OC but a canon character, but whether the pose and composition itself is yours is something you can very easily claim as your own.

     

    By claiming something as your own, that could mean anything from saying that it's yours, or simply presenting it as if it was your own work.

     

    See my avatar? You probably don't really go through the trouble deciding what parts of that art is mine and which are not. It's far easier to just assume that all of it is mine.

     

    @Pix3M: The light source is coming from the top-right of Fluttershy, not the right of the screen, so the light revolves alittle bit on both sides. I may have done the shading wrong and I may be wrong too though. Thanks for pointing out the line-art on the Face though, I didn't know what to do about it honestly

     

    As for the line art on the face, the line that defines the nose is probably your biggest concern.

     

    Artists I know who don't really need line work to define noses include White Diamonds: http://fav.me/d5d9if3 , Harwicks : http://fav.me/d5e2n9r myself (sometimes, but getting there): http://fav.me/d5a2a5h and probably a bunch of other artists out there who have a style that does not really use lines. I believe that learning how to not use any outlines is a good skill as outlines don't really exist in real life. With the realism you're aiming for, that should be something you should shoot for.

     

    When you start getting deeper into finding your own way of drawing ponies with actual three-dimensionality, you'll eventually realize that you cannot directly copy everything from vectors. You'll notice that show-accurate noses actually make no sense if you try to make them three-dimensional.

  19. I'm with Pix3M on this one. It really does look like you just cut out a few vectors from screen caps and just put some shading on them, which is really naughty and won't teach you anything except the basics of lighting principle. Unless that's all you aim to study with this, then I don't have as huge of a problem, because getting to the point where you start shading can take a while, and not knowing it can be bad, also if you're doing that, you shouldn't take any accreditation to these images because you didn't make them.

     

    Now what you need to know about lighting principle is this. First off know where the light(s) is(are) coming from, secondly keep it(them) consistent. Next, Light sources tend to have a color to them. Take sunlight for instance. Sunlight is actually white, but due to the nitrogen in the air reflecting it on Earth, it turns blue. (Look at the sky, it's not white, so why would you shade with black and white if you're drawing something outside?) Basically, what I'm saying is shade with colors depending on the light source's color.

     

    I dunno about a blue sunlight. There are going to be two big lightsources outside, and that's the sun, and the sky. The light coming from the sky is blue, so if you're indoors or in a shadowy area away from the sunlight, you'll have bluer highlights. When something is out in the sun, you'll have bluer shadows instead. Just a little personal observation.

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