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game [PC Game] Trio and Niko


Ashbad

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Hello, everypony, I decided it would be a cool idea to share one of my current projects here, even though it isn't a pony game (well, this is in the Game non-pony section! :P)

 

I am in process of making a game, inspired partly by The Legend of Zelda and a few other games from my childhood. It is intended to be very retro feeling, going back to the ages of the old NES/SNES consoles in style. While the storyline is still in the works, and will remain secret to an extent until a first Beta is released at my current schedule of putting it out on the internet in late July.

 

Who's working on this?

 

Graphics - Me, Ashbad

Programming - Me, Ashbad

Storyline - Me, Ashbad

Music - My friend, JustCause

 

So far the music is about 20% done (About 5 different regions in the game's map have background music), coding is about 25% done, and graphics are about 20% done. Breakdown of exact progress:

 

Graphics

 

I have about 350 tiles drawn already in 4-level grayscale (this game was originally intended to relive GameBoy zelda-eqsue games, but I changed my mind and have gone back recolorizing them, and effectively making them about 20% cooler). I am proud to say that all of these tiles are completely original, and have taken at least 60 hours of work until now to produce them. As for sprites, I'm much further behind, I'll have those done probably in another month. The tiles are all 8x8 pixels (I did it for a super retro feel, and as a decent challenge to my pixel art skills), but the actual screenbuffer is magnified before rendering to 3x magnification, so here they look 24x24 pixels.

 

For a screencap of what everything basically looks like right now (not entirely functional though):

 

Posted Image

 

 

Programming

 

Written in C using the MinGW compiler set for Windows. However, I have 2 build systems setup, one for building for Linux, another for Windows. Haven't looked into what I'll need to link against OSX, so for now that's considered not a release platform. Who knows, that may change.

 

 

Music

 

Using Famitracker/OpenMPT to track chiptunes for the game, have about 5 full looped songs finished.

 

 

Thought I'd share what I was doing here as well, I guess it wouldn't hurt :P

Edited by Ashbad
  • Brohoof 3

b_560_95_1.png

 

What has fanfiction has Ashbad written lately?

We should totally find out by clicking this link.

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Wow, you're putting a lot of effort into this! I'll play it! :D

 

Indeed, I'm trying to make it of the highest quality I possibly can :) I have at least 100 hours clocked planning, and working on this game, mostly though on graphics.


b_560_95_1.png

 

What has fanfiction has Ashbad written lately?

We should totally find out by clicking this link.

(Protip, turn on "Show Mature" to see more)

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Indeed, I'm trying to make it of the highest quality I possibly can :) I have at least 100 hours clocked planning, and working on this game, mostly though on graphics.

 

Well if it's as good as it looks and sounds I'm totally ready for this!

mephalasig.jpg

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Wow this would be a bitch to code in lua XD

 

I would think it would actually be easier :( the only thing that sucks with using C for such a large project is that I'm manually keeping track of the amount of memory of and pointers to all of the resources I'm using, like sound chunks, surfaces, etc. Then again, while it's extra stuff to deal with, I simply love C and low-level prgramming (low-level, as in, manually managing memory directly, among other primitive things) in general, so it's fun :D


b_560_95_1.png

 

What has fanfiction has Ashbad written lately?

We should totally find out by clicking this link.

(Protip, turn on "Show Mature" to see more)

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