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tabletop [Searching] Games you never knew you wanted to play!


Steel Accord

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(edited)

Update: Willing to GM for the first time. Quality not guaranteed.

 

So I'm something of a starved enthusiast for tabletop rpgs but alas I have no experience DMing/GMing. However, I have a bunch of systems and game settings beyond DnD that I am aching to play and would be willing to co-DM anyone who would be interested. They are as follows.

 

Pokemon Tabletop United: For when the actual "role playing" in the games just isn't enough, PTU offers an opportunity to form a group of trainers with your friends and travel the world of Pokemon fulfilling your own goals; whether that's catching as many pokemon as you can, getting all the badges to enter and win the local league tournament, or anything else you can think of. "Trainer classes" allow for different gameplay benefits in and out of battle and allow you to craft an identity beyond a blank slate to be projected on to. Supplemental books even allow for alternate settings. Want to play in the ancient past or a Medieval fantasy realm just with pokemon? Steampunk pokemon where battles are sport of the gentry? What about a post-apocalypse where the pokemon themselves might be the result of whatever caused the downfall of society? Or to wind the clock back, Cyberpunk pokemon where augments and powerful megacorporations like Devon and Silph co. rule the day? All this and more is possible with Pokemon Tabletop United.

 

Street Fighter: the Storytelling Game: One might think that being a fighting game, Street Fighter wouldn't have much of a story or world to spring off of for RPing opportunities and while it may be true that it's not exactly Middle-Earth or Gotham city in terms of world building, the world of Street Fighter does have nooks and crannies to explore and implications to flesh out. For those of us who like the genre, we love the games that offer a chance to let us create our own fighters, perhaps putting ourselves in the world doing the fighting. Not only does the game system let you do that in many ways, it brings up how the character's lifestyles, skills, or appearance effect them outside the ring. Someone who takes after Blanka is simply going to find it harder to fit in with normal folk, for example. Whether it's fighting for personal glory, to stamp out evil, revenge, the ultimate personal test, or something else, Street Fighter: the Storytelling Game gives you an opportunity to travel the globe, meet interesting people, . . . and kill them beat the shit out of them . . . . and possibly kill them.

 

New Horizon: Fantasy flavored science fiction. In the far flung future, humanity and its offshoots have colonized Epsilon Eridani IVb and been living there for about two hundred years. There are problems, of course; an uneven distribution of technology, a couple of pureblooded idealists, some notoriously enterprising individuals... and the wildlife. But that hasn't stopped the peoples from making ten major cities all over the globe, and they're certainly not giving up now! With various offshoots of humanity and sapient androids acting as the races and different factions operating as stand ins for science fiction predicted societies, one can form a unique identity in this original setting. (Think of it like a less irreverent Wild Star or Battleborn.)

 

Mindjammer: For the more Star Trek but transhumanist embracing among you, Mindjammer takes place in a far flung future after humanity has spread out to the stars but Earth was cut off from its colonies for much of Earth's development. With both the advent of FTL travel and a new technology that allows one to access a shared mental world as easily as we do the internet (not unlike a voluntary form of the Matrix), radical advances and offshoots of humanity have sprung up. The "Commonality of Mankind" spreads out to reconnect with its lost kin, but is this an old problem in a new form or can we learn from the lessons of the past?

 

Legend of Zelda: the d20 Roleplaying Game: While not everyone can be the hero that doesn't no one else is meant to be hero. The familiar land of Hyrule is a land rife for adventure with its various incarnations, neighbor states and realms, multitude of races and cultures, and verdant and powerful magics. Play a more humble band out to simply right a few wrongs. Just because Gannondorf is not on the rise doesn't mean there is no room for heroics of a smaller nature. Or maybe a great evil IS on the rise and this time the legendary hero needs some backup. Maybe, the hero is nowhere to be seen, and those NOT ordained as saviors have no choice but to step up and be them anyway. Big or small, there's always a chance for adventure in Legend of Zelda: the d20 Roleplaying Game.

 

Mutants and Masterminds . . . . or Prowlers and Paragons, or any superhero system: It's about superheroes. 

 

. . . . I like superheroes a lot and would like to RP one.

 

. . . . . Look YOU write those text blocks and try to sound enthused when you get to the last one!

 

There you have it, players, GMs, I need you both. Let's have some fun and play something you perhaps never thought to give a try before!

Edited by Steel Accord
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@@crispy fries,

 

Ehhhh kind of. Only when compared to thread RPs which functionally have no rules at all. How much rules and mechanics an individual tabletop game has varies. Some are "crunchy" systems that you have to compute like code when defining the actions of characters or effects, others are more rules lite and focused on "the spirit rather than the number." Luckily, Street Fighter: the Storytelling Game is actually in the ladder category. 

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Yeah yeah, already know about the pokemon ptu, but I've just never had anyone to play it with.

 

Interested though? If we could get just one other player, I'd be willing to hit the books and try at being a GM for the first time.

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