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The Five Nights at Freddy's Experience: SCawthon's Location (tartarus)


RealityPublishing

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Firstly, lemme just say it's great to be back. Did I enjoy my hiatus? No. I didn't. I was forced by my own will to finish a plethora of fanfictions that I almost gave up on. (I didn't. You can find them on my fimfiction page).

 

Anyway, today was my birthday. Happy birthday me. With that birthday came a very special surprise from Scott Cawthon, creator of the FNAF series and his all new, "Sister Location". Let me be clear,

I hate the game, not you or the guy who made.

 


Now, for those who don't know, I was a FNAFer before I became a brony, so I've got a lot of respect for the Five Nights franchise. This? This is something else. Firstly, and I will try to steer clear of spoilers, the game is completely revamped. There is nothing that resembles the first games. This game could've been a separate entity of its own. Why Scott decided to beat a dead horse is completely unknown. He should have gone with something a little more original. The mechanics of the game are all fresh and 3D-like, but that comes with problems.

 

The camera is a piece of crap. The entire time you play it, you're fighting it. Move the mouse up? WHOOPS. Glitches back down to the bottom. This goes on, but you eventually get used to it and move along. My main problem is with Night 2. No, I haven't beaten it, but I'm not sure I ever will. The game requires you to reboot 8 different rooms by holding down a button. Sounds easy, right? No. Instead, there's "Funtime Freddy" in the room with you, waiting around like some kind of creep. Naturally, this being a fnaf game, you've gotta spam the voice box (like FNAF3 for those familiar) and distract him. He'll go away for about 2 seconds before you have to do it all again.

 

I have no problem with that. The real problem is where you get to the very last reboot, become jump-scared, and then have to do everything over again while listening to the twenty minute intro all over again. Good job, Scott. Good job. (keep in mind I did this for a good 3 hours.) Unstoppable cut-scenes are the pinnacle of fear. Not to mention lost progress. (this is coming from a guy who plays classic 90s games regularly)

 

All in all, the game is boring, buggy, innovative, but not a FNAF game. You want a good game? Go play Outlast or the Resident Evil 7 Demo a thousand times. Stay away from this mess (he better fix the game)

 

Anyway, sorry for that rant, I know it was uncalled for. We'll be returning to our regular, daily brony tales tomorrow. Stay tuned! Thanks!

 

-RealityPublishing

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