Episode 61 - Holodeck Episodes
Hey. Y'know what really grinds my gears? Every single Star Trek episode where one or more crew members get stranded in the holodeck, and the doors won't open, and the computer won't respond, and they can't shut the power down, and the safety protocols gets stuck off, and the holo characters come to life and become sentient and try to kill 'em, and the crew have to play out some stupid wild west story or medieval story or whatever the sh*t in order to escape. F*CK THOSE EPISODES, dude.
I absolutely love Star Trek, but every time I see that's it's going to be one of those stuck-in-the-holodeck episodes, I definitely do the Michael Scott "no, god, no". I hate those episodes so much. They're so f*cking ridiculous. Every time I'm watching one of those, I just feel like, "okay, how long before we can get back to the real world and see some development in a story that we actually care about?"
But the main reason that those episodes piss me off so much is that I just can't get past the fact that those situations are allowed to happen in the first place. Y'know, in-universe, I mean. Like, how many f*ckin' times do people have to get stuck in the holodeck with lethal weapons pointed at them before Starfleet figures it out? I know this would ruffle a lot of feathers, but if I was an admiral in Starfleet, the first thing I would do is push to have all sentient holo characters banned. Period. Possibly with an exception for training purposes with heavy regulations, but no recreational characters of any kind, period. Environments and inanimate objects only. Holo recreation would just be for going for a hike, taking a drive in the country, riding a roller coaster, surfing, skiing, rock climbing, etc. No more wild west gunslingers or medieval battles or Her Majesty's Secret Service spy stories or whatever the sh*t. No more characters that can come to life and rebel and kill people. Ever.
The worst one of these episodes ever was Spirit Folk on Voyager. It was exactly one of these premises that I'm talking about, except that Lt. Torres suggested cutting power to the entire deck to shut off the program, but Captain Janeway refused to do that because it would wipe the program and they'd lose all of the holo characters that the crew had spent time getting to know. Are. You. F*CKING. SERIOUS. Look, I love Janeway, but that was the most bullsh*t decision ever made by any Starfleet officer, ever. Two of her crew member were stranded in there having their lives threatened by psycho holograms with no safeties, and she let it go on because she didn't want to lose this entirely recreational program. F*cking bullsh*t. That would be like if I literally put my family and friend's lives on the line in order to save my Skyrim character. She shoulda been court martialed for that sh*t. That's my pick for worst Trek episode of any series, ever.
I HATE HOLODECK EPISODES.
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