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Kyoshi Frost Wolf

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Blog Entries posted by Kyoshi Frost Wolf

  1. Kyoshi Frost Wolf
    Want just a quick summary? Head to the Final Verdict for that and my rating!
    Luigi's Mansion
    Platform: Nintendo GameCube
    Genre: Adventure/Puzzle/Exploration
    Publisher/Developer: Nintendo

    Oh Luigi's Mansion, what a classic we have here. Well, surprisingly it wasn't that way when it released. Upon the immanent release of the Nintendo GameCube, you can tell many were excited for the new generation of Nintendo, especially after the masterpieces of Ocarina of Time, Goldeneye, and of course, Mario 64, just to name a few. Many were expecting a wonderful new Mario platformer to accompany the launch of the purple cube of games. We did not get that though. Instead, we got a totally different game. It was not a Mario game, but a Luigi game. Not only was it not a Mario game, it was not a platformer. It instead was a puzzle/exploration game with ghost busting. Many were disappointed at the time. Me? I loved it!

    Luigi's Mansion has you playing as Luigi who finally gets the spotlight. He mysteriously wins a mansion for no reason and upon entering it, it is filled with ghosts! He meets Professor Egad who gives him the trusty Poltergust 3000 and from there, the real game begins.
     
    You control Luigi as you explore this mansion. As you do, you will run into ghosts which are your main problems. Most areas have ghosts that must be defeated in order to progress. To do this, you just flash your light on most of them and suck them up with your vacuum. This is the most common gameplay aspect and for how different it is, it is quite fun. There are a different variety of ghosts throughout that require different methods of capture and even boos later on. You also obtain different power ups for the Poltergust that are used to catch more specific types.
     
    Beyond this you also have puzzle elements where you have to get certain keys to unlock certain doors, lighting up certain areas and so on. It is not immensely difficult by any means but it still challenges your brain a bit on what to do next. On top of the regular ghosts and the boos, the other large aspect are the boss ghosts. These are ghosts that have way more health than the regular ghosts and require specific conditions to be met for them to appear and to even capture. Each one has a specific theme and I found these to be one of the more fun parts to the game, figuring out how they are captured and finally defeating them is oh so satisfying. Some are even real boss fights where you must catch the ghost but also survive.
     

     
    Throughout the game you will also be collecting money and a lot of it. As you open certain areas, chests, objects, whatever, you may get money which comes in the form of bills, coins, and gold blocks, as well as pearls that you get from the boss ghosts. While at first this may not seem like much, collecting this money is quite fun and I love that they included an overarching collecting aspect to the game. The amount of money you have at the end determines a certain aspect that I won't spoil here. This whole aspect actually reminds me a lot of a Wario Land game which is a pretty good comparison to have. This was a part of the game that I did not expect but ended up really enjoying.
     
    The game's visual and sound areas are immensely charming. The graphics at the time were amazing and they actually still hold up in certain ways. The expressive character models and the overall look have that distinct Mario feel while also matching the not-so-Mario adventure. The texturing also holds up well in a lot of ways, many things do not have that kinda fuzzy look that many of the early PS2 games had. The sound is delightful as well. The sounds of the characters and ghosts are all distinct and while some might be annoying, the sound design here is also very Mario-like in a very good way. The music is one of the best aspect of this game in my opinion, as it uses many creepy-vibe tunes that are very cartoonish but match the atmosphere oh so perfectly.
     

     
    My only real gripe with the game is the overall length. This game is actually pretty short and can most likely be beaten in just a few short sittings. There are many different hidden rooms and things to find but they still don't add a whole lot to the play time. This really is a testament to how fun the game is though, I wanted more!
     
    Final Verdict:
     
    Thank you for reading this week's Turbo Review! If you enjoyed it, feel free to follow Turbo Review's for notifications for every new review!
     

     
    Until next week,
     
    Turbo out!
  2. Kyoshi Frost Wolf
    Want just a quick summary? Head to the Final Verdict for that and my rating!
    The Wolf Among Us
    Platforms: Xbox One, PS4, PS3, Xbox 360, iOS, PC, PS Vita
    Genre: Interactive Story
    Publisher/Developer: Telltale Games
    ESRB: M

    After the monster hit that Telltale Games had achieved with The Walking Dead, it was clear that they had brought a new life for the interactive story genre of games. With this new resurgence underway and TWD season 2 in development at the time, Telltale teamed up with Warner Bros. to bring us a new game in this genre based in the comic book world known as Fables. With this combo, The Wolf Among Us was born and it brought brutality, intrigue, and another amazing experience. The Wolf Among Us serves as a prequel to the Fables comic book series.
     
    The Wolf Among Us is an episodic, interactive story game and it has you playing as Bigby Wolf (AKA The Big Bad Wolf) as the Sheriff of Fabletown, a community in New York City for Fables, fairytale beings that had been run out of their homelands. Here they have to deal with the horrors of poverty, debt, and violence that fills the world all while trying to live good lives, well, some of them at least. Bigby is here to try and keep order amongst the chaos. The game uses a very well done cel-shaded graphical style that lets the color and the world stick into your mind.
     

    The graphical style really helps to set in the mood right away
     
    The gameplay of TWAU is different than most games and is more of an interactive movie than the traditional video game. You watch the story unfold and in many parts, you move Bigby around, exploring the environment around you, interacting with objects and characters, and progressing the story. While doing so, you are given choices on what to make Bigby say in many conversations or even to have him not say anything at all. The way you interact with other characters with these choices can give you different reactions and can even change how these characters react to you later on in the story. There also many moments, like during fights, where you do quick time events by pressing certain buttons at certain times. Though these kind of things are hated by some, they work very well with this type of gameplay and how it still feels exhilarating. It helps keep you engaged in the game's story. The gameplay is definitely linear in a lot of ways and in a lot of other ways is simple, but it helps to engross you into the world and keep the storyflow. This is not a traditional game by any means and that is a good thing.
     

    The story deals with some pretty heavy subjects
     
    The story here, to put it bluntly, is so remarkably well done and is easily the best thing about this game. The entire game has a sense of mystery and intrigue as well as a depressive mood that feels very much like the real world. This game definitely is dark and bleak in many ways, but it has a script and characters that all have their own personalities and it is a treat to see how these 'fairytale' beings are portrayed and how they interact in this world. The story, despite magic and faiytale creatures being involved, feels very down to earth and it really helps to further the atmosphere that it creates. The game is also very mature, dealing with dark issues and it has a lot of strong language, some very brutal scenes of violence and other things that definitely earns the M rating that it has. Having something like this done well and done in a great and immersive story really is a surprise. It never feels cheap. This story is so atmospheric and engaging that I have played through the whole game AND have watched it played through by others at least 5 more times and each time, I got completely engrossed in the characters and the story. It is that good. The ability to alter the story by making choices helps this even more, even if your choices don't always change something. The voice acting is also top notch and really helps to make these characters all feel unique. It also features, in my opinion, one of the best antagonists ever in any form of media. The characters here are so unique and so well acted that many times you will find yourself questioning their motives or maybe seeing their side on a heavy situation. There were quite a few characters I did not like much at first that I ended up becoming sympathetic for by the end. Good writing? Definitely.
     

    ​You may recognize some things here
     
    With a game like this, I really found it hard to find any major flaws. It is definitely not in the same category as most games so it is spared from the potential of classic flaws so it is judged on its own merits. The game does have some quirks. The game has the potential to be a bit glitchy at parts. Animations can be a bit glitchy at certain parts and very rarely the game might glitch and prevent your progress or even crash the game, but these are very rare from my experience and are fixed by restarting the game. The only other flaw really is that, some of your choices that really feel like they should make an impact, surprisingly don't. There are also much smaller choices that really don't affect the overall story or anything else for that matter, it is more for the at the moment interactions between the characters. For the most part this did not bother as the story is so top notch that even if it was not interactive at all, I would still love it entirely. The interactivity of it helps to make it more engaging and personal though.
     
    Final Verdict:
     
    Thank you for reading this week's Turbo Review! This is definitely a games a recommend, just go into it with a different mindset.
     
    Until next week,
     
    Turbo out!
  3. Kyoshi Frost Wolf
    Want just a quick summary? Head to the final verdict for that and my rating!
    Virtua Fighter 5
    Platform: Xbox 360, PS3(No online play on PS3 version)
    Genre: Fighting
    Publisher/Developer: SEGA/SEGA AM2
    *This is a review for the original Virtua Fighter 5, not Virtua Fighter 5 Final Showdown

     
    The fighting genre has been very active over the past few years. With the likes of Blazblue, Mortal Kombat, and all of the Capcom fighters, there definitely has been no shortage of arcade fighters to satisfy gamers. However, with all of the good and bad fighting games over the years, there is one from 2007/08 that I always go back to and enjoy more than any of the others, that is the 3D fighter Virtua Fighter 5.
     
    VF5 is, as you could guess, the 5th entry in the Virtua Fighter series. It features 2 new characters for the series, Eileen and El Blaze, as well as 15 returning VF characters, bringing the count to 17 for this release. The character roster might seem small compared to other fighters in recent memory, but each one uses real life fighting styles and they are fleshed out better than most fighting game characters entirely. This makes mastering a certain characters that you enjoy to use incredibly satisfying and relies on the efficiency of the real fighting techniques rather than flashy, over-the-top combos.
     

     
    The gameplay is what you would expect from the series, but it has never been better. It is a 3D fighter where you can strafe across the arena's with relatively fluid movement, for a fighting game at least. There are ring outs, guarding, grabs, and more technical moves. While some moves are better than others, there are no unblockable, flashy Super Attacks here. Each attack can be properly countered or guarded depending on your timing and knowing what kind of attack it is. The gameplay here is top notch and most likely my favorite fighting engine in history.
     

     
    The modes are fairly standard for the VF series. You have the standard arcade mode, where you climb the ladder and defeat the boss, VS, which is local multiplayer, Quest Mode, where you choose a character, rank up, and do endless an endless amount of fights among real Sega arcades, and new to the series and only for the Xbox 360 version, online play. There are other modes like VF TV where you can view CPU matches or saved replays and a customize mode. Out of these modes, Quest is by far my favorite. It can provide tons and tons of hours of gameplay and it is quite addicting. As you fight in this mode, you rank up and earn money and items to customize your character, with a surprising amount of options. Each arcade offers different difficulties for fights depending on which one you choose and in Arcade fashion, you fight until you lose or quit. During these fights you might have an item battle pop up or a ranking battle. These in combination with the excellent fighting system, can keep you fighting and fighting for hours on end and that is a great thing. My only gripe with this mode is the insanely cheap AI in the harder arcades. They are very cheesy and use spamming moves and immediately counter all guarding. Thankfully, those are pretty much optional unless you want to rank up further. All of the other modes are fairly standard in comparison to Quest, you know what to expect with them. Online play is the only other unique mode but sadly it kinda falls flat, with no real activity with the original version. This does not bother me as I hate fighting games online, but for those that like it, the mode here is a ghost town. The PS3 version does not include this mode at all, but the 360 version doesn't feel like it does either. Lastly there is a Dojo mode for practicing and learning the moves of the characters, with trial modes for each. It is standard as well but works well too. I recommend going here first if you are new of course.
     
    The last thing I want to mention is the graphics of the game. While it may not seem important for a game like this, VF5 manages to have an impressive graphical look with fantastic looking character models and stages, with some pretty cool water effects as well. Also, the English voice acting of those that speak it is incredibly cheesy but charming in a way. The Japanese voiced characters are performed far better.
     
    Final Verdict:
     
    Thank you for reading.
     
    Until next week,
     
    Turbo out!
  4. Kyoshi Frost Wolf
    Hiya everypony, I wanted to share something today. This may seem really random and weird but hey, why not! I like taking random screenshots of things on the web and web pages at times, almost as a way to record a memory. I know, that's weird, but I am weird so huzzah it works.
     
    I have here, an old screenshot of MLP forums. Not insanely old but I captured it sometime in October of 2012. Yep, less than a month after I joined the fandom and the forums! It brings back good memories really, I feel it was a better time for me as a whole...Though I am so happy I changed my username!
     
    Here it is, give it a good look!

     
    It feels weird looking at it now and thinking how things have changed really...I hope you all like it, for what it is. I know it is random but I wanted to share it.
  5. Kyoshi Frost Wolf
    Overwatch



    Platform: PC, Xbox One, PS4



    Genre: Class-based Multiplayer FPS



    Publisher/Developer: Blizzard Entertainment



    ESRB: T






    Overwatch has rapidly grown into the biggest multipalyer gaming sensation since the release of Team Fortress 2 way back in 2007, and it is from that game that Overwatch takes inspiration from, attempting to be the new multiplayer game that survives for many years to come. Blizzard comes into the genre swinging and hoping to make a lasting impression.


     
     
     

    Overwatch is at its most basic, a multiplayer shooter, with 21 characters dubbed as 'heroes' to choose from, each residing within their own class, of which there are 4, Assault, Defense, Tank and Support. Every character has their own fine tuned personality, distinct look and play style. This right here is immediately the game's first positive. The character variety here is immense, better than pretty much any other game of this genre. With such a wide range of heroes and play styles, you will most likely have more than one favorite and you can freely switch between them within respawns or in your starting point. Whether you want to be out on the front lines fighting or staying back and healing, this game offers those choices in a way that is above its competition.






    In terms of control, the game also excels handily. This could very well be one of the best controlling mutliplayer FPS games that I have played on a console. Each character has their own movement, but each one is very defined and getting used to how they move is simple. The aiming is something that I felt was very fluid, never did I have a problem finding my target. The game is simply a breeze in terms of control on both console and PC.


     
     
     

    Continuing the positives, we have the visuals. This game is bright and vibrant, even moreso than its inspiration, Team Fortress 2. The game is loaded with color and style, each map and character have their own very distinct look and it all leaves a clear mental image that sticks with you. On top of just looking great, each map is also loaded with little bits that bring the world to life. It tells parts of the story that we may not be fully aware of yet.






    Now, that brings me to the first negative: The story. Not the story itself, but how it is presented. Overwatch actually has a deeply crafted lore and world, Blizzard has done a fantastic job in that aspect. The problem? Well, you just wouldn't know that in the game itself. Except for the amazing intro video, the game has little to no real info on the story itself and how everything in this world came to be as it is. There are plenty of places to view this stuff online, which of course works, but being able to read all about the lore within the game itself would be a wonderful addition. Far too many games now are relying on external sources for gamers to locate the story.






    Another slight blunder, is the balance. For the most part, Overwatch far outmatches its competition in terms of balancing, delivering fun gameplay that is mostly fair. However, some heroes as of the time of this writing, are either heavily outmatched by the other heroes or they simply destroy in comparison. There have been several patches since the game released and it has improved the balance for sure, but some heroes still don't click completely well. The larger problem is within the maps and modes. Again, Overwatch mostly succeeds in this area as well, but the trouble is within the A & B point capture mode, where a team attacks two points, first A then B, while the other team defends. This mode is by far the weakest in the game, with maps that feel very oddly designed compared to the other modes in the game. This mode seems to rely a lot on chokepoints and the defending team has the advantage right out of the gate. This means that the attacking team may just be throwing themselves against a wall the entire time, unable to proceed due to the map preventing them from getting any advantage. While strict coordination can overcome this, it is not always available for many and the other modes do not require this, so this mode for me mostly falls flat. The other modes are near perfection in their execution though.


     
     
     

    One last thing, the game matchmakes like a breeze with quick joining times and little to no lag whatsoever. This is also one of the best performing games I have played online. The DLC is promised to be free as well, with a new hero already added to the game.


     
     
     

    Final Verdict:






     
     
     

    Thank you for reading. ^-^


  6. Kyoshi Frost Wolf
    Want just a quick summary? Head to the Final Verdict for that and my rating!


     

    Call of Duty Black Ops 3


     

    Platform: Xbox One, PS4, PC, PS3, Xbox 360 (*Note: The Xbox 360 and PS3 versions differ from the other versions)


     

    Genre: First Person Shooter


     

    Publisher/Developer: Activision/Treyarch


     




     

    Oh Call of Duty. The FPS cash cow that is being pumped out yearly by Activision to make more and more profits. It seems the series has been on a steady decline over the years, with Ghosts and Advanced Warfare not winning many people over. Many were hoping that Treyarch, the renowned maker of WaW and The Black Ops games, could bring the series back to greatness with Black Ops 3. Well, did they? Gonna be honest here: No, no they did not.


     
     
     

    You all know what Call of Duty is at this point. It is a game where you run, you shoot, and that is the general emphasis of the gameplay. The gameplay here is hardly changed, with the only real additions being some of the equipment, scorestreaks and slight changes to movement. Now you have a small boost after you jump! How creative. While the gameplay remains the same, some guns actually do feel like they have some kick and recoil to them, something that has been lost in the past couple of years. Still, if you are tired of the COD formula of gameplay, then you will not be reinvigorated here. The gameplay here is fairly copy and paste. There are new specialists here instead of any kind of character creator. You unlock customization pieces for these characters that hardly make a difference and each character has their own special abilities, but none of these really feel like a drastic addition. I respect Treyarch's decision to try something different, but these characters have one-note personalities and have some of the most generic lines I have ever heard in a video game. It just doesn't add much to the game.


     
     
     




    Trust me, the game rarely ever gets this exciting



    The game also seems to fumble in the graphics department. Nothing in particular here stands out and in some ways, the game actually looks WORSE than Advanced Warfare, with often muddy looking textures and obviously inferior looking character models. Not a single aspect here looks drastically different than what we have seen before. Even little details, such as your character leaving footprints in snow as they walk, are completely absent, giving a sense of cheapness to the overall experience. The sound quality is overall decent though, with the guns having a nice punch to their sounds, though explosions still sound incredibly weak. Even after 3 years to do it, Treyarch has somehow managed to make a game that, in many ways, looks no better than Black Ops 2 on the Xbox 360, 3 years ago. The game also features tons of reused animations that we seen 6 years ago. Shocking.


     
     
     



     

    The graphics feel like a step down from last year's game


     

    The game offers 3 made modes of play: Campaign, Multiplayer and zombies, pretty standard fare for Treyarch at this point. The campaign here, is abysmal. While Advanced Warfare had a campaign with a predictable story but pretty decent gameplay and set-pieces, this game has an absolutely laughable story with a plot that makes absolutely no sense and gameplay that gets insanely repetitive very quick. The story here makes little to no sense. Characters are established in about 20-30 seconds time and we apparently are suppose to care about these characters when they die, despite me not even being able to remember their names. There is even a boss fight with a character that I literally had no idea who she was, then I remembered that she was a character in the beginning of the game that got maybe, 25 seconds of screentime before disappearing. Well, she is apparently important to the story now, I guess. The plot even unravels itself towards the end and the last 2-3 hours of the game are nothing but padding and endless shooting, just constant shooting. The campaign and story here are absolutely pathetic and it is a shame that Treyarch clearly has no idea how to write a coherent story. There are some positives to the capmaign, such as being able to customize your loadouts as you please and use weapons of your choosing, but this was in Black Ops 2. The only other majorly worthwhile addition is character ranking, but this feature does not make much of a difference, but I am glad it is here at least. Overall, the campaign here is terrible and it is one of the worst single player campaigns that I have ever played, bar none.


     
     
     



     
     
     

    Then there is the zombies mode. That should be awesome right? Zombies was always fun even if it got convoluted at times, right? Well, sadly, zombies is the most disappointing aspect to the entire game. Instead of maybe giving us a few maps to play with or maybe even include some classic maps since they are already made and whatnot, here, we get only one zombies map. That is right, ONE ZOMBIES MAP. To give perspective, Black Ops 1 had TWO zombies maps out of the box and Treyarch had an entire extra year to make this particular game, yet they include less zombie content than Black Ops 1. Fantastic. Now I know some might say "but there are actually two maps, the Giant Zombies map!" Well, no, it is locked behind the $50 season pass so it doesn't count. We only get one map here. Well, is it at least fun?


     
     
     

    Sadly, no. This map is a huge disappointment. It's setting is confusing as hell and the game focuses far more on objectives than, you know, killing the ZOMBIES? Whereas past games had some objectives that you had to complete mainly to unlock new areas, this game has you running all over the place, having to pick up this, take it to there, bring this here, do this do that, and soon, killing the zombies becomes a secondary objective and you will find yourself just training a single zombie constantly to complete these pointless objectives. It gets old and tedious and none of the new characters stand out. The zombies here also are very brutal and can kill you with a flurry of hits very quickly, which feels really weird considering the past games. There is a ranking system here as well, but honestly, I got so bored with this mode that I gave up after a while. Now, most of my time in the game is spent on the multiplayer.


     
     
     

    So that leaves us with the multipalyer. The multiplayer here, is standard COD fare. You run, you shoot, you die, repeat. As I said before, there are specialists here for the multiplayer, each with their own boring personalities, dialogs and special abilities, but most of these special abilities are boring, non-team focused and if you die right after activating it, you have to let it recharge. None of the maps here stand out either, with no special events that happen or any major advancements there, the maps feel incredibly static, even with an emphasis on multi-layered terrain. Of course there are tons of challenges to complete, tons of levels in the game and a bunch of weapons, but this is all standard fare if you played any of the recent COD titles. You know what you are getting and honestly, it is getting very boring. There are plenty of weapons to use here and that can provide some variety at least, but that is if you are not already bored of the gameplay, which is still mostly the same.


     
     
     



     
     
     

    One new feature that is not very new at all, are the supply drops making their way from Advanced Warfare. Here you spend Cryptokeys earned while playing to unlock Supply drops and earn new camos, character animations, player cards and more. while unlocking these things is kinda cool at first, you realize that is makes customization feel fairly meaningless and based on random chance. Not to mention, earning these keys is tedious and slow and just paves the way for the micro-transactions .Yes, this $60 yearly title has both a $50 season pass and micro-transactions. Fantastic, thanks Activision. Even with all of this, there are still no dedicated servers to speak of, resulting in lag and glitches online.


     
     
     

    Final Verdict:


     




     
     
     

    And there you have it, one of the biggest disappointments of 2015 for me. Honestly, I am not seeing why some people are praising this game. They say it is better than Ghosts and AW, which in some ways, it is, but that doesn't make it a good game. In any case, thank you all for reading! It is great to be back doing these! ^____^


  7. Kyoshi Frost Wolf
    Kyoshi


     

    Platform: One that isn't very high, he doesn't like heights


     

    Genre: Third-pony Weirdness


     

    Publisher/Developer: Kyobisoft/Kyotronic Art


     

    ESRB: K for Kookies. That Kyoshi loves.


     

    Price: Your mental sanity


     




     

    Kyoshi, a pony of many words. A pony of many weirds. A pony that plays video games. He sure loves those video games. He plays video games a lot. How a lot? Does forgetting to breathe sometimes count?


     
     
     

    One might be thinking, what is Kyoshi like? Well, look no further! For this review will tell you everything you need to know.


     
     
     



     

    I am gonna eat some of this in a bit


     
     
     

    Kyoshi's visual representation is stunning. The mix of strangely dark colors and a hint of blue shows that he means business of some kind. It gives a pure sense of mystery and a love for cereal. Kyoshi tends to eat a lot too. Did the colors tell you that? They should have at least! More about his visual splendor. His eyes are of blue shades and I mean come on, blue shades?!?! How could one be any more awesome?!?! It is like 50 Shade's of Kyoshi. Actually, never mind on that. Another thing, Kyoshi's overall features are friggin' amazing. I mean, just look at his NOSE!


     
     
     



     

    Kyoshi's nose


     
     
     

    As far as sound goes, Kyoshi does indeed have a voice in which he uses to produce audible noises from his mouth thing. It is a voice that has found mixed opinions. Some ponies think it sounds like the heavens making a grilled cheese sandwich of the finest quality, while others has said it sounds like an 8-bit version of a walrus singing opera while eating a heavenly grilled cheese sandwich. One can say this is mostly mixed opinion, but Kyoshi's voice still rings true. He talks and he talks a lot. He likes to talk, except when he doesn't like to talk. Let's get a word from him now.


     
     
     



     

    Astounding. It is like watching a box of cereal fall over.


     
     
     

    Now, Kyoshi isn't perfect. He has some flaws. Kyoshi once owned a PS Vita. Ouch. Gonna have to drop a few points there buddy. Kyoshi also sometimes speaks in a very odd third pony manner. I mean, why does he do that? He is writing a review about himself, what a weirdywabblewooby. He also makes up really weird words. Kyoshi, stop being such a dingledanglediggysnibble.


     
     
     

    Final Verdict of Verdictness that Kyoshi is extending to make the review even longer what no he's not you have no proof I am just gonna step over here *dodododododooododododo*


     




     
     
     

    Thank you for reading this millennial Turbo Review! Remember, if you don't know what you want for lunch, play a video game. Forever.


  8. Kyoshi Frost Wolf
    Want just a quick summary? Go to the Final Verdict below for that and my rating!
    Super Time Force
    Platform: Xbox One, Xbox 360, PC
    Genre: Retro 2D Shooter Bullet Hell
    Publisher/Developer: Capybara Games

    Super Time Force starts out very promising. It is a very retro style 2D shooter game with a neat time bending twist. While these retro games lately have kinda bothered me, I thought this one might be genius. Actually...no, at least, not entirely.
     
    As I said, it is a retro 2D shooter. You move about in a very pixelated and colorful world and you shoot things. Sounds simple enough, but there is a catch: you can control time! With a simple click of a button, you can 'Time-out' and reverse time a good length. Then, you can start at any point, and your past self will play back all of the action that it had just experienced and you keep playing. This creates a sort of single player co op play, as the game calls it. You use this mechanic to take down tough enemies and to defeat bosses. When you time-out you also reveal little short power ups to help you along the way when they are shot, like one that slows down time. I like these but they can be hard to spot and hit due to the chaotic gameplay.
     

     
    While this system works fine, the game is very chaotic. You die in one hit. With that, you will be rewinding a lot. You get a lot of lives to do so, but you will still die plenty of times. The gameplay is very frantic. Bullets will be flying in so many directions during the game that it is insanely hard not to get killed during sections. You can keep rewinding to your hearts content if you have the lives and you can do this until you eventually kill the enemy, but this feels like tedious trial and error thanks to the sheer chaos. At times, this game is definitely a bullet hell game, a genre I have never enjoyed. The games control is tight and works well, except aiming can be a bit finicky and stressful.
     
    To add further to the chaos, there is a timer in each of the stages. Each stage you have 60 seconds to get through. Seems terrible huh? Well, you can collect time extenders a long the way. These extend the time slightly but even with these, the time limit adds just way too much tension to complete the levels. It almost feels like you have to speed run through each level just to get through. Which will of course result in further deathification. This timer definitely goes with the theme, but I really wish this was a bonus mode for the game rather than a major mechanic. The game would be far more enjoyable without this mechanic.
     

     
    During the game you start with 3 characters that each have their own special abilities. You can shoot normally by tapping the X button or charge the shot by holding it down. Doing so will do the character's special shot, like shooting through a wall or shooting a spread shot of bullets. Throughout the game you will find many additional characters that each have their own abilities, which these can all be chosen when you time out. This is one of the best parts of the game, it is fun experimenting with each character to see how they can handle a scenario and then timing out to try another while your past self wreaks havoc.
     
    One aspect of the game that bothers me is the humor, while there are some funny little references to past games and movies, the humor overall really comes off as forced a lot of the time and it just gets annoying and cliched. I am all for making humor a centerpiece of a game, but only when it is done well. Here, it isn't much. It comes off more as a kind of 'bro-dude' sense of humor. It made me chuckle at parts but it is very hit or miss. You may like it more than I did.
     

     
    The last thing I will mention is the graphical and music style, which are both very retro. This has been a popular style lately and while the music is quite good, I found the graphical style to be a bit...off. As a retro look it does work but even then it sometimes feels way too blocky but some of the enemy designs fair quite well despite this. In comparison to another recent retro game, Shovel Knight, the graphics here work, but they are hardly memorable.
     
    Final Verdict:
     
    Thank you for reading this week's Turbo Review!
     
    Until next time,
     
    Turbo out!
  9. Kyoshi Frost Wolf
    Want just a quick summary? Head to the Final Verdict for that and my rating!
    Ziggurat
    Platform: Xbox One, PC
    Genre: Rogue-lite FPS
    Publisher/Developer: Milkstone Studios
    ESRB: E10+

    Hello and welcome back to Turbo Reviews! Been a while. Well, I have returned to review more games and such! So let's begin that!
    Ziggurat is a rogue-lite FPS surprisingly from Milkstone Studios , a team that brought us the wonderful...uh, Avatar Farm Online and other 'gems'. In Ziggurat you play as one of many different wizards to ascend a tower, defeat baddies, and level up and find new gear along the way. The Ziggurat itself is the test that every wizard apparently goes through to...be a wizard I guess. You shoot a decent variety of enemies with your wand and soon 3 other tools, a spell, a staff, and an alchemy weapon. Each of these weapons have their distinct traits and you will unlock new ones as you play. You get experience orbs from defeating enemies which in turn levels you up and you then choose between two perks to help you through. You also unlock many more of these as you play.

    The game definitely has a nice visual appeal.
    Speaking of this, this is one of the driving forces to keep playing Ziggurat. As you start, you only have one character to use and a limited amount of perks and weapons overall. As you play though, you will be unlocking many new items and even characters once certain progress based goals are hit. Experimenting with new characters and new perks and weapons is definitely fun though it is all completely random what you get, since everything is randomly generated in each playthrough, ala rogue-lite. You will often get repeats until you unlock more stuff, and even then you may get repeats quite often.
    The competence of the controls are very important for a rogue-lite and Ziggurat handles quite well in this regard. Your character has a surprising amount of mobility, with a good jumping distance and unlimited sprint to accompany this. I was surprised by how well my character controlled and I commend Milkstone for achieving this, though the jumping controls take some time to get used to, especially in the limited first person platforming sections, which are uncommon, but also kinda pointless in this type of game.

    One of the bosses in the game, none of which are spectacular.
    The enemies that you fight and how they fight you, is one of my gripes with the game. The enemies here are fairly generic, though there are a decent amount. It seems quite a few enemies rely on the objective of running towards you and whacking you until you die. If they are not doing that, then they are shooting projectiles at you, many of which are homing for no reason. The game also deems it necessary to bombard you with these enemies in certain rooms and given how small some rooms are, it can be near impossible to avoid getting hit, especially since some of the enemies are especially cheap. The bosses fair a bit better but still, they are pretty generic and have bland combat tactics.The way the enemies were handled could have been better but perhaps it was a limitation of the engine, that being Unity.
    Speaking of Unity, for it being a game on this engine, the game looks and sounds very well for an indie game of this type. I found the visual aesthetic to be very pleasing to the eyes and the sounds of the game are very nice, with soothing music and great sound effects overall. I really have no complaints in this area.

    This grenade here is an example of an Alchemy weapon, one of the four weapon types.
    One huge praise and also criticism that I must give, are the modes. The game features 4 modes, Easy, Normal, Hard, and Endless. Normal on its own is pretty difficult overall but the game features an Easy mode, where you can play through the game at a much more relaxing pace to get used to the game itself, all while still unlocking things! This mode separates this game from others of the genre as it gives a nice way to get accustomed to what the game has to offer while making progress with unlocks. I commend them for this greatly. However, once you beat the five floors of Ziggurat on normal with a character, you unlock Hard and Endless modes for that character. These modes, are absolutely terrible. Hard mode, while it is called Hard mode, it should be called 'near impossible' mode and it breaks the game in a lot of ways. Hard mode features much more challenge and getting past even the second floor on its own is a feat. The problem is the cheapness in this mode. Because of some of the cheap spawning and random nature of the perks, you have to get very lucky to get through this mode. Unlike Normal and Easy, success in Hard mode relies mostly on getting certain perks and leveling them up to level 5, which of course is random in itself. This makes Hard mode an unbelievably frustrating mess that makes many perks useless, ones that would be good otherwise. Not once did I ever enjoy hard mode and I suggest avoiding it unless you really want an ungodly challenge. Endless mode is the same as hard mode only somehow a bit more difficult and it has endless floors, though good luck getting past the second one. I do think Hard mode should of course be challenging, but the way it is handled here is just far more frustrating than anything. The shining spot to counter this is the Easy mode that I am happy they included, and the fact that you still unlock stuff even upon death, even if dying feels really frustrating in this game.
    Final Verdict:
    Thank you for reading this week's Turbo Review! It feels good to be doing these again. If you are new to Turbo Reviews, I try to post one every Friday, usually at 6pm EST. If you want notifications for all new reviews, you can follow this blog if you wish.
    Until next time, Turbo out!
  10. Kyoshi Frost Wolf
    Want just a quick summary? Head to the final verdict for that and my rating.
    Child of Light
    Platform: Xbox 360, Xbox One, PS3, PS4, Wii U, Vita
    Genre: RPG
    Publisher/Developer: Ubisoft/Ubisoft Montpellier

    Child of Light was an unbelievably pleasant surprise. It is an RPG set in a fantasy land where you battle monsters, level up, and experience something truly wonderful. That being, this entire game.
    The gameplay is a sidescrolling turn based RPG. You run and mostly fly around as Aurora, with her firefly companion Ignicolus, and find chests, gather items, battle monsters, level up, and recruit new party members. You traverse through the beautiful world and as you do, there are monsters in the overworld that when contact is made, you battle them. This is nice because you have a boost that done with the A button that can help you avoid needless fighting if you want to keep moving. You also solve some puzzles, with the help of your Firefly. Using the right trigger, he can light up switches, collect items, and blind enemies so you can surprise attack them or get past them entirely. This aspect goes into combat as well. The overworld gameplay is simple but works perfectly fine and you get the beautiful art and music to accompany you as you move about. There are also stones called Oculi that you collect and these can be combined and upgradde and they give you bonuses for combat, such as the different elements, XP boosts, speed boosts and more. This is a simplistic system that is done very well. Finding out the better combinations is a nice diversion. There isn't a whole ton of depth with the oculi system but as the rest of the game shows, simplicity can work wonders.

    The battle system is heavily inspired by the Grandia series. You have a timeline at the bottom of the screen and icons that represent your party members and the enemies. These move along the timeline and you have a 'wait' zone and an 'action' zone. When your party members reach the action zone, the game lets you pick what you want to do, if you want to attack, defend, etc. If you or your enemies are hit during the action zone, it will place them back in the middle of the wait zone. Luckily you have trusty Ignicolus to help slow down enemies, as long as you have enough 'faries' to use him, which you can collect mid battle. Using the right trigger you can blind enemies which slows them down on the timeline and you can use this to time your attacks and defend. Defending prevents being sent back on the timeline and boosts the speed of your next action. This battle system keeps things interesting and prevents just pressing one button without looking. It isn't unique completely, but not many games have done it this way and works very well. Also, each enemy has an element and depending on what Oculi you have and where you have them equipped, it will grant you that element. So if you have a Blue Oculi equipped to your weapon slot, your attacks will deal Water damage and these attacks will do more damage to Fire enemies.
    Story itself is relatively simple but surprisingly entertaining. The entire script is done in rhyme and this is quite impressive. I read the entire script as I played the game and I enjoyed every bit of it. Each of the characters have their own personalities that are surprisingly expressed well given that they have no voices. The story might seem a bit simplistic at times but I was fine with it and it reminded me of old fairytales. The script and music really helped to set the mood in at the right times.
    The last things I want to mention are the music and art of the game. This game is beautiful, both visually and sound. The backgrounds and art in the game are such a pleasant treat for the eyes and the music is soothing, and just plain wonderful. It also shifts in intensity when it needs to depending on the situation. If you appreciate art or music at all, this game will impress you.
    Final Verdict:
     
    Hope you enjoyed this week's review.
    Until next week,
    Turbo out!
  11. Kyoshi Frost Wolf
    SUPERHOT



    Platform: PC, Xbox One



    Genre: FPS/Puzzle



    Publisher/Developer: SUPERHOT TEAM



    ESRB: T



    Price: $25 USD







    SUPER. HOT. These are two words you will be saying after playing this game. SUPERHOT is a First Person Shooter, but not like you have ever played.







    SUPERHOT is actually a really simple concept. You play as a nameless character, seemingly supposed to be you, in a sort of virtual reality game, where you dispatch with 'red guys' as they are called, by various means. Shooting them, punching them, even going at it with a katana. Guns have limited ammunition and the baseball bat weapon can break, but you can also throw your weapon to get the jump on the enemies. Here is where the twist comes in: SUPERHOT only movies when you do. While you are motionless, the game slows down drastically, to near stopping point, so you can strategically fight all of the enemies, as you die with 1 hit. Being shot once, be hit with a sword once, even being just punched once, is instant death, so patience and situational awareness is an absolute must with this game, but wow, is it fun. Your enemies all die in one hit as well, except for melee hits which takes 3, so the odds are also in your favor if you are careful.

     
    While a simple concept on paper, it is incredible how well executed it all is. The thrill of getting a huge kill chain while not be touched is exhilarating beyond belief, especially since this game doesn't mess around. Even the visuals and sounds are simple, with a very crisp look consisting mostly of white for the background, black for weapons and objects and red for the enemies. It is simplistic but works flawlessly for the concept. IT keeps everything easy to see and once you get the hang of the way the game works, if you are patient enough, this game will keep you coming back again and again.







    There is a story mode surprisingly enough and this is actually what you must start with. You play through about 27 levels where you are given all that you need to get the hang of the game. This story mode, while incredibly short, was actually quite engaging, as there are some really interesting undertones to the entire thing and it will have you wondering. Like I said it is short though, it can be beaten in about two hours, so sadly the story just doesn't last long.

     
    Once you complete it though, you unlock a plethora of new content, such as endless modes with different arenas and variants, challenge which has you going through the story mode with specific conditions and more. This, a long with the addicting gameplay, makes this one of the most fun experiences I have had in a game in a long time, let alone an FPS.







    To me, this game has very little in the way of flaws. Firstly, the hit detection can be a tad finicky in you are close to a wall's edge. Sometimes a bullet will hit the empty air right next to the edge or when you throw a weapon, the weapon might go at an angle that causes it to hit a wall unexpectedly. This is something that is not a major issue mind you, but it is something I experienced. Other than that, perhaps a slightly longer story would have been nice, but this just doesn't detract from the overall package. Say what you will, but I would take this $25 unique FPS experience over any generic COD title with it's $60 price tag AND $50 season pass any day.

     
    Final Verdict:

     


     
    And there you have it. This is one of the best games I have ever played.

  12. Kyoshi Frost Wolf
    Want to just see a quick summary? Check out the Final Verdict for that and my rating!
    Megaman X
    Platform: SNES
    Genre: Platformer/Shooter
    Publisher/Developer: Capcom
    *This is a review for the original Megaman X on SNES, not Maverick Hunter X on PSP or any other versions of Megaman X

     
    Megaman X is one of my all time favorite games from my childhood. When it came out it was near 16-bit perfection. The graphics were sleek and stylish, the music was AWESOME, and the gameplay was so great that it stands the test of time entirely.
     
    In the game you play as X, a Maverick Hunter who...well, Hunts Mavericks, robots that are being used by the evil Sigma to rule the world! X does this with his trusty pal Zero, a fellow and more powerful Hunter.
     
    You see Zero later in the iconic and excellent first stage where you are immediately set into a city environment where chaos is being unleashed. You get an awesome song to accompany you as you traverse. X starts out relatively weak but over time, you collect power ups like armor, health boosts, and of course the new powers that you get from defeating each of the game's bosses, the Mavericks. The gameplay feels similar to the other Megaman games, you run, you shoot, and keep going. However, as the game progresses, you get more abilities to help you traverse, such as a dash. These add far more maneuverability to X than his original counterparts and it's one of the reasons that the gameplay is so sweet. Plus, you can traverse up walls with a sort of mini wall climb, adding great verticality to the gameplay as well.
     

     
    Once you complete the first stage and meet the almighty Zero, you are then given the freedom to choose from 8 different stages, (Hey, this is just like Megaman!) each one designed for the themes of the different bosses. Chill Penguin for example, has a 'cool' ice and snowy themed level. Each level has their own secrets and even difficulty, some are harder than others. Each stage also has their own wonderful 16-bit music track and they are some of the best of the 16-bit era by far. This is when Capcom cared.
     
    Upon defeating a boss, in classic Megaman fashion, you gain their ability. These abilities are better than ever as they each have their own awesome attributes, though all of them are almost strictly for combat here, for the most part. What is really neat is that each of the bosses have a weakness to a specific power. For example, Chill Penguin's Ice Shot power is incredibly effective against the Maverick 'Spark Mandrill', as it freezes him. Each boss has a weakness like this and it is fun to experiment and see what does what. Even the final bosses much later in the game have some kind of weakness, so experimentation is key.
     
    Another really cool aspect of the game is how completing certain levels in certain orders will affect the other stages. If you complete some stages before others, you may change certain aspects of another level, potentially making it a lot easier. This again adds a level of experimentation and replay-ability but doing so creatively rather than just on sheer difficulty.
     

    Each power up you gain over time makes you feel significantly stronger. By the end of the game, you are world's stronger than how you started and that feeling of progression is done incredibly well for a sidescroller like this. Not many games like this could pull that off well, from what I remember. It gives the game a sense of adventure. This game and Super Mario World were two of the first games to ever give me that feeling.
     
    If I had any complaints at all, it might be the string of final bosses that I felt were a bit tacked on as they don't offer much in terms of levels, just a difficult boss fight. It feels a little bit like padding. This obviously isn't much of a gripe though when the game is this good.
     
    Final Verdict:
     
    Thank you for reading this week's Turbo Review!
     
    Until next week,
     
    Turbo out!
  13. Kyoshi Frost Wolf
    Want just a quick summary of the game and my rating? Check out the spoiler below!
    Forza 5
    Platform: Xbox One
    Genre: Racing
    Publisher/Developer: Microsoft/Turn 10

     
    Being someone who never really got into many racing games in the past, especially simulations, I never thought I would really get an addiction to a racing game like many others have. Well, even with that, I can safely say that Turn 10 has made a fantastic and beautiful racer that is a wonderful start for the Xbox One. It may lack some features that other racers have had before and some troubling online play, but it makes up for with just about everything else.
     
    The menu system in the game is very clean and easy to navigate. You will quickly find anything that you want to go to at a moments notice. This is accompanied by beautiful background music that is soothing and creates a wonderful atmosphere.
     
    The game offers multiple modes of play. A standard Career mode, Trials mode where you can beat the times of other players, multiplayer, and free race. All of these modes provide good variety despite the career mode being very simplistic. The trials mode gives you tons of options and plenty to do with each class of vehicles and tracks. The free play mode is excellent as it gives you full control over what you want to race. How many opponents, what track, how many laps, etc. You can even play alone entirely for a more relaxing drive. Multiplayer is the biggest disappointment of the bunch. While it does offer tons of modes which should be fun, there is no penalty system whatsoever with any of them. This means tons of bumping and grinding and often very sinister tactics will be used by some players and they will receive no penalty. It makes the races feel overly chaotic and extremely hostile. I played it for a good while but eventually I went back to the other modes. The drivatar system, while not feeling too revolutionary at first, does create a new sense of how AI can be done in a racing games the drivatars all represent other players and it makes the offline racing feel more social and these drivatars are prone to human errors, though not too often. I did notice one slight thing while playing in the career mode, some drivatars tended rubberband with extreme brutality but thankfully I have only experienced this in the career mode.
     

     
    Across all of the modes you earn experience points to level up your driver level and your manufacturer affinity level. This system is done incredibly well as you earn experience not by what place you came in, but by driving. Yes, the more you drive, you level up. This system is done so well that I wish other games would do the same. It creates a tension less system of progression that is unrivaled in my opinion. It lets you get better at your pace instead of forcing you into unfair scenarios. It is all about how much you drive and this is one of the greatest systems the game has to offer beyond the driving itself. Again, you earn these experience points across ALL modes, so you can play what you want, how you want.
     
    The graphics in this game are stunning. The sheer detail in every vehicle is some of the best I have ever seen by far and the in car view is the default and it is probably the best in car view in racing game history. The lighting system is very good too though there are times where you can be blinded a bit by some of the sunlight on certain tracks in certain spots. While there is no weather system or night racing to be found here, the sheer detail in everything else does drastically help in making me forget about that. Plus, this is a launch title after all.
     
    There are also less tracks and vehicles from the past Forza's. Apparently a decent margin less. While this can be a negative to some I found the selection to still be really good given the detail that has been put into all of the vehicles. Other cars can be purchased through DLC as well, which might be worth it to some and not to others. It depends on what you want. Thankfully, Turn 10 has promised that all tracks will be free of charge as far as I know and so far they have stuck to that.
     
    While there aren't as many tracks as previous games, the detail and variations within them make for a lot of play time. The recently added Nurburgring (Ich liebe diese Rennstrecke!) on its own has already cost me several hours, but it is all worth it. I have no doubt that the lack of tracks when compared to other Forza's will quickly be forgotten just like it was for me. Learning each track and mastering the turns will take a long while but it is so fun doing so. With the rivals and drivatar systems, you always have that little motivation to do better on the next lap. The game will display if you have a current rival that you can beat on the leaderboards, which will make you want to get some good times. Thankfully, the HUD options are very flexible, allowing you to disable these visual cues if you just want to concentrate purely on driving.
     
    There are tons of assist options that can be enabled or disabled for a perfect balance for newbies and veterans of racers. You can ease your way into the game and work your way to disabling some of these options however disabling them is never required, offline or online.
     

     
    One little thing I want to point out, there is a split screen option but it is rather lackluster, with no AI in this mode and no in car view. It works for what it is, but it is a very disappointing aspect.
     
    The last thing I want to mention, when you buy a car, you can tune and paint the car to your liking. There are tons of options when making designs and you can download designs made by others. You like Ponies like me? Well, this game has you covered. This additional feature has been a staple of the franchise and it is just as great here. You can spend hours making your favorite designs and showing them off online, even if the online can be frustrating.
     
    Final Verdict:
     
    Bit of a longer review this time. This game has so much to it that it was hard to compress it all so I apologize if it was tough to comprehend at times. I hope you enjoyed it though. Have any thoughts or questions about the game? Share them below! Thank you for reading.
     
    Until next time,
     
    Turbo out!
  14. Kyoshi Frost Wolf
    Yes, Halo 5. It sucks. The graphics are nice, the sound is kinda nice, but the game as a whole? It is bad. You like moving like a tank but still dying in 3-4 seconds upon getting shot? This game is perfect for that. How about vehicles that barely add anything to the gameplay except inbalance since most of the time you have nothing to counter it? Halo 5 has it all. No splitscreen? Who needs it! I mean, they only introduced a new 2vs2 mode to celebrate Valentine's Day. Except you can't play with your spouse that is sitting right next to you but heeeeey, close relationships are overrated anyways, to 343 they apparently are. How's about customization? Oh, you mean getting completely random shit that doesn't do anything and you will never notice it on other players and other players won't notice yours? Money well spent on those glorious microtransactions. I guess we can see the winning team's armor for about 2 seconds in the oh sooooooo amazing victory stance that they take. I mean, they stand there for a whole 2 seconds!! Genius! Such craftmanship is put into this experience. Like how arguably the most popular mode in all of Halo, Capture the Flag, has no playlist of its own? Hmmm....that sounds like a bit of a gigantic misstep on their part but hey, who knows, maybe 6 months down the line they will add it in for free. But then they will be teasing Halo 6 since they already said it is coming. That is...riveting. At least now the players talk in the battles. I mean, it is so immersive hearing the same sounding voice on almost everyone. Also, you know how Halo Reach and nearly EVERY OTHER shooter nowadays actually has a comprehensive lobby system that allows you to see who the hell is gonna be in the game with you? Halo 5 says to hell with that and instead lets you see the shitty emblems with no indication on who is who until you are in the game. However, you won't be seeing them again unless you add them because you are immediately given new players each and every game. Did you see a teammate playing awesomely and want to add him? You better remember who the hell he was or else you will miss the chance. Another thing, MODES. Who needs those either? You might remember some classic Halo modes like Infected, Oddball, you know, those zany modes that were still really fun to play? Those aren't here. I mean, Halo only sells millions of copies with every release and now this one has microtransactions but whoooooo caaaaares, we don't need such stupid modes. We have the vanilla modes that have been done to death in every shooter ever. Top it off with a completely meaningless leveling system that NOBODY ELSE CAN SEE and no firefight either and you get a Halo game that is somehow more shallow than Halo 4, even though it plays better than Halo 4.
     
    Can this game be fun? At times, but for me, these have been few and far between. Very far. Now, I am honestly sick of the game. Then again, nearly every competitive multiplayer shooter sucks ass nowadays so I shouldn't expect much.
  15. Kyoshi Frost Wolf
    The Division is shit. There, that is the simple version. Anything else? how about Ubisoft model the game a bit after Destiny, one of the biggest pieces of shit in gaming? Fucking brilliant. A game about running around, shooting guys, then running around some more, shooting guys, OVER AND OVER AND OVER AND OVER AND OVER. That's it. Yay. Woo. Soooo awesome. The Division lets us see the excitement of missions being reused constantly, the same shitty voice overs all the fucking time and bullet sponge enemies that can take multiple shots to the skull. Oh, you are level 26 and almost to level 27? Well, regardless of any of that 'gear' that you spent hours playing to get, that one level 27 guy will fucking destroy you. So all of that loot that you got that you thought would help you in firefights? Nope, sorry, it means absolutely nothing. Time to go grind for 50 more hours in the hopes of getting better yet still worthless loot to supplement your pathetic life. FUN. SO FUN. Oh, but if you play with friends, you can do the exact same shit that you were doing before, but now it is easier because you have numbers, so be sure to tell your friends to buy this game and give the companies more money! Then you will truly enjoy the game! Oh and buy the season pass too, because you haven't wasted enough money yet. So then you can experience the thrills of glitches, online only gameplay, enemies that only know how to rush your position because they apparently know they can take multiple shotgun blasts to the face, and so much more! Terrible story? Check. Terrible voice acting? Check. You can also create your very own character with such few options that games from over 10 years ago have had better! Seriously, could you ask for anything better? Can't wait for that DLC and endless amount of sequels!!!!!!
     
    Gaming is fucked.
  16. Kyoshi Frost Wolf
    My dog, who's name was Dover, passed away today. I had him for 11 years. His health was deteriorating rapidly over the past month, and as such, I was trying as hard as I could to mentally prepare myself for his death. Despite that, it is still hitting me incredibly hard. Knowing that I will never see him again. Knowing that he is gone forever. I have already had a couple of moments just today where I went into my living room, expecting to see him on the couch like I always did every morning, but he wasn't there. I can't imagine life without him being there, and now he doesn't exist.
     
    This is what life is I guess. Existence is suffering, watching everything die around us until we meet the same fate. Now all I can do is cry, remembering the first time I heard him bark, and all of the memories of life when he was here. Before, those were better days. Life is slowly becoming worse and worse as each day goes on and this is the ultimate reminder of that. The only positive at all is that his suffering is over, but that's all life is, suffering.
     
    I am just rambling, I am not taking this well. I can barely come to grips with the reality of it all and my mind isn't in a good place. I just wanted to post it here, to explain to everyone why my mood probably won't seem right for a while. I hope that makes sense.
  17. Kyoshi Frost Wolf
    I have a sort of a love/hate relationship with the FNAF series. While I think the story concept is cool and the games have some very creepy imagery, I find the gameplay to be immensely boring and repetitive and the story has no real flow to it and seems be determined by what garbage Game Theory spews out. Not to mention, the only real sense of horror that real happens is BOO JUMPSCARES, AKA the cheapest form of scaring someone of all time. This series, to me is insanely overrated and it was ironically made popular by the equally overrated and ungodly annoying, Markiplier, among other money hungry, awful let's players like him.
     
    So I have been watching ProJared play the latest installment, Sister Location. ProJared is one of the few YouTubers who plays these games without screaming at the top of their lungs and having fake reactions to everything, so he is definitely one to watch for these games as you can actually get a critical view of them, rather them someone that plays them purely to make money from their popularity.
     
    Watching Jared play this particular entry though, it is boring the hell out of me. Why? Because the game is awful. Seriously, the game is absolute shit. While I appreciate that Scott tried something a bit different here, the overall result is something that is actually somehow worse than all the other games while being even more boring and contrived. The gameplay is now even more simplified, though it tries to make you think you are doing something more substantial. It goes for a more adventure game feel, but in the end it actually makes the setting even more confusing and the game constantly tries to throw new little gameplay mechanics at you, but absolutely none of them are exciting or fun.
     
    This game also has a shitload of dialogue, far more than the previous games and clearly Scott was trying to go for a Portal vibe, but fails. The dialogue is not skippable so if you die and have to listen to dialogue again, you are forced to listen. The dialogue also does a piss poor job explaining things, as the game is clearly made as vague as possible to invoke 'spookiness' but ends up actually being frustrating. Instead of concentrating on perhaps a few key mechanics and making them good, instead Scott goes for quantity and made a bunch of mechanics that all are atrocious.
     
    Take for example, there is a part of the game where you are having to hold the button on these spring lock things to wind them up. There are multiple and you have to keep them going. However, there are also puppets climbing on you for no reason. Firstly, you have to wiggle them off, the ones on the sides. There is no conveyance whatsoever on that, it is just up for you to die several times and guess. Then there are ones climbing on you in the middle. What do you do about those? No fucking idea! So you are stuck doing this insanely unfun and boring exercise of winding some knobs and then you just die, thanks to really bad looking jumpscare that looks laughable.
     
    Even those are not good in this! The jumpscares once again are the only thing Scott can come up with to scare people and here, they are possibly the worst in the series, at least tied with the 3rd game. The quality of the models is drastically lower than the 4th game and it all looks silly now, rather than fear inducing. The fact that Scott is still relying on such a blatantly cheap way of scaring people shows he has zero new ideas that are actually good.
     
    Seriously, this series has already hit its peak. The series was never good, it was only passable with the second game in my book but even then it still had tons of problems, NONE of which are solved with this horrendous release. The story is bullshit, the dialogue is irritating and pointless, the gameplay is even worse somehow and the jumpscares are so lazy and poor that I do not see how ANYONE can be scared by this garbage.
     
    Sadly, this series will never die. With people money hungry morons like Markiplier and Game Theory around, these games will still be made and will never improve in quality. Why should they? These terrible Let's Players never criticize the games, they just pretend to be scared and overreact to every little thing, while nothing of worth actually happens. So, thanks for that terrible let's play community. Gotta rake in the YouTube money for doing nothing, I guess. I am so fucking sick of these money hungry, terrible let's players like Markiplier, PewDiePie, Jecksepticeye and whatever else is out there giving these gmaes sales and attention that they do not deserve.
     
    Congratulations Scott for making nothing about your series better and actually making it worse. I didn't even think it could get worse so that is a feat.
  18. Kyoshi Frost Wolf
    Welcome to Kyoshi's Turbo Reviews!, where each week (or so) I quickly review a game that I have played and share some of the pros and cons of the game. These reviews will mostly be spoiler free and won't be too deep so they can be read quickly. At least, that's what I am aiming for.
     
    Want just a quick summary? Head to the final verdict for that and my rating.
    Enchanted Arms
    Platform: Xbox 360, PS3(2007 release)
    Genre: JRPG
    Publisher/Developer: Ubisoft/From Software

     
    Enchanted Arms is a neat little RPG that was released in 2006 for the Xbox 360 and later in 2007 for the PS3. It has a good graphical style for the time and classic JRPG gameplay elements with questionable storytelling. It takes place in a world powered and populated by golems that are controlled by humans. The story actually has good moments to it, mostly in some pretty cool cutscenese, but the characters themselves stick out as pretty generic anime stereotypes. The voice acting is passable and even better with the Japanese voice option, which I personally recommend. There is quite a lot of dialogue in the game but luckily it can be skipped through if you are a fast reader. Sadly the story just isn't very engaging over time, you might lose track of it eventually. It's the gameplay that makes the game worth it. Just as a side note, the characters and story overall aren't as bad as the dreaded FF13 trilogy.
     
    The gameplay is pretty standard fair for the genre in ways. You move along a linear path through the world, you will find random chests with items, complete little puzzles, and random battles will occur as you move along. This will bring you into a battle mode where you face off against usually more than one opponent. The battle system works on a grid and you move your character around this grid to set up attacks or defend, sorta like FF Tactics but waaaaaaaay smaller and far more limited. So FFTactics isn't the best comparison. You then command your characters to attack or defend and so on. During attacks, you can hold down the Y button to fast forward the attack animations which is appreciated for a game like this that has so much fighting. Call it Turbo Fighting! *ahem* Each attack has an element to them, such as fire or water and others and this aspect, while neat on premise, falls a bit flat here. Instead of having opposite elements work against each other, like fire is weak to water, instead the same type of elements are what do this, so it is like water is weak to water and so on. Odd system eh? It is and it is a slightly disappointing aspect. (Imma beat your water with my water!)
     

     
    Leveling up and earning new abilities and weapons is fairly standard. You earn experience points that level you up and 'BP' that can be allocated to different stats, boosting them and you earn money to buy new equipment or 'fuse' different cores that you find to create new ones. This is small but it works well for the game it is in. Also, there is a system where you find random golems sitting in different spots throughout the game. When defeated, they give you a core. Get enough materials and you can revive these golems to fight beside you. This adds a very tiny bit of a collectible mechanic to the game and it does add diversity, as it gives you more party members to choose from, each with their own elements and attacks. It's not a pokemon-like collectibility at all but it certainly was done better than FF13-2's monster catching system. The overall gameplay isn't the most unique system out there but it definitely functions well.
     
    Final Verdict:
     
    Thank you for reading my first ever Turbo Review! I apologize if it seemed awkwardly worded at times but I will get better. I wanted to condense my thoughts on the game and let you all know what it was like without making it TOO long.
     
    So until the next review,
     
    Turbo out!
  19. Kyoshi Frost Wolf
    Welcome back to Turbo Highlights! Today, I will be sharing a particular Youtuber that has personality, humor, and is just plain Awesometacular. This is JeremeyJahns.

    JeremyJahns is an excellent movie and video game reviewer, movie reviews are the bulk of his content. The way he reviews has this very charming style where he is very expressive with his voice and body motions. He has this natural charisma that makes him a joy to watch and listen to. Even then, he feels very 'down to earth' as they say. With his reviews, I have never felt that he is just this critic that is unrelatable. He is more like someone that you could easily hang out with and have a chat, maybe about movies or something. Yeah, I can picture that. When I can picture that, it is always a plus in my book.

    Here is his Aladdin review. This alone shows that he is a pretty cool dude.
    Plus, when he reviews games or movies, he always is specific without getting nitpicky. He knows how to look past things that really aren't important or give proper credit where credit is due. Because of this his reviews are never overbearingly long. They usually range from 3-7 minutes.

    You can learn more about Jeremy with this Q&A
    Does he only do reviews though? Nope. He has also made videos on other subjects, usually news related but these are not terribly common. As well as this he makes videos about movie or gaming news, like his videos from PAX and whatnot.
    The icing on the cake here is his rating system. In his Q&A, Jeremy said that he has never really liked the idea of rating systems, so what he wanted to do was make one that was his own and unique. I'd say he has done that well. I will keep those as a surprise though. This goes along well with his personality.
    Here is his channel: https://www.youtube.com/user/JeremyJahns
    Thank you for reading this Turbo highlight. I hope you enjoyed it.
  20. Kyoshi Frost Wolf
    So, I am depressed, as many of you might know. I am trying to fight it off right now. Recently, my medical insurance thing finally went through so I might be able to get a counselor and some type of meds soon. Anything to keep these thoughts out of my mind, because they are only getting worse with each day.
     
    To help combat this for now, I want to make banners. I like making banners, it makes me feel important to something for once, since I am not important to anything else in existence. Even though they probably will not be used for the site....I was hoping some of you could give me some ideas. Maybe for theme? Perhaps a specific pony or ponies to center it around? Something to give me a blueprint. Any suggestions are appreciated. In my current state of mind, coming up with these thing is difficult right now.
     
     
    In other news, here is some information about my main OC Kyoshi Lonehearted. I have no other major OCs right now. I have mainly just worked on him. This is info that some of you might already know.
     




    He is based off of two sides of my personality. His pre-transformation self is based off of my current personality, while his post transformation self is based off of how I wish I was.
    He is from the Frozen North
    He was a pegasus. then was permanently transformed by the Alicorn Amulet, which infused itself with him, going where his Cutie Mark should have been. (I actually came up with this idea in late 2012)
    He never earned his Cutie Mark
    His personality is also based off of internal conflict, which again is based from me.
    His main skill of magic, once he learns it well, is the magic of creation. He is also skilled with hallucinogenic magic.
    He later learns how to completely suppress his emotions with help from the power of the Amulet, but he is still very unstable, succumbing to those emotions every so often.
    He appreciates the simple things or at least tries to. The snow of his homeland being one of his favorite things. His internal conflict damages this for him.
    He often times sees himself as inferior to most other ponies, until the infusion.
    After the infusion, he mainly becomes apathetic towards most things.
    Later, he falls in love with two different ponies, both a different gender and a different pony race. This exemplifies his internal conflict.
    He is never truly 'evil', that is not his intention.
    Since the Amulet is infused with him, the very concept of corruption flows through his body. It is unclear whether or not he has control over it or it has control over him.
    He later seizes control over the Frozen North, cutting off the light from Celestia's sun and Luna's moon, replacing it with his own. Again, these are not with evil intentions, just the drive of wanting to become something worthwhile, though this is taken in extreme form here and might be fueled by the amulet as well.

     
    These are a bunch of different details that I have conjured up. Given the fact that I am terrible at writing, I may never actually write a story about him, as much as I would like to. I have these different ideas and I would love to come up with more characters, but again, my thought process is not entirely clear lately.
     
    So, that is my blog post. I want to start making more. It is nice to make long random things like this, just to get some info out and whatnot.
  21. Kyoshi Frost Wolf
    This was uploaded six months ago yet I just found it yesterday. As any fans might know, Tarja Turunen, the original vocalist for Nightwish, was kicked out of the group years ago. She was replaced by Annette Olzon and she stay with them for a long while. She recently left the group and she is currently replaced ex-After Forever vocalist, Floor Jansen. I was never interested in Nightwish's new music after Tarja was booted. I just felt that they could not capture the amazing atmosphere from before. Sacrament of Wilderness, Nemo, Ghost Love Score, these are masterpieces made with Tarja, so I was still weary will Floor as a replacement, though I am unsure if she is the new staple replacement.
     
    Well, my doubts have been shattered. My favorite song from the group, Ghost Love Score, was performed WITH Floor months ago and in a nutshell, she destroys.
     

     
    I now hope that Toumas is smart and keeps her around. She has the vocal range of Tarja and the energy of Annette, perfect mix. This performance surprised me beyond belief.
  22. Kyoshi Frost Wolf
    I consider music to be one of my lifebloods. Something I essentially cannot live without. It creates inspiration, passion and sheer joy, among other emotions. Simply put, music is good stuff. I've listened to a lot of music in my life across so many different genres and I've often thought about what I would consider my favorite songs of all time. I'm gonna try to decide that fully here. Of course it can be an ever changing subject, but there are some songs that are rather definitive in my mind. Only two caveats will be in play for this list: Only one for an artist/band and no video game music, that can be its own list.
    On with the difficult decisions for my top 10 favorite songs of all time, but number one is rather easy. 
    ________________________________________
    #1. Ghost Love Score by Nightwish

    ___________________________________________________
    #2. Praise Hydrus by Mechina

    ___________________________________________________
    #3. Lolita's Medicine (From Autum to Ashes vs. Dead Poetic) by The Legion of Doom

    ___________________________________________________
    #4. Stranded by Gojira

    ___________________________________________________
    #5. Death Cult Devotion by Alien Vampires

    ___________________________________________________
    #6. Genetic Mistrust by Tactical Sekt

    ___________________________________________________
    #7. The Silent Life by Rivers of Nihil

    ___________________________________________________
    #8. No Hope in Sight by Paradise Lost

    ___________________________________________________
    #9. Pure by Mors Principium Est

    ___________________________________________________
    #10. Tomorrow's Morning by Zeraphine

    _____________________________________________________________
    There's me list. Not an easy one to make, but it is also fun to do. Always good to highlight what we appreciate most. 
     
  23. Kyoshi Frost Wolf
    Want just a quick summary? Head to the final verdict for that and my rating!
    Destiny
    Platforms: Xbox One, PS4, Xbox 360, PS3
    Genre: MMORPG/Sci-fi First Person Shooter
    Publisher/Developer: Activision/Bungie

    Destiny was originally a hugely ambitious title. It is the first game that former Halo developer Bungie has made since their split from Microsoft. Now with a contract to Activision and an apparent and massive $500,000,000 budget, they set out to create a fascinating new game with unique gameplay, storytelling, and overall extreme fun. Well, they failed.
     

    The character creator disappoints right at the start
     
    The beginning of Destiny screams promise and quickly begins to fall apart in the story area. After setting foot on Mars, humanity found the Traveler, a mysterious orb that brought about massive advancement to mankind, like expanded lifespans and technology. After a while, some strange force known as 'the darkness' apparently got tired of that and somehow nearly ruined everything. Now, you must fight off this terrible force. Whatever it is.
     
    You start off with a very minimalistic character creator. You choose one of three races, your face, hair, and colors of the eyes and so on. This creator is ultimately limited and actually worthless as most of the time your character will be wearing a helmet anyways. Within this creator you can choose one of 3 classes, Warlock, Titan or Hunter. Each of these classes honestly have little difference in the overall gameplay and does little to make yourself seem any different from others. You do not get to choose specific outfits or cosmetics as those are your 'armor' and you will be using what has the best stats. So personalization in this game is pointless and nearly nonexistent.
     
    After you are mysteriously brought back to life thanks to your Ghost (voiced by Peter Dinklage), you are immediately told exposition with little explanation about how long you have been dead and why you are so important now or even what is actually happening. Instead, you just start killing things and begin your journey of grinding for loot and frustration.
     
    First off, I want to say what Destiny gets right. First, the visuals. The game has this wonderful graphical look that oozes in polish. The detail on areas like the moon and Venus are astonishing and the game's art is very well crafted. The skyboxes in particular are beautiful. Same goes for the music, the music in the game is one of the best parts of the experience. It ranges from peaceful to sheer intensity with wonderful orchestral compositions.
     

    The graphics and atmosphere are very well done
     
    The other thing that is done well is the gunplay itself. The control here is tight and like the music and art, it is polished with precision and it is very easy to get into and to start feeling powerful against your foes, in the beginning at least.
     
    This goes well with the fun of early progression. You can level up Your character and the armor and weapons that you get as you use them. Eventually you unlock a subclass that also gets upgrades of its own. Early on, this system feels very rewarding but it quickly falls apart thanks to the games many glaring problems. Let's get to those now.
     
    For one, the story in the game is almost nonexistent and what little bits of story that are here are told terribly. The game constantly spouts out exposition and tries it's best to seem 'intriguing' and 'mysterious' but in the end you are given little to nothing in terms of answers about anything. What exactly is the traveler? What are the other races? Why are the alien races fighting us? Who is that random Exo woman you met early in the game? The answers are you get no answers. The game even mocks you a few different times by telling you that they either could explain what the hell is going on or that they just don't have time to tell you anything, which they never tell you anything anyways. The voice acting is sub par and again tries to sound mysterious but comes off as boring and lifeless. Peter Dinklage as your Ghost fairs no better here.
     
    Another massive problem is the way you get loot. Like an MMO experience, weapons, armor, and other things are acquired through completely random means. After you kill enemies or complete quests, you MIGHT get something good or something useless. Items have different rarities and getting anything higher at all will take countless hours of grinding. Even then, it is all random anyways. This carries over to PVP where the system is entirely out of whack. You can be the best player in the entire game and yet you may not get anything at all, while the lowest player may get a Legendary piece of equipment. This makes earning new things feel way less rewarding and more like winning the lottery. You feel great if you do, but you never know anything beforehand and it never takes any real effort, just sheer luck.
     
    Mission design is one of, if not the biggest problem in this entire game. As you play through the 'story', you will be doing different missions called raids and strikes. These are the meat of the PvE experience. As well as doing these you can get a certain amount of bounties that are basically challenges that earn you experience and 'reputation' for an unexplained 'faction'. Increasing this gets you the chance for better loot but honestly I was unable to care about this. These missions are where you complete these, as well as the multiplayer. Where was I...Oh yeah, mission design. 'Design'.
     

    This Strike boss only takes about an hour of constant shooting to kill
     
    Here is the mission design in a nutshell: Run to point A, have your Ghost scan something, run to point B, have your Ghost scan something else, he says he needs time to scan it, you fight off waves of enemies, then you proceed to a bullet sponge boss, you kill it and you win. Yay. I am serious, this is basically the entire PvE gameplay. There is no innovation here, there is no interesting or varied mission design, it is just run, shoot, run, shoot, and repeat over and over, all against some of the most generic enemies I have ever seen in a game with a budget like this. It is tedious, repetitive, and above all else not fun, at least not after a short while. While other games like Call of Duty have you primarily shooting people, at least you get worthwhile leveling and other modes to play with, giving you variety. Here, shooting stuff is all there is.
     
    All of this and for what? Meaningless progression. Like I said, early on, the leveling feels satisfying, but it quickly dies off. Soon it just becomes a grind for better equipment and gear as playing for the story is entirely useless. Eventually leveling doesn't feel rewarding and it feels more like a chore. Even then killing enemies themselves hardly levels you up, it is about completing certain strikes and raids and completing contracts. Enemies are just pure cannon fodder that might drop loot, loot that you may not even need or want. More frustration is added thanks to the asinine Strikes where you ward off tons of enemies and then get to fight a massive bullet sponge boss while the game is constantly throwing everything at you. You will get lucky if you complete these and they take an ungodly amount of time just to kill one boss. Again, you may not actually get anything good for doing this tedious and frustrating mission.
     
    The PVP does not fare any better. Called 'the Crucible', it is what many other reviewers have praised despite the idiotic loot system. To me, the multiplayer is shallow, barebones, and unsatisfying. Here, unlike other games, you get no interestingly new modes, you don't get fun class building or extensive ranking up, there is no destruction in the environments, it is bare minimum shooter fare with maps that feel uninspired. There is nothing else here to give you satisfaction, it is just run of the mill multiplayer and feels incredibly tacked on. With so many multiplayer options out there, this one just doesn't even try to stand out. As ProJared once said, zero asses were put into this multiplayer.
     
    One last thing I will mention, remember how I said there is little to no information in the game about anything? Well, here is Bungie's answer to that! As you play and find enemies, items and what have you, you are given a little notification at the bottom, telling you that you unlocked a Grimoire card, which tells you all you need to know about whatever you just found. Only problem, it tells you to go to Bungie.net to view the damn things! That's right, none of that information is in the game itself, it is all external. This is just one of many slaps to the face and makes the game feel even more half assed and shallow.
     
    Final Verdict:
     
    Thank you for reading. I know this review is much longer and more scattered than my regular reviews, but there was a lot too cover and I wanted to include as much as possible without making it too long. Also, I know some will disagree with my review on the game and that is fine, but this is honestly how I feel about this game.
     
    Until next time,
     
    Turbo out!
  24. Kyoshi Frost Wolf
    I want to rant about something that has been bothering me lately: Video game publishers. Companies like Activision, EA, Ubisoft, those guys. The ones that pay for a lot of stuff and make most of the big business decisions. These are also the ones that are usually involved with fucking us over. Trying to ruin gaming bit by bit. I have already explained why Activision is the biggest piece of shit in the group, but they all are bad ot some extent. A perfect case in point for this is the Xbox One backwards compatibility. This feature was HUGE when it was announced in 2015. It was awesome and it is awesome. It is such a fantastic feature that it is now a huge selling point for the One. However, it seems a lot of publishers don't like this feature at all. Many publishers are now deciding to instead 'remaster' their games instead of letting us play the 360 games we already own. Most of these 'remasters' are just straight up ports that have an upscaled resolution and that is it.
     
    So these remasters allow a publisher to charge near full price for games that are quite old by this point and force us to purchase the game again to play it on the our new system. You know, the Sony way. All these greedy assholes need to do is give Microsoft the thumbs up to allow their games onto BC and boom, Microsoft can begin making that work. That's it. As well as being greedy, many of these publishers are also insanely stupid. The ones that have done backwards compatibility for their games, they have seen drastic sales increases, like Red Dead Redemption experiencing a sales jump of 6,000%. Yeah, that is a lot of money to make from a game that came out in 2009. So they made a ton of money from a game they had already made and didn't have to do any major work on now and people who already had the game got to play it on their new system for free. Win-win. Apparently other publishers don't give a shit. Now, don't get me wrong, I am not completely against remasters if done right, like how Skyrim Remastered is being highly enhanced and will include all of the DLC, but even with that, they need to give people the damn OPTION. Sure, on PS4, you cannot do this, but on Xbox One? We have backwards compatibility for 360 games, LET US USE IT and stop being greedy pricks.
     
    Apparently EA is thinking of remastering the Mass Effect Trilogy even though they already made Mass Effect 1 backwards compatible. So, are we just getting the first one? Why? These big publishers make so much money yet they are so incredibly stupid. The worst offender to this is also Activision by the way. Prototype 'remasters' that ran worse than the 360 versions and Marvel ultimate Alliance ports that offered nothing new and at first did not even include the DLC, until Marvel stepped in and said something. Yay for greed.
     
    Rant over. Bleh.
  25. Kyoshi Frost Wolf
    Doom has recently been released for the Nintendo Switch. Reading reviews of the game, it seems to be hitting good notes overall, but there are some criticisms. Seeing these criticisms, and some of the limitations of the Switch made me think of something. Gamers these days love to compare their gaming preferences to each other, battling for some kind of superiority. That is human nature, really. We love to compete. It sadly takes a tone of negativity among gamers, it goes too far. People for years have been saying "This system is better than that system" "Oh yeah? My PC has a 666ghz megabun processer and rules all!" This has been even more apparent this console gen.
    Thing is, while some comparisons obviously happen. I feel many of them are not placed right. Take for example, the Switch version of Doom, while fairly competent, is obviously technically inferior to the other versions. The graphics are lesser, it is muddier looking, and the framerate is half that of the other versions, with dips below that as well. That is a downgrade for sure. Thing is, what I keep hearing is that we should not compare the Switch to the Xbox One or PS4 because unlike those two, the Switch is a handheld system. I actually agree with this. I do think comparing the Switch to the other consoles is not exactly valid as it a different type of gaming experience. Many probably agree with that as well.
    What I wish would happen though, is for people to use this same logic towards the other consoles, PS4 and Xbox One, in relation to PC's. Like comparing the Switch to its other console brethren, comparing those other systems to PC feels out of place and not accurate. Consoles and PC's offer a different gaming experience from each other. One is more customizable and technical (PC) while the other is more enclosed straight forward (Consoles). I prefer consoles myself, Xbox One in particular. It is works great for me as a gamer and I prefer its way providing me gaming content. PC has theirs and the Switch, basically in the handheld category, has its own way. I wish people would take a step back and remember the different preferences that these machines cater towards and one thing catering to one particular preference doesn't make it better than the others. 
    Comparisons will always happen, that will never end, but I want the gaming community to not be at each other's throats over what they prefer, because each thing is different in its own way and caters to different people. Unless we are talking about TIGER Electronics games. Those are just not so good. XD
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