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gaming Does the gaming industry need its own "Oh Yeah, Cartoons!"


TheMisterManGuy

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In western animation, the method to get most cartoons to television, is through a pilot system. A creator puts together a pilot, usually for a cartoon compilation show like Oh Yeah, Cartoons!, or it's released by the network online. If the pilot is popular enough, or the network sees its potential, it's picked up for a full series, if not, at least they tried.

So this begs the question, Should the gaming industry make a video game equivalent to "Oh Yeah, Cartoons!" I heard Kojima suggested this idea, so why not search for young designers with great ideas and put together all their creations in one big compilation of video game pilots. If there's a game popular enough, they can green-light it for a full retail production.

 
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So you are talking about a big company taking people's ideas and making a collection of demos/games and if it sells then they can make more? That is the idea I got from that. It might be wrong so let me know if I was completely wrong.

 

Or just make a collection of fan game ideas into a game/collection of games?

Edited by RainbowDarth
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(edited)

So you are talking about a big company taking people's ideas and making a collection of demos/games and if it sells then they can make more? That is the idea I got from that. It might be wrong so let me know if I was completely wrong.

Essentially. Its just like how Oh Yeah! Cartoons worked. Make a big compilation of shorts, and see how many get a full series. Just apply a similar technique to gaming, and bam!

Edited by TheMisterManGuy
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Well, in a way Steam Greenlight kind of already does this. It is by no means perfect, but it does allow for independent game creators to submit their games (a description, video, box art, and a few screenshots are there) for the public to look over. If there's enough interest from the community, they will get to distribute their game on Steam (one of the most popular digital game distribution services).

Edited by DexterousWings
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In western animation, the method to get most cartoons to television, is through a pilot system. A creator puts together a pilot, usually for a cartoon compilation show like Oh Yeah, Cartoons!, or it's released by the network online. If the pilot is popular enough, or the network sees its potential, it's picked up for a full series, if not, at least they tried.

 

So this begs the question, Should the gaming industry make a video game equivalent to "Oh Yeah, Cartoons!" I heard Kojima suggested this idea, so why not search for young designers with great ideas and put together all their creations in one big compilation of video game pilots. If there's a game popular enough, they can green-light it for a full retail production.

 

Steam Greenlight is sort of like that, but its full of garbage games that get onto steam because the developers give away their game for free in exchange for votes.


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We are kind of seeing this with rise of indie games but yes I would be in favor of something like this being implemented. There is a lot of talent out there and giving them a chance to get noticed is a good thing. With technology as advanced as it has become it is much easier to make 2D games which many of the indie games coming out indeed are and of course there is a significant market for retro style games with ones in that style like Shovel Knight being very successful. I will admit this is the first time I have heard of Steam Greenlight that others have mentioned here but it is not at all surprising to me as I suspect there will be other similar services to this in the future.

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The problem I have with this idea is that games work a lot differently from animation. With "Oh Yeah Cartoons!" the creators just need to make a pilot before they get their concept greenlit for a show, but it doesn't work the same for games, sure you can argue demos, but normally by that point the full game has already been greenlit/in full development. The closest thing there is to this is Steam Greenlight but a consistent lack of quality has already been problematic as is 

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