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gaming Most-Gamebreaking Abilities


Castle Bleck

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Kaaaaaaaaammmmeeeeeehhhaaaaaaammeee... I 


All of right-thinking humanity is on my side. Sandwiches are meant to be cut in half. You would never, unless under extreme duress or madness cut a hot dog in half. Picture yourself at a ball park, or even at a restaurant, cutting a hot dog and you will feel an instinctive, entire repulsion at the very thought of it. You can get a soup with a half sandwich, but you’d never serve a half hot dog with a soup. It’s the equivalent of cutting a pizza with a knife and fork. Pashman says anything “sandwiched is a sandwich.” He’s using the derivative verb to describe the sandwich, so he is proving the premise with itself; it is a complete logical fallacy. I hope they’ll openly boo him.

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Makoa's hook from earlier patches of Paladins. It used to be able to hit people through walls halfway across the map, all the while granting a hefty 70% damage amp.

 

Even Roadhog's hook never had anything on it.

 

 

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Final Fantasy VIII has the most broken and most exploitable abilities in the entire franchise. The Junction system in general from Final Fantasy VIII makes it really easy to ridiculously overpower yourself and break the game in the very beginning of the game(given you know what your doing), especially if you've already unlocked the magic refine abilities and card mod. There's also the Limit Break system which is usually triggered by being at critical health as opposed to a gauge like in other FF games like 7, 9, and 10, and again it's really easy to exploit to go through bosses like butter. Then there's card mod, which you can take any cards you have in the Triple Triad mini game and convert them into items, and there's lots of cards can give you rare and absurdly powerful items early on, that can also help you get several characters ultimate weapons, including the Lionheart

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