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Dungeons and Dragons RP anyone? (OOC/Pitching)


Authetius

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i watched a few videos from http://spoonyexperiment.com/ this dude was a former D&D player and in a few videos he described some of the games he had and they sounded very interesting, so i was very interested when this came up


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A good solid group size is 4-6, and i believe we may have just around that amount who have posted here already. HOWEVER, for somepony who is relatively new i wouldn't attempt to DM more than 8, as it can begin to get rather hectic, as everypony will be talking over eachother. What i have thought of, is two separate chats, one for OOC, everypony to just chat amongst during the game, and an IC chat, where anything that somepony says his character says or does, which leads to the IC chat being fairly orderly.


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LOL - I know for a fact I will be NEEDING a IC and OOC chat system - though I would have the text be IC and live chat OOC so that one could think of exactly what they are going to say IC.


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Um hi... are you still taking new ponies? I've been wanting to try something like this, but I have no experience either. Well, I do have friends who know a lot about D&D, so I can ask them for help if need be.


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  On 2011-12-28 at 11:38 AM, 'Arylett Dawnsborough' said:

Um hi... are you still taking new ponies? I've been wanting to try something like this, but I have no experience either. Well, I do have friends who know a lot about D&D, so I can ask them for help if need be.

 

Sure, I'll take one more. The more the merrier! I don't think I want to take on any more after this, I think this leaves us a 6 players and I honestly don't want to deal with any more chaos than that! So I think joining is closed from here out unless someone quits.

 

Also would like to mention - Unlike most other RPs on this forum, your character CAN DIE! It is something that the game master has to keep in the game. If you have a 100% chance of winning, then you can do whatever the hell you want, there is no challenge and its no fun, right? I won't make it impossible, but I assure you - stupid things will increase the chances of harsh penalties. Sometimes suicide rushes are just that - suicide.

 

That being said - once your dead, DnD isn't a game where you're completely out of it. I will sometimes give the dead adventurers control over a few enemies or something to keep them occupied, and if the group misses them or loved them enough, there is always the chance that they may go on some ridiculous quest in the hopes to resurrect their fallen companion.


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Perfect! And yeah, Skype without Webcam, I meant purely voice. No need to see my ugly face now is there :P

 

So now about characters, will we be doing the book ( humans, elves etc ) characters? Or pony chars? Both? Neither?


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First off - I'm thinking level one, keeping it simple and I may just acceleration level progression for a short while once we get rolling so we can get somewhere.

 

Second - Humanoid characters from the DnD player handbook posted by crimson earlier, We will probably do a Ponified version of this or some other pen and paper game if this works out. Start looking into the player handbook, I want to get into character creation with everyone tomorrow.


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Skullbuster: lol, just make sure you at least have all the classes and races down.

 

Linguz: Should be fine - Just add you in a bit later, kick your level to the average level of the currently playing players.

 

OK - I've been racking my brains and my archives of stories and games for inspiration or perhaps just an old game to make a campaign off of. I think I found one I'd like to play from a few years back. I have several files and pages on the game, all unusually well organized. For this reason I believe it is actually one taken from somewhere else online, and if it is, please don't look for it. There are parts of this campaign not meant to be seen by anyone but the DM's eyes so as to keep it balanced, interesting and unpredictable for the players.

 

This campaign is called "Moertus."

 

Here's a quick overview of recent history of this world.

 

  Reveal hidden contents

 

 

There is a lot of detail in this game and it involves a part of DnD I have used only once before - but I don't wish to mention it so as to keep it a surprise. I will explain it when we get to it because this campaign is rather long and it twists this area of rules to make it fit the story.

 

Tell me if you're interested in this one, and I may post more info on it or just start looking into kicking it off for you guys.


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I'll think about it!

 

As for Moertus - I'm basically all in to playing this campaign. After a bit of research, it is a pre-made campaign online and is apparently well known. Again - please don't look it up as it will bring spoilers that will ruin the game.


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It seems like a fairly well thought out adventure! I promise i will look up no spoilers. ^-^

There are actually two characters i would like to play, one is dependent on how you feel about monster races, the other, dependent on the culture of the human kingdoms.


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Linguz, I don't know about that. While i hate to cramp ones "creativity", that is a quite ridiculous idea you have there. This campaign (as far as i've been informed) Is supposed to maintain an air of seriousness. Now, in a light hearted campaign, i would love to see a character like that, but (again as far as i know) this campaign is not such a game. Also, as far as the rules are concerned, warlocks cannot summon undead until much higher levels, let alone they are not in the core rulebook. Also, in order for a skeleton (a usually mindless being) to be able to be a sentient character, there would have to be quite a bending of the storyline around said character. And as far as i know of there is no existing spell that allows one to remotely control the undead, but it is up to the DM to implement said spell. Please, don't take me wrong, i mean no insult or disrespect, i simply don't think, within the constraints of the rules, our character level, and the skill level of the DM, such a thing would be feasible.

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The skeleton would be played much like a normal character. And I was joking about the "master at summoning undead." I would just make him a warlock. He would be either 1) a summon done by a god, seeing as gods are in this campaign and the god was interupted by something or 2) a living skeleton who truly came to being from nothing. I would NOT be controlled by an outside force. I want to play a skeleton who is incredibly weak in endurance and strength but who would be able to come back to life by putting his bones back in place unless one of the core bones were broken. While I understand skeletons are usually mindless, I do not think that too much bending would have to happen.

 

I truly truly want to play this character.

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I see you have thought this out, and not just thrown the idea in for the laughs. Hmm. Well the warlock is a base class, so i will upload the book he is in for you. You see the reason it is difficult to do is because D&D isn't like an RP, its not just do what you want. There are a very rigid set of rules, in place for game balance, that are hard to mend. I think a skeleton character could be doable, you will need a very well written story section for it. Now, as for the ability to put oneself back together, that is an unfair advantage compared to the relative power level of the campaign. I simply cant see that part happening.


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Thank you. Of course I wouldn't just throw my idea in. I've been thinking about it for long enough to make something good up.

 

I know D&D isn't the same as other RPs, but those rules aren't as rigid as one thinks they are. To keep the game the same, the rules can't be changed. If the rules are changed, the game becomes a lot less serious and a lot more casual that is imbalanced at some points.

 

I see that you have misread my post. He would be unable to pull himself back together. He would need his allies to pick up his bones and put them together. Anything that is connected to his skull through the chest, he can control. If the chest is removed, it has to be put back before other pieces are added. If any of the bones are cut apart, he would not be able to use anything past the first cut. If his chest is sliced in two, he would be limited to using only the limbs still available through the connection until the chest is replaced by another skeleton's chest. If his skull it cut, that can't be replaced and hurts him permanently. If his chest is smashed to bits, he needs to replace it before he can use his limbs. He would have to skull hop or be carried by someone else until then. If his skull is crushed in or cut in two, he dies.

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Don't underestimate my knowledge of the rules, i've been DMing this game for 11 years. ^-^

 

I see what you mean, now, but i still believe unlimited life is a strongly over powered advantage.

I would suggest the ability to reform still be allowed, but that in order for the body to set and be usable again, one must have a particlar spell cast upon him. Perhaps animate dead (a 4th level spell, which would require an 8th level wizard/sorcerer, which mean until such a time that the party has one of that caliber, the body must be brought to someone who WOULD cast the spell).

 

Other than that discrepancy, i believe your idea would be quite workable. Also, here is the book with the warlock base class in it.

 

Complete Arcane.pdfFetching info...


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