Pix3M 607 October 2, 2012 Share October 2, 2012 (edited) I went from this: To this: I could tear my earlier tilesets apart if people wanna ask, but I think this speaks for itself. There was a lot about making game tiles that I didn't really know about when I made the first set of tiles. Namely... more detailed does not mean better. If it doesn't look nice without details, adding details won't do any justice. Edited October 2, 2012 by Pix3M 8 My deviantArt page Link to comment Share on other sites More sharing options...
DoctorWhovian1902 596 October 2, 2012 Share October 2, 2012 They're both good, I can't really decide between the two. Also, this looks like a really fun game, nice attention to the detail and nostalgic effect. Link to comment Share on other sites More sharing options...
InfinityWhale 771 October 2, 2012 Share October 2, 2012 You never fail to amaze me. I ADORE your art, and you are a fantastic artist. A couple of things bother me. THe rug doesn't look natural, and Derpy juts out unnatural, but it is pretty much negligible, all things considered. Frayed Logic | Wits End | Light Eye Link to comment Share on other sites More sharing options...
silvadel 1,393 October 2, 2012 Share October 2, 2012 Actually the second is more impressive mainly because of how the lines are not vertical and not even all straight. Most tile based pictures tend to look like the top one -- where it is all bricks and such that conform well to rectangles. The fact that you have hardly a single rectangle in the second picture makes it look unique. Silvadel, the Pegasus of Insight. Link to comment Share on other sites More sharing options...
Pix3M 607 October 2, 2012 Author Share October 2, 2012 (edited) You never fail to amaze me. I ADORE your art, and you are a fantastic artist. A couple of things bother me. THe rug doesn't look natural, and Derpy juts out unnatural, but it is pretty much negligible, all things considered. Yes, derpy sticks out because she is a pony, and ponies are intractable characters in the game. The dark outline that makes her stand out from the background serves to make our ponies visible on any background. I also went for a dark outline color to be used on any pony partially because I'm lazy, and I find that it makes ponies belong to each other a bit more, to have a more unified look. I once went outlineless for a low-bit styled game, and it was a headache when I had ponies blending into backgrounds. Edited October 2, 2012 by Pix3M My deviantArt page Link to comment Share on other sites More sharing options...
Shiki 5,855 October 2, 2012 Share October 2, 2012 The second one is an absolute improvement. It is simply more appealing to the eye, in my opinion. The first one seems like one of those Swiss homes that I'm not so fond of for their bland look. The second is colourful and set-up nicely with everything in place. You'll be entranced by me ♥ Link to comment Share on other sites More sharing options...
SonOfTheNorthe 412 October 2, 2012 Share October 2, 2012 The top one looks a LOT like Final Fantasy 6. Just saying. Both of them are really good, but I like the second one the best. I think. Link to comment Share on other sites More sharing options...
Cranium Tyranus 216 October 2, 2012 Share October 2, 2012 I'm sure many people have told you this before but, I am very taken with your revision, it fits more organically with the setting and the character. You, went from a cookie cutter type of room placement into a very simplistic, yet vibrant setting with a ton of personality. Well done! Link to comment Share on other sites More sharing options...
RazzyJam 1,519 October 2, 2012 Share October 2, 2012 Is this good, eh... Soes Celestia raise the sun at the Summer Sun Celebration? This is godly. I wanted to do something like this on RPG Maker, But im not good at making sprites and things, and I couldnt find texture packs elsewhere to do it :/ Riley was here Link to comment Share on other sites More sharing options...
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