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Robin Hoof

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About Robin Hoof

  • Birthday 1983-11-12

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    Science, comics, art, books, board and miniature gaming

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My Little Pony

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  1. 1: yup he could indeed play finish line. 2: don't quite understand what you are saying but I the following should help: Score phase: first you check to see if you successfully confront the problem. Second you score your points for confronting the problem. Third you see if you rooponent also has the power needed to confront the problem. If they do have it at that time then there is a face off. It does not matter if they confronted it last turn and now do not he the power, they must hc e the power during the score phase that a problem is successfully confronted. Previous turns do not matter.
  2. Nope but as for the color combo cards: . Sadly there should be 11 permutations of that color combo card and we only have 5 i think. so you probably won't get what you need in this set. What we have: Yellow / orange Blue / pink White / blue Yellow / purple Orange / purple White / pink
  3. Villains are played the same as other trouble makers with the following additions: 1: when a villain is flipped over it is placed over both sides of a problem. This means it affects the player who plays it as well, that person can also defeat it. 2: when flipped all friends at that problem are scared ( this means they get flipped over. You can flip them right side up during your mane phase for 2 ap each) 3: all other face down trouble makers at that problem are dismissed. 4 the trouble ,maker effects apply to all players unless stated otherwise. Also thanks for checking out my blog. Hope this helps too.
  4. My personal preference is about 5. Ahi isn't all that great but you might keep one of him if you want. A yellow para sprite or two (or three) is always good as well and is certainly good against the current meta of rarity decks. I have not had a chance to try out the para sprite swarm but I can see them being as good as manticores.
  5. I was just suggesting what to put into your deck. If you have a high.mobility you don't really have to counter high mobility. This combo will help you against the inevitable rarity deck though. Using holly dash and wildfire to move other for free will help minimize the damage a flipped rarity will do. It will also allow you to overwhelm her as well so that even if you flip that 1 on the face off your still in good shape. Just my opinion though. There are many good combos with fluttershy, the only one I would not go with is honesty. Fluttershy already has enough power, she needs some different tricks the other 4 colors will help with.
  6. I suggest taking a loyalty off suit and focus on high mobility with holly dash, wildfire,face your fears and swit ponies.
  7. You can also check out heart of the cards for all card info and list (even has pinky pie and fluttershy mane cards): http://www.heartofthecards.com/code/mlpcardlist.html?cardnum=3 Also thank you for that link.
  8. 1: you got it right. That is how much of that color you need in play to be able to put that card into play. So a character who is worth two of a color will let you play a card requiring two of that color in play. 2: face offs: they only happen if one player confronts both problems in one turn or if one player confronts a problem and the opponent can also confront that problem. Problems are only flipped after a face off. The power value of a card is only used when flipping a card for a face off (unless that card is a friend then it does contribute). Resources and events do not add their power value unless they are the card flipped for the face off. Once a card is flipped for a face off it goes on the bottom of the deck. If ther there a tie in the face off you flip another card and add that to the tied number, 3: first off all the only time you resolve a problem is when you have a face off at that problem. Otherwise it is called confronting. The number with the red line through it means you need that number of power that is not in the indicated color. So for "it's alive" you need 1 purple and one not purple power. For those problems you always need at least two ponies to confront it. 4: you only ever get one mane character. These characters do not count as friend so they cannot have certain cards played on them. You start with these characters at your home on their starting face. They never go into your deck. Hope that helps. Also my blog might illuminate a few things about the game if you want to check it out: http://livininagamerparadise.blogspot.com/
  9. Probably my ipad freaking out. Anyway here is the black and white for you. I will see what I can do about coloring it for you.
  10. Hey I'd be happy to draw him for you, however I cannot see your picture. Could you give me a description or another link?
  11. You get a city built on Rock and Roll. I insert Ah-Ha.
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