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About bulldozerman185

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  • Birthday September 12

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My Little Pony: Friendship is Magic

  • Best Pony
    Pinkie Pie
  • Best Pony Race

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  • Personal Motto
    "If you can't beat em', BULLDOZE EM'!"
  • Interests
    Game Design, Toontown Rewritten, My Little Pony, and Sagwa.

MLP Forums

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    Pony Dev
  1. OOH MAN, I LOVE FINAL FANTASY 1. I still have it on my phone, and actively play it on a GBA emulator when I'm not working on Maradice Isle. That game rocks, whether it's on the Nintendo Entertainment System ( even if it is a little dated ), PlayStation 1, GameBoy Advance, or whatever. In fact, it was one of the inspirations for Maradice Isle ( along with Golden Sun and Wizard101, which is especially notable since it borrows elements from those games ). Honestly, I would be super excited to play such a game and see how it goes. It might be a lot of fun... as long as it's not using the character development system from Final Fantasy 2. I still frown upon that system for how much it slowed that game to a crawl.
  2. Hello, everyone. It's been awhile, hasn't it? Well, there's some new stuff in the game I wanted to tell you about, so I figured I may as well put up another development update. Now, I know I promised you that Nature Hills would be joining the team, and Ponyville would be in the game with the next update, but sadly, this didn't happen. I don't have the assets I need to add them into the game yet. So your going to have to wait a little while longer for that. Sorry, everyone. Luckily, I have found some new stuff to include that will help pass the time until I'm able to continue with the main story. *** ALCHEMY *** This feature was hinted at several times in the past, but as of now, it's finally in the game: ALCHEMY. The player is now able to collect raw materials in the world and use them to craft and upgrade various items to aid them in their journey. While a handful of items are sold at a vendor, the majority of them will be found in the world, either found in the environment, dropped from monsters, or awarded for completing a side quest. The Playing Manual has also been updated with an explanation of the Alchemy system, just in case you need a refresher course on how it works. There's many things you can do in Alchemy, including: Crafting and upgrading HP, MP, and status restoring items Forging new equipment ( there's 8 weapons and 1 accessory to make right now; More recipes may be added later ) Processing raw materials found in the world Exciting stuff, am I right? I can't wait to see how it's used in Let's Plays and the like. Especially when the player is going for a certain ultra powerful weapons, which may or may not be a reference to my primary character in The Lord of the Rings Online. But I'll leave it up to you to figure out how to get that monster on your own. *** CLASSES *** The Ember Pony has seen a HUGE overhaul for this update. No longer focusing on damage over time, they now concentrate on physical DPS using their equipped weapons. While they still have a handful of magic attacks for crowd control and the like, they definitely have the strongest physical ATK of the group. There's a couple of enemies that have high resistance to magic attacks, so having a powerful physical attacker will be very handy. On a related note, the ATK stat of all the classes was changed to better reflect this change. Darkness Ponies no longer have equal ATK to Ember Ponies, but their PWR was beefed up a little to compensate. Also, all the classes accuracy has been boosted to %100, meaning that barring any debuffs or special effects some enemies have, your melee attacks will always connect a hit. The enemies can still miss with physical attacks. *** MENUS *** The inventory menu was changed to reflect the Alchemy update. There is now a 6th category for items: "Materials", where all those items you use for alchemy are kept, separate from the items you use in battle to heal HP and the like. So when you get a material, don't wig out when you can't find it in the "Items" menu; Just look in "Materials" and it should be there. *** WHAT'S NEXT? *** There's a couple of features I want to work on next before I make anymore progress on the main story. If nothing else, it gives me something to do while I wait on the tilesets I need to add Ponyville and the rest of Equestria to the game. I'll let you guys know when it's FINALLY time for that update to come out. Until then, take care!
  3. I'm going to try and get another demo out while I'm waiting for the tilesets I need to design the rest of the game. I just finished designing the alchemy system. And if I'm lucky, I may be able to use it's menu design as a basis for FINALLY adding in an item that can warp you to any previously visited town. That will probably be the next thing I work on.
  4. Well, things are certainly heating up in the world of Maradice Isle. With the much anticipated "Alchemy" system on the horizon, players will FINALLY be able to gather raw materials around the game world ( either bought from vendors, dropped from monsters, collected in specific areas, or any combination of the 3 ) and either create or upgrade their items to help them on their journey to stop Strange Tidings from wiping out the world before Season 9 can even take place ( that is where the game is set; Between S8 and S9 ). So this has me wondering this: Since it will be possible to take a Minor Healing Potion, and upgrade it all the way to a Max Healing Potion with the right materials, at what point should the in-game stores stop selling the higher level Healing Potions ( heals a single character ), Mist Potions ( heals all characters in the party ), and Star Lights ( restores MP )? As of now, these are all the ones that are in the game, in ascending order from weakest to strongest: - Healing Potion ( Minor > Medium > Large > Ultra > Max ) - Mist Potion ( Minor > Medium > Large > Ultra > Max ) - Star Lights ( Star Light > Silver Light > Platinum Light > Premium Light ) NOTE: There are higher level versions of Elixir's and Angel's Tears, but I'm already not planning to have those sold in any store.
  5. That's excellent. While this has been going on, I've been able to spend some time fine-tuning the gameplay, mainly with balancing the game out. I got a few complains from players saying that Spark, one of the Thunder spells, was too overpowered, since it could utterly demolish the bosses and if used on the player by enemies, could quickly lead to some cheap deaths. Especially on Lava Mountain. Now that magic spells are no longer able to critical, and Spark itself having been nerfed, all those issues should be fixed. Hopefully that'll make the game more enjoyable.
  6. Hey again. Hope all is going well with those tilesets. I understand things have probably been a little chaotic lately, for both of us. I've been taking the time off to polish up some of the games content, such as balancing the gameplay a little.
  7. Just made it official on the games development blog. At the bottom of the latest entry, it says the following: *** IMPORTANT NOTICE!! *** As of now, the project has reached a point where the story can no longer be spoiled, so as not to ruin the experience for new players. As such, from this day onward, Bulldozer Studios will be enforcing a "ZERO TOLERANCE FOR SPOILERS" policy in regards to Maradice Isle's story. Any spoilers towards the games story must be marked with an appropriate tag so others know to avoid them. Failure to do so may result in disciplinary action being carried out. Nobody likes it when a games plot is ruined for them before they even get to play the darn thing! This was posted to the games development Discord channel as well. Any and all spoilers are to remain there only, unless given appropriate tags and warnings for those who don't wish to be spoiled. It may sound extreme, but believe me: It's for a good cause.
  8. HEY HEY HEY! It's been a while, hasn't it? But it looks like some new stuff is being added to the game, as well as some exciting new changes! And there's a few things here I can't WAIT to tell you about! *** NEW AREAS *** With the completion of the San Palomino Desert area, I've managed to incorporate a proper world map into the game, using an actual map of Equestria I picked up offline! Different colored markers on the map will lead you to different places: - Green Markers: Towns, settlements. - Yellow Markers: Passages to other maps. - Red Markers: Dangerous areas with monsters. - Blue Markers: Revealed secret areas. ( And yes, I am aware that the map screen in the screenshot below doesn't have the colored markers. I literally took that RIGHT BEFORE I colored them all. They'll be color coded in the final game, don't worry! ) As much as I would have loved to include an actual overworld map of Equestria, much like with Maradice Isle itself, this was just impossible to do. I do hope everyone understands. In addition to this: Several new areas have been added, chief among them being the Ghastly Gorge Pass you must pass through to get to Ponyville. Due to the original overworld map being removed, Frostbite was moved to this location so he can once again teach you all about Power Orbs. In addition, there's a special event that happens here the first time you pass through. What is it, you ask? You'll have to find that out for yourself. *** NEW SPELLS *** More spells have been added for the Mystery, Darkness, and Equality Ponies. I estimate that every class now has %50 of the spells they will have by the end of the game. *** SPELL CHANGES *** Due to a few complaints about balancing I have received, several changes have been made to the spells across all 7 classes, as well as for monsters. - Spells can no longer score critical hits. Criticals now only apply to physical based attacks, such as the Ember Pony's "Sword Dance" and the Equality Pony's "Cross-Slash". - The MP cost for many spells was increased. - The SP gain of all the spells was reduced heavily. - The spell "Spark" has been nerfed to only strike 2 enemies instead of 4. However, it's damage multiplier was buffed back to the same number as the rest of the Thunder spells in order to compensate. All of these changes are helping to better balance the gameplay, prevent classes with group attacks from going on mass killing sprees, prevent Thunder Ponies from easily cheesing bosses with 4 critical hits from Spark, and to prevent cheap deaths from a monster scoring a lucky critical with Sandstorm, Meteor Blast, or worse yet, Spark. ( Something that cost me my fair share of games on Lava Mountain ). *** SOUNDTRACK *** Alas, our wonderful composer who handled the games music since Day 1 has stepped down and left the project in order to pursue a career in the military. While we're sad to see her go, we're forever grateful for all the help he/she gave us, and we wish them only the best. I can already tell that finding a composer equal to her to take her place will be next to impossible with no budget, so that's why I'm not even going to try. Instead, the game will be using a remastered version of the Golden Sun 1 and 2: The Lost Age coundtrack, complete with the GameBoy Advance tones removed and with much better clarity. I've already replaced all the original tracks with these updated songs, and along with that, the menu sound effects have been replaced as well. For those of you who loved our composers beautiful musical tracks, fear not. The song she composed for the cinematic that plays right before you arrive in Equestria will be staying in the game, and all of her songs will be boxed in with the final game for your listening pleasure. Keep an eye out for that whenever that comes. *** POWER ORBS *** More Power Orbs are being added into the game, including one that'll allow for quick MP recovery when used in a tense battle! Be on the lookout for them as your exploring the world! *** WHAT'S NEXT? *** As of right now, I cannot continue development until I get some tilesets I'm waiting for. But while I wait on those, I am getting some other things done that I needed to get done for a very long time, including the re-balancing I mentioned above. I'm also getting the sprites for Princess Celestia and Princess Luna ready, so they can make their big debut when the time comes. Next time I pop in to give you guys a development update, Nature Hills joins the party, and we just might get to visit Princess Celestia! Until then, everyone! Take care! *** IMPORTANT NOTICE!! *** As of now, the project has reached a point where the story can no longer be spoiled, so as not to ruin the experience for new players. As such, from this day onward, Bulldozer Studios will be enforcing a "ZERO TOLERANCE FOR SPOILERS" policy in regards to Maradice Isle's story. Any spoilers towards the games story must be marked with an appropriate tag so others know to avoid them. Failure to do so may result in disciplinary action being carried out. Nobody likes it when a games plot is ruined for them before they even get to play the darn thing!
  9. I guess that makes sense. I just don't want the game ruined for people who haven't seen the story before, the same way Undertale was ruined for many. Perhaps I can replace that "EARLY ACCESS BUILD" message with something. That could work.
  10. I can see that the staff here on this website are quite serious about having ZERO SPOILERS for the finale of MLP: FiM ( aside from that one forum ). Frankly, I applaud you guys for the effort. Especially after all the criticism and backlash the shows staff has been getting on Twitter lately. If I had to count the number of accounts I've had to report to Twitter for harassment this past week, I'd set my fingers on fire! ( Also, am I the only one who wants to banish those idiots who leaked the final episodes to the moon for the rest of time? Seriously, guys, wait until the episodes are released like the rest of us! ) Which leads me to my main question for today: Would it be possible to have similar rules enforced for Maradice Isle when the full game is released, whenever that should be? At least for a couple of months. Keep in mind, the game will feature a very unique story full of twists and turns, and more surprises then you can shake a broadsword at! I don't want it ruined for anyone because someone couldn't keep their trap shut ( remember what happened with Vannamelons and people spoiling Undertale for her? Yeah, nobody wants a repeat of that disaster ).
  11. How's it looking so far? And I forgot to mention earlier, but are you only doing the Ponyville sprites, or will you be doing all the tilesets for the locations in that game? I do want to be able to include famous areas like Canterlot and the like.
  12. Fantastic. I got the tileset bases right here. The base Lower_Tileset is used for the ground sprites. base Staits_Tileset is used for anything involving stairs. base Wall_Tileset is used for walls, as well as the roofs of said walls. This is the one used to make all the houses in the game. And lastly the Blank Tileset is used for all those other sprites used for everything from doors, plants, scenery, background objects, and the like. Up to 3 of these can be used per map, in combination with the other 3 tileset types ( much more then RPG Maker 2003 ). I doubt you'll have any trouble getting them to work. So have at it and good luck!
  13. I got the message I had written out here: "It gives me great pleasure that somebody out there wishes to help out with Maradice Isle and help keep it alive. However, there is one big problem: The game files are VEEEEERY big, and it could take a full week between uploading it, waiting for you to edit it, and then send it back to me. The better option by far would be to send you the base's that are used to create the tilesets, and you can put all the necessary sprites into them. After that, I can directly import them into the game over the current ones. It'll be much less time consuming then SLOWLY uploading the work-in-progress twice in a row just to update the tilesets ( how do you even GET those, anyway? ). Also, I STRONGLY suggest joining our development Discord channel, where we're all pitching around ideas and staying in contact to work on the game. I have the code right here: "VabKgSC" Please note that once you join, you'll need to manually be added to the "Supporters" role before you can see or post messages. This is to help keep spam and bots out of the channel. Let me know what you think ASAP. Thanks!" I can send the bases for all the tilesets here.
  14. Say, SparkleSan, I sent you an email at the address above. Did you ever get it? I hate to say it, but at this point in development, I simply can't just send the Work-In-progress to just anyone. Simply because the games filesize is so big, it would take WAY to long to do that. I have another solution that's in that email. I would appreciate it if you could check it and reply back as soon as possible.
  15. Sigh... it appears as if we have another problem to deal with: Our wonderful composer, who has handled the games soundtrack up to this point, has recently enlisted in the military, meaning she can no longer work on the soundtrack. Guess it's back to using the remastered Golden Sun soundtrack for awhile. Not that I'm complaining; That soundtrack RULES!!