Splatoon 3 absolutely has me hyped as heck! As soon as that trailer hit, my friends and I on my Twitch friend's Discord server were all in a voice chat call and we all popped off loudly! Though I screamed like a hyped madman the loudest. xD
The only absolutely awful part was the Skyward Sword "HD" part. My reasonings:
It constantly bombards the player with Fi's reminders, as well as popups that happen whenever you pick up an item;
Has the single worst sidekick in all of Zelda's history as a franchise;
Has the worst-looking art ever;
Sold extremely poorly compared to games like Ocarina and BOTW;
Has the worst controls for a Zelda title;
Has the worst bosses I'd ever seen for a Zelda game;
Its so-called "HD remaster port" is so lazily, barely barebones, and awful-looking "upscaling" is all they'll ever do to this 10-year-old failure of a game.
3.67 mil sales globally (352k in just Japan and 2.03m for NA) for a home console Zelda "game" is laughably bad, admit it.
Meanwhile, Breath of the Wild vastly outsold it by a country mile at 21.43 mil globally (1.26 mil in Japan and 4.54 mil in NA) and is way more loved and enjoyed. Yes, BOTW has problems, but Skyward Sword outnumbers BOTW in the problems department that I just listed.
If that wasn't convincing enough, then maybe listing info about the game as a whole from the "Development of Zelda" page from Zelda Wiki will be a deciding factor:
"Producer Eiji Aonuma would later confirm that criticism of Skyward Sword's linear structure and lack of exploration had directly resulted in the development of Breath of the Wild."
"Skyward Sword had been released the year prior with one of the largest marketing campaigns in Nintendo's history and only sold 3.6 million units worldwide—far less than Ocarina of Time and Twilight Princess, and also coming up short of The Wind Waker."
"The game stirred controversy among The Legend of Zelda's audience in the west through its linearity, excessive tutorials, and lack of an overworld. Skyward Sword was a game that didn't cater to any single audience particularly well—veteran gamers in the west or more casual gamers in Japan. Negative feedback for the game would make the development team re-examine the Zelda series' identity once more, as they had done following the release of The Wind Waker."
"Skyward Sword didn't know who it was designed for, neither capturing the exploratory essence of Zelda nor appealing to Nintendo's casual audience."
"Following the release of Skyward Sword, series producer Eiji Aonuma learnt that players weren't happy with the linear, restrictive nature of the game."
Other than that, there was nothing else of interest for me!