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planning ancestral quest


BerahaKrahn

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Some of his class spells:

Vermin crown: summons copious amount of spiders centipedes and scorpions that become the casters aura the caster can fully surpress the vermin so that none are showing the vermin bite or sting enemy when they enter the aura the The vermin die the caster can also manipulate them to move within his aura the caster can see through his vermin but gains 1/2 concealment

Dragon strike: can summon up to 10 dragons that act immediately attacking the casters enemies

Silence of the damned :aoe 120 foot radius can't cast spells caster is immune to his or her own silence of the damned

Epic Mage armor: a force field surrounds and protects caster it target ally can't be ignored by incomparable creatures

Lord of nightmares: for a time (set by dm) the casters body and mind is taken over by a dream larva that attacks anything it can see but will attack immediate threats first can use any ability the caster has or use its own natural abilities if killed the casters body returns to normal and is returned to the state at which the spell was cast however items used or broke during this time of still broken or used

Epic spell reflection target gains a battle Permanent ward that reflects all spells

Hellball :blast attack does fire electricity acid and sonic damgage

Moment of death: caster focuses his thought on one target and after set time (Dms discretion ) the target is killed


my ocs

stained steel

demon blood

lawleit pronounced law le it

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Ok I'll try to see him as a uni till he ascends

Look if anyone is stuck trying to figure out thier character please don't hesitate to get a hold of me so we can work things out

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Description is physical description and I'll need a background for gm reasons so you can pm that to me if you want it to be in game reveal for everyone else and ascending during the game is fine but again we can pm the specifics for that

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Name:
Arcing Storm

 

Age:
25

 

Race:
Pegasus (Soon-to-be Alicorn)

 

Class:
Paladin

 

Deity:
Celestia

 

Description:

Black coat with bright yellow mane, tail and eyes. Lithe so he is quite agile, despite his strong resistance against physical attacks.

 

Personality:
Truthful, Brave, Selfless

 

Background:

Storm was saved by a paladin when he was a colt,, which making him to want to be one himself when he grew older. Back then, he was playing in the Everfree Forest, not listening to his parents. A Ursa Major crept up on him, seeing him as an easy prey. Luckily, a paladin was exploring with his party nearby, rushing over to save him before the Ursa Major had a chance to attack.

 

Racial Abilities:
Flight
(Magic casting once ascended)

 

Class Abilities:
Holy: Increased resistance against black magic.
Defender: Toughness increased, being able to take more damage.

 

Racial Spells:
N/A

 

Class Spells:
(These will be available once he ascended)
Protection: Casts a arcane hemisphere over the targets, protecting them from physical or magical damage

 

Heal: Heals injuries immediately.

 

Cure: Takes away negative effects (illnesses, poisons, spells)

 

Last Stand: Recover self fully and increased attack damage and defense. Will only be activated if near death.


img-28667-1-img-28667-1-post-11553-0-186'
Signature Banner made by @A Jewel of Rarity
OCs: Arcing Storm Thunder Tinker

Check out my TF2 Anarchy RP!

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Class Spells are different fron racial spells. Class Spells are given by a greater power. Even as a pegasus, they should be available to you already. You will have access to special racial spells once you ascend. Pm Beraha about those racial spells.

 

Good night yall.

  • Brohoof 1
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Your class spells are granted by celestia as you patron deity plus your protection is a Devine shield not arcane you can have more spells and paladins have more abilities let's work on developing him more after you get up

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