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gaming What is your best/worst port of any game?


Fiery Shadow

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And I'll just be blunt and say "So what?" Do you know exactly how many different ways someone can acquire the original OOT/MM with the original OST in tact, even on the modern consoles?   If someone can't tolerate such things, than they have no business playing a remake of the game. The original version of the game is right in front of them and incredibly easy to purchase and play.  
 

 

Not to be too blunt as well, but couldn't the same be said about your point of the sound track not being changed or "properly" remastered?

 

 

 

I'm one who was very disappointed with Brawl. The fact that Brawl is a disappointing game has absolutely nothing to do with the validity of the arrangement I posted. It's just an arrangement of OOT's Hyrule Field made for the game.

 

Which makes more sense to you?:

 

Bringing back the original soundtrack that a majority of fans love, or bringing in the soundtrack of a game that not as many fans loved?

 

 

 

Money. Because Nintendo has a legion of fans who will buy every single rehashed handheld they dish out, regardless of whether it adds anything worth it or not. (And no rehash has done so since the GBA SP, if you ask me)   It's been out for a while now... And all it has to its name is a port of a Wii game? Meh.   But then again, a port of a Wii game. Curious how the increase in the 'processor' in between the 3DS and New 3DS could supposedly take it from below a GCN to a Wii.

 

Well every decision by a company is about money, but it was also because the 3DS wasn't powerful enough. Also a redesigned processor can do a LOT for a gaming device. While it does not inherently need to be "faster" it can simply be "redesigned" which can change the work load. I'll try and explain it as best I can:

 

The new processor is not only faster, it's a quad core versus a dual core (which really was a single core because one of the cores was dedicated to the OS). This is a huge deal because despite the speed boost being minimal, having 2 more cores (1 on the new processor is dedicated to the OS), is basically cutting the workload in half. So rendering the same graphics is now less work. Not to mention that the new 3DS ads more in specs than just that processor:

 

The new 3DS uses 256MB of RAM vs. 128. This increases multitasking capabilities, and the VRAM is bumped up from 6 to 10MB which is a 40% increase, making graphic capabilities that much more possible.

 

So to answer your question: these spec changes can greatly increase graphic capabilities. That and the Wii port is not even 1:1 with the Wii version.

 

 

 

They delivered plenty in my mind. Two full games in each, remade OSTs for KHI/II, some other details such as a controllable camera added to KHI. I liked KHI so much more this time around than I ever did on the PS2. Nothing about OOT3D made me like it better than the original... Because it's the same thing, through and through. Again, funny how I got a little more out of a straight up remastered port, than a 'remake'.   I don't know why you keep running to that when I just explained to you in detail how I regretted my decision to buy OOT3D before I even thought of a real remake of it on a home console.

 

I really can't change your perspective on that, however I simply want to at least provide all the facts. I am okay with someone hating something so long as they hate it for the right reasons and are completely informed.

 

 

 

To me, that's irrelevant. Today they are full-priced. It wouldn't have looked right for them to price them at $50 when no 3DS game has been priced like that, right? So that's just not really any kind of point to make.

 

I think it's a perfectly relevant point, but that is opinion.

 

 

 

Again... If people don't want remade OSTs, they have the originals right in front of them. When you buy a remake, and you get ticked off that things were actually remade, it's on you.

 

It's apples and oranges.

 

 

 

Synthesized tracks from the late 90s just won't cut it in a modern game. Funny how every other company seems to understand this when making remakes. But Nintendo thinks too highly of themselves, I guess. They were great when released, and I still listen to the OST from time to time... But when a remake is made, you remake things. Period. No excuses.

 

Actually they have an excuse, people loved them the way they were. Clearly from the fact that the remakes were heavily praised shows that it was a good decision on their part. You personally were not satisfied, and that's okay but I think to call them the worst ports/remakes ever is a bit harsh and setting expectations a bit high. That or you just haven't played a lot of remakes/ports.

 

However I will say on a positive side: if OoT and MM remakes were the WORST ports you've ever played, I'd say you're doing pretty good. I wish I could say those were the worst I've ever played, but I have played Duke Nukem 3D on the Game.com...

 

 

 

 

This is basically the shining example of terrible ports that should have never happened. That framerate... Actually no. There is no framerate. It's a slide show. That music, those voice samples, Seldom has a game made my eyes, ears and brain bleed all at once.

 

Duke 3D on the Game.com is virtually unplayable and the sad part is that this version is on an emulator. In real life imagine trying to play this on a screen where it was almost impossible to see unless you were sitting on the surface of the sun.

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Not to be too blunt as well, but couldn't the same be said about your point of the sound track not being changed or "properly" remastered?

 

How could it?

 

I paid money for a 'remake', but I didn't get a remade OST. Instead I got the same OST that I've heard billions of times. That original OST is available through different copies of the original still easily able to buy. Heck, the OST itself is one of the easiest ones to find on the market - hence why even I have it. I found it where I live in a store, and it's extremely rare to find OSTs of video games and anime where I live.

 

There is simply no excuse for not remaking it.

 

Which makes more sense to you?:

 

Bringing back the original soundtrack that a majority of fans love, or bringing in the soundtrack of a game that not as many fans loved?

 

That's not what I said. Go back to my original post and you'll see that I was using the Brawl arrangement as an EXAMPLE of how the tracks from OOT can be entirely remade, but in a way that keeps them very close to the original. I'm not asking for them to put Brawl tracks in OOT3D or any OOT remake.


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How could it?   I paid money for a 'remake', but I didn't get a remade OST. Instead I got the same OST that I've heard billions of times. That original OST is available through different copies of the original still easily able to buy. Heck, the OST itself is one of the easiest ones to find on the market - hence why even I have it. I found it where I live in a store, and it's extremely rare to find OSTs of video games and anime where I live.   There is simply no excuse for not remaking it.

 

There is an excuse though: People didn't want the music changed. I don't think even you can deny that you are in the minority there.

 

 

 

That's not what I said. Go back to my original post and you'll see that I was using the Brawl arrangement as an EXAMPLE of how the tracks from OOT can be entirely remade, but in a way that keeps them very close to the original. I'm not asking for them to put Brawl tracks in OOT3D or any OOT remake.

 

Once again it all really boils down to fans didn't want a changed sound track. Also you seem to  be REALLY focusing on the music as a criticism of why the remake wasn't that great. To the point where you are stating things like "there's no excuse for it" when there definitely is logical reasoning.

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There is an excuse though: People didn't want the music changed. I don't think even you can deny that you are in the minority there.

 

I've seen no evidence of this, aside from you.

 

Once again it all really boils down to fans didn't want a changed sound track. Also you seem to  be REALLY focusing on the music as a criticism of why the remake wasn't that great. To the point where you are stating things like "there's no excuse for it" when there definitely is logical reasoning.

I'm using it because it is a game that is supposed to be remade, but the OST wasn't remade. The OST is a part of the game, therefore it is a valid criticism.


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I've seen no evidence of this, aside from you.

 

My evidence is that very few have complained about the music, and many reviewers praised the fact that the music was kept intact.

 

 

 

I'm using it because it is a game that is supposed to be remade, but the OST wasn't remade. The OST is a part of the game, therefore it is a valid criticism.

 

I suppose, however it is a criticism that not many people are making. Still, valid I suppose. 

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Some of my favorite ports:

The Sims 3 (From PC to Console): This, to me, is easily the best Sims game on consoles by far. Sure it missed different PC features that many love and it did not get expansions even though it COULD HAVE (thanks EA), it still was incredibly fun for me and still is, it is such an awesome game for consoles. :) Far above any previous Sims transitions. 

 

Killer Instinct (From Arcade to SNES): While many technical aspects of the game were obviously toned down, such as graphics, sound, frames of animation and so on, this was still an absolutely superb title and an amazing fighting game for the SNES. It looked and sounded phenomenal for a Super Nintendo game and it was still very fun, the gameplay was spot on. In fact, I prefer this one to the arcade game because the port had far more fair and balanced difficulty. 

 

Some of the worst ports:

The Sims 2 (From PC to Console): Okay, this...thing. It was so bad that I am not sure if it was a port or a complete, from the ground up disaster. XD Nearly everything that made the PC version amazing was gone here. No kids AT ALL, no multi-storied houses, limited building, limited modes, it was a complete mockery of the original game. The only good part was, somehow, the music. Yeah, the best part was the MUSIC, which has no discernable lyrics. This port just completely baffled me with how horrible it was. 

 

Sonic the Hedgehog (From Sega Genesis/Megadrive to Gameboy Advance): This one just baffles me beyond belief, even more than the Sims 2. How could they have ruined Sonic so badly just by simply putting the original game on a portable system? Even the Game Gear Sonic games turned out better! The framerate was all over the place, the camera was for some reason zoomed in way too much, and all sorts of new glitches, it was a port that is famous for being so incredibly terrible.


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My evidence is that very few have complained about the music, and many reviewers praised the fact that the music was kept intact.

 

 

 

 

I suppose, however it is a criticism that not many people are making. Still, valid I suppose. 

 

So the reviewers helped to set the bar so low? Such a shame.

 

What I can say is that I made my disappointments with OOT3D and the way Nintendo would potentially handle MM3D very clear on a big Zelda forum shortly after OOT3D was released. I don't recall a lot of people arguing with me, in fact a number agreed that the bar should be set higher for MM3D... And this was including the OST, because that was a clear disappointment for me from the very beginning.

 

Honestly, based on my interactions in the Zelda community (before the Twilight Princess hate became so blatant and obnoxious that I left the Zelda section altogether) people probably just bought OOT3D and MM3D because "OMG! Nostalgia. OMG! OOT and MM on portables!" and shoved their disappointments about their handling to the side for those reasons.

 

There were plenty of people criticizing OOT3D the last time I checked.


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So the reviewers helped to set the bar so low? Such a shame.

 

What I can say is that I made my disappointments with OOT3D and the way Nintendo would potentially handle MM3D very clear on a big Zelda forum shortly after OOT3D was released. I don't recall a lot of people arguing with me, in fact a number agreed that the bar should be set higher for MM3D... And this was including the OST, because that was a clear disappointment for me from the very beginning.

 

Honestly, based on my interactions in the Zelda community (before the Twilight Princess hate became so blatant and obnoxious that I left the Zelda section altogether) people probably just bought OOT3D and MM3D because "OMG! Nostalgia. OMG! OOT and MM on portables!" and shoved their disappointments about their handling to the side for those reasons.

 

There were plenty of people criticizing OOT3D the last time I checked.

I would wager the bar is far higher than people think. I mean ports like Duke Nukem 3D on the Game.com are not accepted in the slightest anymore. THAT would be low standards. I would consider if the biggest criticism is the sound track is not remastered to be pretty fair. I mean remasters are by far the worst offenders of "look nostalgia! Give us your money!" They are literally just porting a game to another console and doing minor touch ups and charging close to the same for them.

 

As much as you love KH 1.5 and 2.5 can you deny that anyone could simply go and pick up the PS2 games for like... $10 each somewhere at a garage sale or even on eBay and get a pretty similar experience? I mean there is a patch to translate Final Mix as well that you can apply to your PS2 disk. The only real "new" feature on the new games was the remastered OST and trophies. The game was not rebuilt in any way.

 

Remasters have been being pumped out regularly for this past generation and it's almost disgusting. Last of Us got remastered like... 2 years later and put on the PS4. Remasters have gone so far as to call themselves "the definitive edition" when they are only from games that are 1-2 years old. It's like slapping people in the face for buying the original. As far as KH 1.5 and 2.5 go, I was a little disappointed by the lack of additions. Even for a remaster nothing new was done aside from OSTs and trophies, but nothing that added a new gameplay element. At least in the re-release of REmake on the PS4/Xbox1/PS3/360 they added new gameplay modes and such. KH 1.5 and 2.5 were pretty much just straight ports that were upscaled.

 

I mean I have no issues with you disliking the 3DS remake of OoT and MM, but to praise KH 1.5 and 2.5 while criticizing OoT and MM makes it sound like your standards are exclusively on soundtracks. Because the ONLY thing that KH 1.5 and 2.5 really redid was the soundtrack. And to say that justifies a better port... Well no offense but I play games for gameplay and while sound is a part of the experience to say it dwarfs graphics being redone, elements changed, redesigned controls, etc... That makes it sound like you are listening to a CD rather than playing a game.

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I would wager the bar is far higher than people think. I mean ports like Duke Nukem 3D on the Game.com are not accepted in the slightest anymore. THAT would be low standards. I would consider if the biggest criticism is the sound track is not remastered to be pretty fair. I mean remasters are by far the worst offenders of "look nostalgia! Give us your money!" They are literally just porting a game to another console and doing minor touch ups and charging close to the same for them.

 

I'm not saying that there aren't other bad remakes/ports... But I am saying, I don't like Nintendo setting their bar so low for two of my favorite games ever.

 

As much as you love KH 1.5 and 2.5 can you deny that anyone could simply go and pick up the PS2 games for like... $10 each somewhere at a garage sale or even on eBay and get a pretty similar experience? I mean there is a patch to translate Final Mix as well that you can apply to your PS2 disk. The only real "new" feature on the new games was the remastered OST and trophies. The game was not rebuilt in any way.

 

I *can* deny that, actually.

 

Even if you want to toss aside the remade OST, which is pretty much a big deal to me, who particularly prefers live instruments over synthesized instruments, there's more to this.

 

The games ran beautifully on my brand new TV that I got just last year right before playing 2.5 HD. The originals would look terrible on it. As I've already tried running Wii games on it, and they look very bad. (And to think Nintendo is releasing digital versions of Wii games on the Wii U that aren't even upscaled? Another failure on their part!)

 

Again, I must mention the controllable camera. Maybe that isn't a big deal to *you* but I really always found the lack of that in the original Kingdom Hearts to be a point of frustration. In KHI in 1.5 it is implemented seamlessly, and the game feels so much better for it.

 

You're oversimplifying the 'ease' of getting Final Mix versions and patches. I don't know even the first thing about any of that. Nor do I want to spend outrageous amounts of money to import a Final Mix. KH1..5 and 2.5 brought them to us in the cheapest, and easiest by far way they possibly could have. I think it's very unfair of you to attempt to detract from this, even if you really don't want to give the point to them since the Final Mix versions existed previously.

 

I mean I have no issues with you disliking the 3DS remake of OoT and MM, but to praise KH 1.5 and 2.5 while criticizing OoT and MM makes it sound like your standards are exclusively on soundtracks. Because the ONLY thing that KH 1.5 and 2.5 really redid was the soundtrack. And to say that justifies a better port... Well no offense but I play games for gameplay and while sound is a part of the experience to say it dwarfs graphics being redone, elements changed, redesigned controls, etc... That makes it sound like you are listening to a CD rather than playing a game.

 

Well, as you may know I'm very much a musical person. When I end up loving an OST as much as I have KH and Zelda, it's going to become very important to me. It's right up there with anything else most important to me.

 

Besides, as I just pointed out to you, the KH remasters did so much more for me than OOT3D. OOT3D did nothing of value for me. It did not improve my opinion of OOT whatsoever... In fact, I think since OOT3D was released my opinion of OOT has fallen.


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