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gaming Anybody want to try this SHMUP I've been making for awhile?


Evilshy

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If you've played my game and are familiar with the concept, you can skip this paragraph. Basically, it's a shmup that aims to be unique. The mains ways in which I plan to achieve this are 1) multiple player ships that all have totally different playstyles, so the game can be quite different depending on your choice of ship and 2) the speed of the game increases (i.e. get's harder) while you're doing well, so you have to balance being awesome and not being awesome so the game doesn't get out of hand and overwhelm you. Other than that, it's a fairly fast paced top-view shmup. It's one of my favorite genres, my big influences being Raiden, Ikaruga, Touhou, and some of ABA games' work.

 

 

So, fairly large-ish update from last time. Added a new player ship, several new enemies and another boss (for a grand total of... two :(). Also added the option to go straight to wave 2 (which is still really short) in case you want to see the new enemies/boss without getting through the first wave/boss.

 

I'd like to add that because keyboard controls are being bitchy and weren't really intended in the first place, and the vast majority of testing I do is with mouse controls, I've neglected the keyboard for the time being. Everything should still work if you play with keyboard, but the fact that the movement speed isn't free like with mouse control, things will be harder.

 

 

Anyway, the new ship breaks the "things get faster when you're doing better" mold by giving the player direct control over the speed of the game. Instead of speed changes being a by product of doing well, you can change the speed to what you want it to be, although your score increase (or decrease) reflects it (i.e. if you slow it down, you lose points and vice versa). It also has a Gravity Well ability that pulls all shots towards it and then releases a swarm of your own after it runs out.

 

The next ship I add will either be one that uses various types of shields to do things, or one that combines some of the gravity ideas used in other ships to make a ship that plays by manipulating the enemy shots (and maybe even enemy ships).

 

Anyway, I hope you enjoy it. Leave any comments here, I'm open to criticism of all kinds :)

 

 

Old post in spoiler:

 

So, I'm making a shmup (shoot 'em up). It started out as a bullet hell, but it's not quite up to that level anymore. Now it's just on the more hellish side of top-down shooter type shmups.

 

The main thing that makes it unique (in my opinion, at least), is that each different selectable ship has drastically different playstyles. Their are only two so far, but they're quite different.

Dodger puts emphasis on dodging. I've always thought that shmups should reward you if you can make it through them without firing a single shot, just dodging everything like a boss. So I made a ship that get's points for doing nothing, and loses points for shooting and using bombs/abilities. On the other hand, the Killer is more like a classic shooter; you get points for killing things. Except Killer is constantly losing points, so if you want to have a decent score, you have to kill tons of stuff. Also, you lose points for missing shots, so you can't just spray shots like most shmups.

Also also, he can absorb enemy shots for extra points, so you want to hit as many bullets as you can rather than dodging them (you can't shoot while absorbing, so you have to switch between them).

 

The other unique things is that the speed of the game is constantly changing. The better you're doing, the faster (and harder) things get, but doing things outside of your ships goals lowers the speed. So for Dodger, speed constantly increases, but shooting and stuff lowers speed; Killer is the opposite, speed is constantly going down (their are minimums and maximums, btw), unless you're killing or absorbing.

 

It even has really janky music, made by yours truly ;)

 

 

For those who kept up with the old thread, check out the sexy new loading screen, more enemies, ship, and numerous small changes. @@Zoop will be happy to know that the hit boxes are now quite a bit smaller, so grazing is back (you don't get bonus points for it, but I'll probably add it to Dodger.)

 

 

 

Also, READ THE INSTRUCTIONS. They're not very long, and explain a lot of stuff.

 

 

 

 

 

Download here:

 

http://www.mediafire.com/?9mc7pels5zcpcsq

 

To my eternal shame, I must double post in my own thread to bump it, since I don't want to make a new one.

 

Please try my game. It will make me happy :(

Edited by Sveta
  • Brohoof 1

Signature now 99% less edgy!

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Fuck yeah! I've been looking for a new shmup to play for a while now, and a non-Touhou one would be a great change of pace!

 

I'll totally download it and try it when I get home from work.


GET IN THE PIT

On 8/23/2012 at 1:54 AM, Djenty said:

ON MLP 4UMS ERRYTHIN IS SRS

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