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searching The Call of Cthulhu: The World's End


Thunderhorse

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Okay, I thought it would be interesting to do a thread based on the game Arkham Horror.

 

The goal of the game is to stop the world from ending, but this is easier said than done. The Ancient One, Cthulhu, seeks to destroy the Earth and awaken from his 1000 year slumber.

 

You have 14 days to stop Cthulhu's awakening. How do you stop this? Gates have been opening in Arkham--- gates to other worlds. Explore these gates and seal them with enough information to earn an Elder Sign. Six Elder Signs will stop Cthulhu and continue his slumber.

 

If Cthulhu Awakens, you still have a chance. Of you can kill him in combat, then your mission will be accomplished. Beware! Cthulhu has many

Minions of many types, Byakhees that take the sky, Dark Spawn that steal your soul, and many other monstrosities.

 

There are shops which you can buy items from, and you can find money in certain areas of Arkham.

 

Each character starts with 10 Stamina and 10 Sanity. Sanity is lost as you encounter disturbing events and Overwhelming monsters. Stamina is obviously lost when your character is hurt by the environment or by a monster.

 

Each character starts at the same area in Arkham: Ma's Boarding House, next door to the Historical Society Building and the Curiositie Shoppe. You each start with 1 Clue, 5 of which are required to seal a gate. You can move anywhere, but you must choose one of three actions that I give before you can move on.

 

Monsters have a given damage and a given Horror Count, which hurts your Sanity meter.

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"Cthulhu eats one to six investigators per round."

 

That's pretty much all i can say, you can't do combat with anything in Ctulhu Mythos! You will get insane faster when you say "Ops"

 

But sounds kind of fun, actually. Ctulhy Rp's are always are, just for the sheer dark horror they contain.

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I've been trying to think of a Lovecraftian RP for this forum, so whether it's ponies or human I'm up for this RP. However I highly doubt that Cthulhu could be beaten by a human...(or pony) since the entire point of the Cthulhu mythos are monster/creatures/entities that are so beyond our ability to comprehend that our minds would break.Or is being able to beat Cthulhu an actualy possibility in the Arkham Horror RP?


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I've been trying to think of a Lovecraftian RP for this forum, so whether it's ponies or human I'm up for this RP. However I highly doubt that Cthulhu could be beaten by a human...(or pony) since the entire point of the Cthulhu mythos are monster/creatures/entities that are so beyond our ability to comprehend that our minds would break.Or is being able to beat Cthulhu an actualy possibility in the Arkham Horror RP?

 

No, is not posible. In the most lucky run that you could ever have it's still imposible to "Win," the only thing you can do is run. Hell, in some books they Stat the monster and flat out says that you can't beat it, and even, EVEN if you beat it (wich is imposibru!) , it'll turn in this acid vapor and reconstructs AGAIN in a sigle turn.

 

This is not a combat RP, even the most feeble monster will take you out in a few shots, if not single shot you.

 

Sorry i butt in like that, i just saw Cthulhu and i couldn't resist.

Edited by Revolver Bobcat
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In the board game, Cthulhu's attack is only 5 Stamina, but it grows in numerical value as the battle goes on. Plus, I said it was inspired by the game, I never said it had to be an exact copy.

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In the board game, Cthulhu's attack is only 5 Stamina, but it grows in numerical value as the battle goes on. Plus, I said it was inspired by the game, I never said it had to be an exact copy.

 

I know, i know what you want to do, but you can't fight Cthulhu (At least not in combat) , it's just an inherit rule of the lore, he is the unstoppable force. That said, MAYBE you could fight the minions (That is if you don't get too insane in the process) and MAYBE close some portal that retains Cthulhu here, AND MAYBE, JUST MAYBE you can win. The setup where you have to seal gates and investigate is perfect in y opinion, but you can't fight Cthulhu, you just can't.

 

What im saying is that you should think REALLY well about the setting and enemies, hell, some ponies will be your enemies since some of them will become insane and will try to kill you. In my opinion, if Cthulhu awakes is just a game over.

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(edited)

Arkham Horror allows Cthulhu to be killed. It's Azathoth that you can't kill. It's the end if Azathoth awakens. I'm not saying it can be easy, but it is possible to defeat Cthulhu if you have the right items. For example, you can have the Tommy Gun and the Necromicon, which allows some Stamina loss to be reduced. Plus, anyone who loses all Sanity is immediately taken to the Asylum.

 

I wouldn't post this thread if I hadn't thought it through, my dear chap. :)

Edited by Thunderhorse
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Arkham Horror allows Cthulhu to be killed. It's Azathoth that you can't kill. It's the end if Azathoth awakens. I'm not saying it can be easy, but it is possible if you have the right items. For example, you can have the Tommy Gun and the Necromicon, which allows some Stamina loss to be reduced. Plus, anyone who loses all Sanity is immediately taken to the Asylum.

 

I wouldn't post this thread if I hadn't thought it through, my dear chap. smile.png

 

Yeah, i know, it's posible to nuke the fucker, and it was done before (I don't know in the mitos) but those fuckers got lucky, you know? like... with what are you going to attack him? You are going to throw the sun at him and hope for the best? also, the necronomicon? okay, that plausible, but how did you get that? why is it there? do you know how to read that? i mean, it's complicaded, really really complicaded.

 

Not to mention the minions are tough as fuck and Cthulhu is just unstoppable. The only "Thing" you can really do is just seal him away. And i really don't care if you can kill him, the thing is you CAN, its posible, but to get there is just so unbelievable bat-shit-crazy that the credibility of the game is thrown down the window.

 

Also, i would like to now if you got an insane table, like, what kind of insane traits you can get. I don't know if its in every game of Cthulhu but you can get pretty nasty things. Like you can "get" necrophilia if you see certain monsters, or you could get Vestiphobia and you would start stripping yourself in fear and playing nude for the rest of the game and some shit like that, it's pretty awesome.

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(edited)

In Arkham Horror, one can get the Necronomicon from the Curiositie Shoppe, for $8. The game takes place in the '20s, so they didn't have nuclear weapons back then. The point of the game is for all players to cooperate and stop the Mythos threat, be it through sealed gates or through combat, so nobody is alone in battle. Some characters, like Sister Mary, cannot go insane, while others like Michael McGlen lose less Stamina than others.

 

 

Also, please bear in mind that this is based on Arkham Horror, and it is quite obvious that you have not played it. If you had, you would know that Cthulhu takes teamwork to pull down, and that items such as the Blue Watcher of the Pyramid can actually ward off an Ancient One's attack for a full turn. Others items, like the Elder Sign, will instantly seal a gate and impede the progress of the Ancient One's awakening by one gate.

 

As far as reading the Necronomicon is concerned...it is indeed in English, but it costs 3 Sanity to use. You can also get allies like Professor Mandrake, who reduces all Sanity losses by 1.

 

As for monsters? They are not hard to kill, it's their own attacks that are killers. For example, the Elder Thing has only a toughness of one, which means it only takes one successful hit to kill it. However, it has the Nightmarish effect, which causes the player whom it encounters to lose one Sanity before combat occurs. It also does three Stamina damage if you attack unsuccessfully. However, monsters are also avoidable, so it is optional to go into combat. If you successfully defeat a monster, you gain points that can get you Blessed when you have enough. Blessings make your attacks more likely to succeed.

 

 

Sanity losses do not effect the player any further than stopping certain events like gaining an Ally from happening if you do not have enough Sanity.

 

So, as you can see, I already have the concept thought out. Need I say more?

Edited by Thunderhorse
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In Arkham Horror, one can get the Necronomicon from the Curiositie Shoppe, for $8.

 

 

one can get the Necronomicon from the Curiositie Shoppe, for $8.

 

 

the Necronomicon

 

 

for $8

 

why-god-why-kitten.jpg

 

I...WHAT? No!...NO! NOOOOOOOOOOOOOOOOOOOOOOOOOOO!

 

I want you to think about you just said man.

 

Also, if the monsters where so fucking easy to kill they wouldn't be a threat at all, if there's copies of the fucking necronomicon at sale for 8 bucks and you can kill most of the minions with a stick, why come in the first place? Either the monsters are a bunch of pussys or the natives are buff as all hell.

 

I... i just can't man...

Edited by Revolver Bobcat
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Dude, read the ENTIRE text. I said that their attacks are extremely dangerous. Also, think about it. If there is a good card, there is always a better one. Eight bucks was a lot back in the Twenties. Now, unless you plan to join the Roleplay, please let me be.

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Haha the Necronomicon is for sale for $8? That's hilarious. I won't dismiss the game because of that though. There needs to be some way to get a hold of it to beat anything. (At least according to the lore).

 

@@Revolver Bobcat,  To the RP's credit there are a few copies of it in museums and libraries.

 

@@Thunderhorse, Maybe you can explain the difference/reason for the changes.I think the problem that Revolver Bobcat is having might be the same as mine... I'm honestly curious. I'm not sure if he has played the RP before but I haven't. All of my knowledge of Cthulhu is from Lovecraft's stories. The problem I'm having is that humanity stands no chance against any of the Elder/Outer Gods. Old Ones...so on and so forth.

 

An example pertaining to note would be that in "The Call of Cthulhu" they ram his head with a ship which did hurt him, however he started to immediately regenerate.

 

As for the toughness of the monster's a pretty good example would be "The Elder Things" from At "The Mountains of Madness". They survived for millions of years in hibernation. They were also nearly impossibly to dissect because almost none of the cutting tools could cut through their skin. They have a ton of other characteristics/abilities that if I went into to detail would probably make this post far too long.

 

Ah here's a good question....is this even related to HP Lovecraft or does it just borrow the names and places he created?

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Lovecraft created Arkham Horror, and this RP is meant to take place in the same place and time as the game, so yes it is indeed related, just only to Arkham Horror. If I made it confusing, my apologies.

 

It's difficult to try and explain how a game will work when people are constantly asking questions that I am trying to work my way towards answering. As I said...$8 was worth a lot in the Twenties.

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Well take your time in answering, there's no need to rush. And since I need filler I'm really tempted to ask more questions...so instead have a fun fact.

 

HP Lovecraft, while being mostly known for his short fiction, wrote over one hundred thousand letters in his lifetime. 

 

I feel that I should add I'm not obsessed with him but I had to write an essay on him...so I now know more about him than I ever really thought I would.


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