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Tilapia

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Everything posted by Tilapia

  1. Those people aren't even complaining about the graphics. They just don't know the words "art style". And reuse of skins and textures is more an aesthetic issue than a graphical one.
  2. Grinding and farming are repetitive but they're also not mandatory in any game. Grinding and farming are repetition by choice. Now, WoW is actually made for repetition and grinding as part of its strategy of brainwashing addiction. (Seriously, it's designed to addict you. It's called the Skinner box.) But people who go into grindy games or MMOs know what they bought. They lose any right to complaint at that point. Now, something like Assassins' Creed 1...That wasn't a grinder game or an MMO. Hell, it looked to be a pretty open world. But nowadays the biggest complaint against it is that it was repetitive as hell. And it was. Well now, that depends on the reasoning...Which leads me to another complaint-about-a-complaint. All too often, I find a Gen One lover whose excuse is "Pokemon were original back then!" ...Really? There were four or five mice, a handful of plants, a dash of birds, and a littering of various cats. That's hardly original. More recent designs may be ugly as sin but they are still plenty original.
  3. Almost Naked Animals is the sort of dreck only a little kid might watch. Johnny Test is honestly nowhere as bad as everyone says. It's basically a reworked take on Dexter's Lab, only the sister's the genius and the boy's the misadventuring screwup. Hell, I watch it if nothing else is on. Still, not great. Problem Solverz was truly repulsive and thus died. But honestly, Annoying Orange is the worst. At least Problem Solverz had animation, and some fairly creative character designs (hideous as they were). AO is just "put mouths on things, haha, kids are dumb enough to like this"...Plus that hack Toby Turner gets a paycheck off this drivel. I mean, Problem Solverz tried to be edutainment and yeah, it failed and was awful in every way. But Annoying Orange is literally just sticking out your tongue and going "BLAHBLAHBLAHBLAHBLAHBLAHBLAHBLAH!" One is detestable shit. But the other is condescending and insulting detestable shit.
  4. I'm not sure you understand what "repetitive" means. It doesn't mean "I played this enough to memorize it!" Stealth runs in gaming generally require repeated levels to pull of flawlessly (unless you're very good) but are not repetitive for it. Alternatively, you've got Pac-man. Same thing, all the time, by design. Or, to use a less obvious example, something like Legacy of Kain: Defiance. The formula for that game was [puzzle room, switch characters, puzzle room, switch back, combat room, switch, combat room, switch] repeated for most of the game. Or, say, an open-world game will get complaints for repetition if the missions start getting too clone-ish. It's not because the player memorized it, it's because the developers failed to design variety. That said, to the topic: "This game has too many bugs/glitches!" I hate this complaint. And every time I hear it, I just roll my eyes. Bugs just aren't a very solid criticism. "Oh, your game was full of bugs? I have the same game, never hit a single problem. What were you complaining about again? Your bad luck?" I found ONE bug in Skyrim, not even a game breaker, and supposedly Bethesda is king of bugs. Bugs and such are ultimately a crapshoot that comes down to luck, and it's not the game's fault if your luck is bad. Plus many who complain about bugs play games at release, or even pre-release builds. Their complaints don't hold up if everyone else plays a patched-up version. (Note: I actually hit my first game breaker in Arkham City and had to restart the game about halfway through. A quick Google search showed that nobody else had hit this particular problem so complaining about the bug would have been a nitpick at best.)
  5. There are two types of free roam: Open-world and open-area. An open world would be GTA, Saints Row, Skyrim, etcetera. An open area would be more like Thief or Dishonored: They drop you into a level and the level is open, but the world beyond it is not. Each serves its use. As for "limited" free roam, I can only think of old PS2 games that had "open" worlds alongside annoying "You cannot leave the area" prompts. Invisible walls had the same effect of closing off the world. But this restriction fades as the tech can render greater areas.
  6. What you're getting with Xbox One: The knowledge that you will lap up any line of BS given and buy anything. I'll buy the Xbox One when those arrogant pricks lick the sole of my shoe.
  7. Final Fantasy has a rhythm game out if you're into the music... I tried to like Fallout 3 and New Vegas...Snore. Tried to like Demon's Souls...Tedious drivel. Tried to like Skyrim...Actually liked it okay, but to be fair, I completely abandoned the actual plotline to wander off at random and forge my own adventure as a fugitive mass murderer (I really get into roleplay when a game allows it...).
  8. Most hated victims? Ever seen Dogville? The entire film is a study of people who deserve to die without mercy. And they do. Even the children deserve what they get in the end. I honestly felt ill after watching it, these people were so wretched. I'd recommend the film though, if you can get past its unusual theatre-production aesthetic (which inadvertently serves a good deal of symbolism).
  9. So, in other words, you're an outright liar. "Oh, being gay isn't bad...It's immoral and abhorrent but it's not bad." Are you serious? GG, bigot. Anyway, none of the guy ponies are that interesting so despite already swinging both ways, I wouldn't go for any of them.
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