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Rikifive

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Rikifive last won the day on May 2 2023

Rikifive received the most brohooves!

About Rikifive

  • Birthday August 20

Title

  • Title
    Pixie Pink Pony

Contact Methods

Profile Information

  • Gender
    Male
  • Location
    Poland
  • Interests
    Game Development
    Games
    Digital Art
    Pixel Art
    Music Composing
    MLP (apparently)

MLP Forums

  • Role
    Support For All Your Needs
  • Favorite Forum Section
    Site Questions & Tech Support

My Little Pony

  • Best Pony
    Rainbow Dash
  • Best Anthropomorphic FiM Race
    No Preference
  • Best Mane Character
    Rainbow Dash
  • Best Episode
    Winter Wrap Up // where it started :')
  • Best Song
    Winter Wrap Up // ah memories... c:

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Rikifive's Achievements

Bat Pony

Bat Pony (19/23)

  • Ice Breaker Silky Gem: You turned flowers into gems by making new friends!
  • Friendship Melody 2025
  • Running of the Leaves (2024)
  • For Rikifive  (Secret Santa 2024)
  • Friendship Melody - Shimmering Equinox 2024

Recent Badges

24.7k

Brohooves Received

13

Community Answers

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  1. Haha, found a bug. :derp: 

    BNLRVHk.gif

     

    It is related to collision box, because it is different when you're crouching-- so I can imagine how Twi ends up in a wall when standing up while holding the key for opposite direction.

    I think it can be fixed by just changing the order of code- first changing collision box, then movement, not the other way around (didn't think of it before) :muffins: . Gotta do that later. Either way, it's a pretty interesting result. I'm wondering if the game would freeze in an endless loop if there wouldn't be any wall on the other side. :D 

    I guess Twilight can teleport? So that's normal I suppose! :lol: 

    1. Show previous comments  4 more
    2. Rikifive

      Rikifive

      Why thank you! :pinkie: 


      Haha, good one! :D 

      This will be something speedrunners will love. :lol: 

    3. HereComesTom

      HereComesTom

      I know this feeling; I had to go over my collision-detection algorithm about six times before I got it right!

      I'm guessing the hitbox is being pushed slightly into the wall, somehow.  Maybe the hitbox is wider when crouching?

    4. Rikifive

      Rikifive

      These collisions always were a sensitive subject. :P 

      Yep, yep, it is wider; as I said

      Quote

      It is related to collision box, because it is different when you're crouching

      Now if you'll duck near a wall then stand up while holding the key for opposite direction, she'll end up having her flank in the wall before the collision box changes, which makes the game think, that in that single frame she is stuck, thus forces it to unstuck her from that wall-- However, she hits the wall with her flank, which is something, that should not happen in normal circumstances, which is why it kinda behaves in reverse- throwing to another wall. .. I guess.

      I'm pretty sure the words I marked in red are the source of the problem - I didn't think of it before, it is really important to update the collision box before checking for collision. My fault- I ordered the code wrongly.

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