Hey just want to quickly give my personal insight into sampling. Been doing it a lot and having fun with it lately!
What is sampling?
Simply put, it's taking portions of other songs and using them to make something new out of it. Back then before computers and digital files became more accessible, the method was to walk into a record shop and pick out a record that catches your eye.
This causes it to be quite controversial with the main argument being that you didn't make the source material; someone else did.
It's popularly used in genres like hip hop and EDM, but it's also been used in elsewhere. Yes even in rock, jazz and orchestral pieces. Yes, sample libraries count. A company had to record instruments individually in little snippets so they can be played back and programmed via MIDI through a dedicated player, such as Kontakt. Sample libraries help make it more accessible if you don't have the means to have certain instruments on hand and they're less controversial.
(This is all oversimplified.)
This is different than remixing, which is taking basically the entirety of a song and changing it without making it too unrecognizable from the source.
Nowadays, royalty free sample packs and sample libraries have since become a more accessible, legal alternative to the old way of sampling other songs. (Not that the latter still isn't done.)
You can find them basically anywhere, but some of the biggest services would be Splice, Loopmasters, Noiiz, Bandlab, and Landr.
Remember: ROYALTY FREE if you want the least headaches. I've ran across some "free" sample packs before where they include a contract that says they're not royalty free despite being free to download.
There are also services such as Tracklib that allow an easier method to not just find samples from other songs (which are legally provided by the rightsholders) but to also license them for commercial use directly on the platform.
Another alternative would be to make it yourself or pay another musician/service to remake it for you so you can have something that sounds similar to what you want to sample, but the audio you're working with is more like a legal cover that you have the rights to.
I won't cover that here, but you can watch this video which covers the overall process as well as how to change it to something different to what you want to do:
I will focus on sample packs here rather than sample libraries.
Sampling tips
One of the ways to stand out from the genre that you're working with is to actually pick samples from sample packs that aren't your primary genre. It's fine though to have some sample packs of what you mainly want to create, but you'll just end up literally sounding like everyone else since it's an obvious choice for everyone.
For example, I mainly work with Drum and Bass, so of course I have some specifically made for it mostly for drums and percussions, but otherwise most of the musical and vocal samples I have are from genres like House, R&B, Reggae, Jazz, Trance, and Dubstep, to name a few. They're also wildly from different time periods (as far back as the early 1990s and up to this year) and from different publishers.
The sample you start with and what you do with it will dictate where the song will go. You don't need to think about it too hard. Just vibe along with it and before you know it a full tree will be grown.
Know when to scrap what you're working on if it's not hitting right. For me, that's about after 10 minutes. If I can't get it sounding "good" in 10 minutes, then I erase the whole thing.
Knowing when to stop adding more is key too. The more you add, the messier it can get. Does it really need a crash cymbal? Or does it need a guitar melody when you've got 2 other melodies playing already at the same time? Sometimes, all you need is something like 4 tracks (without automations) and no more.
Sampling demonstration
To show you my process for sampling, we're going to make a quick loop.
I've chosen this one since it sounds good to my ears. It's this fairly straightforward jazzy piano loop:
https://splice.com/sounds/sample/e0a8e5003899e2ed8ff0918f501961e00c6af194a730d1da9a4b86a83890e65b
Firstly I'm going to make sure it's in time. I typically work between 168 BPM to 175 BPM, but this sample is 88 BPM.
This isn't much work since if you divide Drum and Bass tempos in half, you get within the same range and it makes it easy to work with.
(Sometimes, I don't stretch it and instead repeat it but it depends on the sample.)
For me, I like stretching it directly on what FL Studio calls the Playlist, but typically you'd want to do this in some sort of sampler (in FL Studio, it would be done in Edison then dragged into SliceX or onto the playlist... or you can just skip Edison if you want).
I'm not doing it for this one because just look at how close this is to where I want the end of the loop to be (circled in red):
easy peasy!
I've also went and normalized the audio, then dropped it down by 6 dB to hear it better but also make sure it wasn't too loud, then made sure the time stretching mode was set to "Auto" and the pitch was reset to the default "0 cents" position.
With the pitch reset, I set the pitch down by 3 semitones. I then chopped and looped two specific parts of the loop. Note that it will click! This is because the waveform has to abruptly jump from a different position to the next point, which would be in the center.
There are two ways around this, at least in FL Studio anyways. Seen in the image above, we can change the Declicking mode to "bleed" or we can just go and do volume fades (which I chose to do since it sounded cool and gave it a bit of tension).
This is what we're left with now!
2025-April-6 2 chop loop 1.mp3
I personally can't continue unless I'm able to hear some sort of drum rhythm, so I'm going to quickly add some percussions (no kick and snare yet)
Oh, the sounds that don't have a Splice link don't have a way to preview the sounds individually, and I can't share the files here. But, I will say what the name of the pack is.
These came from EST Studios - Monrroe Drum & Bass.
2025-April-6 2 chop loop percussion.mp3
I normally ignore the key that's provided on the sample (if there's one at all) since it may be incorrect to begin with or what I end up using would fall under a different key instead. Instead, I pay attention to the BPM labeled on it. It helps me to know how I should approach the sample since some can be time stretched easily or it'd just be better to chop it as-is.
Thankfully this one was correctly labeled, so 3 semitones down would mean we're now in D# Minor. Mind you that I don't have perfect pitch, so...
just to verify with mixed in key.
Looking good so far
Now I'm going to double the length of the loop so we have more to work with. Since this is essentially dance music, remember that it will be loopy by nature.
I added the strings from this disco demo.
https://splice.com/sounds/sample/dc2d0229d5ca5ceaf9a04348d941c6134de450e3f6754283c6f9966771c28384
then I added some flanger, trance gate, and EQ to it to help fill in some space and add some more rhythm.
2025-April-6 2 disco strings.mp3
I also found this riser FX from a "Future Rave Anthems" sample pack (sorry I don't know the exact name, it just has the name "Future Rave Anthems"), cut it short (it's way longer than what I used from it) and gave it a nice fade out.
2025-April-6 2 riser fx.mp3
Now, I got carried away here (whoops)! So I can't share audio file results for each change.
I added a kick and snare pattern. It's about as basic as Drum and Bass patterns go. I layered a cymbal on the snare hits for more personality!
I added the rides from a jazz drums sample pack (Loopmasters Felix Walden Jazz Drums) to add more energy and movement for the drums at the drop.
I added a nice bassline with 3xOsc and added some saturation on it to make it stand out a bit more.
I copied the bassline MIDI to a synth. Added a phaser and a tremolo effect, some EQ and used that as a sort of variation of the sampled disco strings from earlier.
I added vocals that I thought sounded purrrfect with the vibe here. The rides from earlier gave this gritty, almost rain-like texture so coming across some vocals that talked about being in the rain and it fit in key (after adjusting the pitch a bit) was fantastic. These vocals came from Loopmasters Lovers Rock Reggae pack.
Finally, added some transition FX (one from a 90s UK Garage pack and the other from a pack called "Ear Candy FX") and some various quick processing and we've got this:
2025-April-6 2 demo fin.mp3
And, here's what the project looks like now:
All-in-all, this took about just over an hour of my time (well that's if you take away me drafting this and getting distracted the project info says I've been working on this for 3 hours).
From here I would continue on organizing and labeling everything then arranging the bulk of it fully. I personally like making Drum and Bass songs that are between 5 - 7 minutes long, so right now it's basically a demo.
It's in a great position to become a full song and that's all because I started with one sample from a sample pack that was not necessarily marketed for Drum and Bass and just let it vibe into the final result. I didn't go in thinking "I'm going to turn this into a sad song and make it feel like you're standing in the rain" it just sort of happened.
Remember that there's so many things I could've done with that first piano sample. I could've swapped the stereo field, reversed it, added a ton of modulation effects on it immediately, and so on. The possibilities are endless!
If you have more questions, comments, or anything else then feel free to leave them below.