Jump to content

searching The Wizard's Politics (For active posters)


Finesthour

Recommended Posts

(edited)

Roleplay




I do not want many posters in here for the sheer amount of CHAOS that it brings.
I want just 4 or 5 active roleplayers.
There is no posting limit, just keep grammar in check.
This is also a revamp of an old thread, just because I love the retro threads.


The players in this game, and the NPCs, are all going to be in one of the 'Guilds.' In general the Wizards dominate the other guilds, and often end up enslaving them. Players may or may not know that they are part of this guild, as due to the history of the guilds in America have left many generations without the slightest clue of their 'abilities.' If your character does know, they only know a little and their abilities are beyond their control, maybe even dangerous at times if it is built up without release.

This is set in the modern day, specifically on one of the great lakes in Michigan in a camp/school surrounded by a wood. This is a time when the two major political groups of wizards - The White Rose, and the Red Rose - are in extreme political tension and blood is being shed, more often then before, over the conflict. Also note: Average people do not have the slightest clue of the whole Guilds and Magic thing going on.



Magic works like this:


All the guilds can use their magic without verbal words, just mental concentration. Wizards, however, must use spoken words, which shape their magic in the physical world. Due to the use of words, a Wizard's power is a lot more flexible and can be shaped to do complex tasks - If you know the language to do so. The language use for magic in this game will be Latin.

Also, all guilds have 'weirstones' just below their hearts - this is the source of their magic. Some people have extremely powerful weirstones, though I will not allow any players with OP weirstones unless they have some sort of disability to compensate.

Magic also depletes physical strength, and WILL kill someone if they deplete too much. It builds up over time, and if too much is built up and the person doesn't know how to disperse it properly, it can come out explosively - causing things to spontaneously combust, or do something else out of the ordinary. (Usually has something to do with the Guild their in).



The Guilds:



Wizards:
Wizards have the abilities of all the guilds to a degree, though not as powerful as the other guilds themselves, and shape their power with words. They can complete complex tasks with magic IF they have the knowledge and a improperly spoken spell will result differently, even ending in disaster. They generally are the most powerful for being the most versatile and rule the other guilds with an iron fist. They use the other guilds like slaves.

Sorcerer:
Sorcerers have knowledge about materials and their effects beyond that of any other being. They can use this knowledge to create powerful potions and poisons, and they can create objects of power with enchantments. They are valued by Wizards due to this, though not as much as they used to, as many recipes to make powerful objects have been lost over the ages, and the ones currently in existence are all that remain.

Enchanter:
Enchanters simply have the ability of persuasion. Their magic flows off them in massive amounts, making those around them unusually happy and open. They are one of the least valued guilds.

Warrior:
Warriors are extremely fit and can do extreme physical labor with little difficulty. They are naturally adept with weapons such as Swords, Bows, Axes, and polearms. They are used in Wizard politics, often one Wizard's warrior fighting the other to the death to decide a conflict without any Wizard blood shed. This has lead to the near extinction of Warriors and they are considered the most valuable of all the guilds to a Wizard.

Foreseer:
These people have the ability to see into the future, and predict possible outcomes - though they often don't see details, and their predictions are vague. They are valued by some, but to most are considered useless. Very few Foreseers are powerful enough to control their abilities, and they usually keep this to themselves. They are mysterious, and some believe that they have more power then they let on. Some Foreseers go insane from their abilities.


The Plot:

You have selected, or been selected, to go to the Greenwood Academy for one reason or another. It is a school for especially talented and troubled teenagers. The Academy is isolated in the middle of the woods on the shore of Lake Michigan in Michigan. The school population is relatively low, with only 100-200 students at any given time. Make no mistake, This school is for the 'correction' of students who have been accused of arson, or have mysterious happenings occur around them. The fall semester is just about to begin.


Characters:

Erin Cross(Wizard Guild)http://mlpforums.com...erin-cross-r697 Edited by Aureitas d'Aequitoid
Added in link to Roleplay

BW7kqXG.png?1

Link to comment
Share on other sites

I'd like to be an Enchantress. :)

I think everyone should be a different role, like not have 5 wizards or something x)

I'll make my character sheet now reserve :)


dgpRo.gif
Link to comment
Share on other sites

If you let me join in later, it'd be awesome if I could snag a warrior spot. x3

I don't wanna be the guy who plays for three days and leaves the RP for ten '~'

This sounds like a lot of fun -- hope you let me join! If not... okay then. :blush:

Link to comment
Share on other sites

So I could prick a sixth spot after about 15 days? ;)

 

... Geez, my hiatus will make people think "Hey... wasn't there a guy called ...Star or sumthin'?"

Link to comment
Share on other sites

I love this book series. <3

 

I'll join this :]

 

I feel honored <3

Make your character!

 

Btw, I'm wizard since I'm OP ~

 

So I could prick a sixth spot after about 15 days? ;)

 

... Geez, my hiatus will make people think "Hey... wasn't there a guy called ...Star or sumthin'?"

 

No they will think,

"Gee, I miss that pretty princess"


BW7kqXG.png?1

Link to comment
Share on other sites

No they will think,

"Gee, I miss that pretty princess"

 

post-2915-0-27392800-1339638112_thumb.png
Link to comment
Share on other sites

Think I'll wait to see what everyone else picks before I choose my guild. Rather not have us all be from the same guild, that's boring :P


r2m976.jpg

A lil' Catherine <(^.^)>

Link to comment
Share on other sites

Oh -- I haven't read the books, it that fine? I can gather the jest of it from the summary you wrote up thar ^, but will I be at a disadvantage/act as a third wheel because of behind-the-scene stuff I don't already know about?

Link to comment
Share on other sites

i would actually like to be a forseer, if your ok with me joining! also do i have to make a character or are they assigned?

 

I'm going to be completely honest here. You're not active enough :/

BW7kqXG.png?1

Link to comment
Share on other sites

I really don't want to seem rude, I'm sorry D:

 

I have plenty of other roleplays you could join!

 

what else is there?

and don't worry about being rude, i really don't mind, you asked for something in specific and i will follow by what you asked

Link to comment
Share on other sites

×
×
  • Create New...