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Count to a million


DubWolf

CTAM after 1 million  

181 users have voted

  1. 1. What should happen after 1 million is reached?

    • Start over at 1
      27
    • Keep counting to infinity (count to the next million(s))
      100
    • Count back down to 1 (then back up)
      50
    • Other (pm or mention if you'd like)
      14


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18238,

I'd have no idea myself when it comes to programming. 

And.. I know the feeling. Often when I run show marathons with friends, we almost always get snacks.

TV - Snacks = The Hunger Games, and not of the Movie kind.  :umad: 


Yep, I could see you rapidly approaching! Hey Filly!

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183040

 

Hi Filly!  ^_^

 

Glad to hear you're back home, all snuggly wuggly in your warm little bed.   :squee: 

 

And it's not programming, it's design.  Programming comes after I've finished my concept.  Think of it like a building.  First you design the blueprint, then you build it, then you make it all pretty.  :)

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184042

 

Storyboards?  :huh:

 

Well maybe for the story or for character animations, but I normally just use graph paper for sketches and docs.  But yeah it can be fun, but it's also a lot of work.  There are a lot of easy programs to make games like Gamemaker or Project Spark (Windows 8.1).  Maybe you should give one a try?

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183,046

 

Hiya Game! :squee: Permission to hug?

 

Crimson..... that's exactly what I did when I was younger... I did it with my brother. WE'RE CONNECTED! :o

 

It's a just a silly platformer Game, nothing special :P

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183,050

 

It had a bit of a story :P

 

Well the current game is pretty broken :P I implemented something into it 2 years ago that broke 3 major mechanics in the game. But what I implemented was pretty damn important.

Edited by Sir Snapp
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183057

 

Oh trust me Crimson, in programming, when you fix one thing you often break 4 other things.  >_>

 

Yeah, you need to figure out how it broke the other things and fix it, or find a way to avoid breaking them.  Which is why you save often.

Edited by gameangel147
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