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gaming What are the best roguelikes?


Potato Sprout

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'Ello! I wouldn't really call myself a big fan of roguelikes, but I do like them.

I don't really know of that many, mainly just Dungeons of Dredmor.

So I'm just wondering what some of the best roguelikes are?

 

Edited by Dannedanker
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>Rougelike

>Rouge

 

grammar-nazis-start-crying-when-they-see

 

*Roguelike

 

 

Exactly how I feel right now.

 

Anyway, I've heard of that term, but I don't know exactly what it refers to. What, pray tell, is a roguelike game?

 

After looking up the game that Dannedanker mentioned (Dungeons of Dredmore) I'm assuming he meant games like... Binding of Issac.

 

A singleplayer game I would suggest is "The Binding of Issac".

A coop game I would suggest is "Stone Hammer".

A Stonehammer stream highlight: http://www.justin.tv/woooosh/c/2741632 

 


"Real life is just a crappy game."

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>Rougelike

>Rouge

 

Anyway, I've heard of that term, but I don't know exactly what it refers to. What, pray tell, is a roguelike game?

There's actually a game called rouge, hence the term: Rougelike

A rougelike can be pretty tricky to define. But a simple way of saying it, taken directly from Wikipedia :P "The roguelike is a sub-genre of role-playing video games, characterized by level randomization and permanent death."

But for the most part they're extremly unforgiving too.

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There's actually a game called rouge, hence the term: Rougelike

A rougelike can be pretty tricky to define. But a simple way of saying it, taken directly from Wikipedia :P "The roguelike is a sub-genre of role-playing video games, characterized by level randomization and permanent death."

But for the most part they're extremly unforgiving too.

 

Pretty sure "rouge" is just a misspelling. Looking at the description, it doesn't sound like my kind of game at all. I'm more into open-world rpgs that focus on exploration rather than difficulty. I'm not a challenge gamer.

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Pretty sure "rouge" is just a misspelling. Looking at the description, it doesn't sound like my kind of game at all. I'm more into open-world rpgs that focus on exploration rather than difficulty. I'm not a challenge gamer.

Well, it can't fit everyone. I'm pretty sure rouge isn't a messpelling actually. Why would you think it is? It's based on a game called "rouge" and is just a lazy term for a genre. So I don't see why "rouge" would be a misspelling.

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There is only one Roguelike game I like and play, it's a game called Dwarf Fortress, which is a game wherein you create an entire world with history based on your choices and after its creation, you get to either play as a single character, a game mode wherein you make a fortress for dwarves (hence, Dwarf Fortress) or check the entire history. And with the entire history, I mean the entire history. From the amount of little critters getting killed in May 12th Year 2 to what a legendary beast (an animal with completely randomized attributes, ranging from a 7-headed giant made out of iron to a gigantic snake made out of blood that spits acid, literally, random) was doing on a fine summer day on January 5th Year 204.

 

Though it might sound simple, this game is extremely difficult. Not only do you have to worry about how hungry, sleepy and thirsty you are. All of your limbs and organs have stats too. This means an ork could grab your fingers, rip them off and then shove them down your throat while you struggle helplessly. You can punch someone in his stomach and thus making him sick. Hell, you can even strangle a goblin child with his own underwear or fight monsters by using cut-off limbs from previous enemies as throwing weapons. The same can happen to you, one unlucky battle later and you might be a cripple with occasional heart failures.

 

The possibilities are endless.

 

In the "Dwarf Fortress" mode, you start out with 7 dwarves all with their own set of skills (you can assign their attributes before starting out, as well as starting gear) and some animals, if you chose to start with them. What you basically do is create an underground city for them to live in. You assign dwarves to make beds, candles, doors, tables, whatever. After a while more and more dwarves come to join your fortress as well as cities start to trade with you.

 

Not only that, you can have your own king and queen (all with their own demands), a broker, animal tamers, cheese churners, beer brewers. There is literally so much to do, you will never grow tired of it.

 

And if you're done with all that, you can check out your own character's past, or every past of your inhabitants, plus what the world thought of your fortress.

 

If you're interested check it out!

 

http://www.bay12games.com/dwarves/

 

If you don't like its "graphics" (nothing more but ASCII), you might want to play it with a texture pack such as this one.

 

http://mayday.w.staszic.waw.pl/df.php

 

The learning curve is really steep, but once you're over that, the game will keep you busy for the rest of your life.

Edited by Winterbass
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There is only one Roguelike game I like and play, it's a game called Dwarf Fortress, which is a game wherein you create an entire world with history based on your choices and after its creation, you get to either play as a single character, a game mode wherein you make a fortress for dwarves (hence, Dwarf Fortress) or check the entire history. And with the entire history, I mean the entire history. From the amount of little critters getting killed in May 12th Year 2 to what a legendary beast (an animal with completely randomized attributes, ranging from a 7-headed giant made out of iron to a gigantic snake made out of blood that spits acid, literally, random) was doing on a fine summer day on January 5th Year 204.

 

Though it might sound simple, this game is extremely difficult. Not only do you have to worry about how hungry, sleepy and thirsty you are. All of your limbs and organs have stats too. This means an ork could grab your fingers, rip them off and then shove them down your throat while you struggle helplessly. You can punch someone in his stomach and thus making him sick. Hell, you can even strangle a goblin child with his own underwear or fight monsters by using cut-off limbs from previous enemies as throwing weapons. The same can happen to you, one unlucky battle later and you might be a cripple with occasional heart failures.

 

The possibilities are endless.

 

In the "Dwarf Fortress" mode, you start out with 7 dwarves all with their own set of skills (you can assign their attributes before starting out, as well as starting gear) and some animals, if you chose to start with them. What you basically do is create an underground city for them to live in. You assign dwarves to make beds, candles, doors, tables, whatever. After a while more and more dwarves come to join your fortress as well as cities start to trade with you.

 

Not only that, you can have your own king and queen (all with their own demands), a broker, animal tamers, cheese churners, beer brewers. There is literally so much to do, you will never grow tired of it.

 

And if you're done with all that, you can check out your own character's past, or every past of your inhabitants, plus what the world thought of your fortress.

 

If you're interested check it out!

 

http://www.bay12games.com/dwarves/

 

If you don't like its "graphics" (nothing more but ASCII), you might want to play it with a texture pack such as this one.

 

http://mayday.w.staszic.waw.pl/df.php

 

The learning curve is really steep, but once you're over that, the game will keep you busy for the rest of your life.

 

 

I've actually played it. Might give it a shot again soon. Kinda forgot about it, so thanks! I'm a bit older now so I think I can understand a bit more. But once again, thanks! I had forgoten about that gem.

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Rogue legacy is probably not a pure-genre, though it's quite fun to play. You have randomized levels, and your characters dying like flies (their children inheriting ownings of their parents).


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I'm pretty sure rouge isn't a messpelling actually. Why would you think it is? It's based on a game called "rouge" and is just a lazy term for a genre. So I don't see why "rouge" would be a misspelling.

 

http://en.wikipedia.org/wiki/Rogue_(video_game)

http://tvtropes.org/pmwiki/pmwiki.php/Main/Roguelike

 

Both TvTropes and Wikipedia use the terms "rogue" and "roguelike". It's rogue, not rouge. I'm afraid you're having a case of Rouge Angles of Satin.

 

Since you're Swedish, you're probably just having a bit of trouble with english words. Putting the "u" in the wrong place is a pretty common mistake, even for english speakers.

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http://en.wikipedia.org/wiki/Rogue_(video_game)

http://tvtropes.org/pmwiki/pmwiki.php/Main/Roguelike

 

Both TvTropes and Wikipedia use the terms "rogue" and "roguelike". It's rogue, not rouge. I'm afraid you're having a case of Rouge Angles of Satin.

 

Since you're Swedish, you're probably just having a bit of trouble with english words. Putting the "u" in the wrong place is a pretty common mistake, even for english speakers.

Yes you're right -.- Dammit... Then I've always spelled that wrong, well. Yeah, you're right. Thanks for pointing that out. Easier to fix the problem earlier. Yes, it's "Roguelike" Thanks, I'll now fix the topic titel

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There are quite a few roguelikes or games with roguelike features to it out there.

 

One of my favorites is Baroque on Wii and PS2. Very atmospheric game with some amazing music and story though it's probably a little too long for it's own good if you don't use a guide. :P

 

There are others such as Izuna: Legend Of The Unemployed Ninja series (DS exclusive) and Pokemon Mystery Dungeon. (If you're a pokemon fan the Mystery Dungeon games might be a good intro to the genre for you, for those of you who haven't played them)

 

These games are roguelikes through and through but do not offer permanent death though they still have loss if you happen to lose. The loss is different based on the game though and can range from just the items you picked up to making you completely naked and in Baroque's case it even has something to do with the story and you have to die at least a couple times I believe though I haven't beaten the game fully myself so don't quote me on that.

 

A lot of these games do not feature true permanent death though so it's often argued whether they are actually roguelikes because some think that the permanent death is an absolute essential part of the genre. Something I disagree with wholeheartedly because if it has other features of a roguelike then it's still a roguelike.

 

An early roguelike is Fatal Labyrinth for Sega Genesis (also on Sonic's Ultimate Genesis Collection for PS3/360/PC) which is probably the closest game to Rogue itself in the entire genre though I will admit I haven't played nearly as many roguelikes as I'd like.

 

For example, I haven't played the Etrian Odyssey series, Chocobo Dungeon game(s?) or Shiren the Wanderer yet.

 

I believe Rogue is offered as freeware legally somewhere out there so if you wanna play Rogue itself look it up.

 

Then there's games with roguelike features that aren't actually roguelikes such as the Persona series on PS1/PSP and PS2 or Dark Cloud series on PS2 (though this series, particularly the second one, is rare and expensive). These games do not offer permanent death on any level. They do little more than send you back to a save point or back to the village or what-have-you but they do offer other features of roguelikes such as exhaustion and breakable weapons though in Persona's case it's not nearly as much roguelike as many other games I've mentioned and is primarily other genres such as simdate and turn-based RPGs.

 

I hope that was somewhat helpful. Note that many of the games I mentioned are not trueblood roguelikes aside from Fatal Labyrinth and Baroque so if you want something a bit more pure you'll have to research a bit. The genre is somewhat dying out and it was always a niche-within-a-niche genre in the first place.

Edited by Discordian
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There are quite a few roguelikes or games with roguelike features to it out there.

One of my favorites is Baroque on Wii and PS2. Very atmospheric game with some amazing music and story though it's probably a little too long for it's own good if you don't use a guide. :P

There are others such as Izuna: Legend Of The Unemployed Ninja series (DS exclusive) and Pokemon Mystery Dungeon. (If you're a pokemon fan the Mystery Dungeon games might be a good intro to the genre for you, for those of you who haven't played them)

These games are roguelikes through and through but do not offer permanent death though they still have loss if you happen to lose. The loss is different based on the game though and can range from just the items you picked up to making you completely naked and in Baroque's case it even has something to do with the story and you have to die at least a couple times I believe though I haven't beaten the game fully myself so don't quote me on that.

A lot of these games do not feature true permanent death though so it's often argued whether they are actually roguelikes because some think that the permanent death is an absolute essential part of the genre. Something I disagree with wholeheartedly because if it has other features of a roguelike then it's still a roguelike.

An early roguelike is Fatal Labyrinth for Sega Genesis (also on Sonic's Ultimate Genesis Collection for PS3/360/PC) which is probably the closest game to Rogue itself in the entire genre though I will admit I haven't played nearly as many roguelikes as I'd like.

For example, I haven't played the Etrian Odyssey series, Chocobo Dungeon game(s?) or Shiren the Wanderer yet.

I believe Rogue is offered as freeware legally somewhere out there so if you wanna play Rogue itself look it up.

Then there's games with roguelike features that aren't actually roguelikes such as the Persona series on PS1/PSP and PS2 or Dark Cloud series on PS2 (though this series, particularly the second one, is rare and expensive). These games do not offer permanent death on any level. They do little more than send you back to a save point or back to the village or what-have-you but they do offer other features of roguelikes such as exhaustion and breakable weapons though in Persona's case it's not nearly as much roguelike as many other games I've mentioned and is primarily other genres such as simdate and turn-based RPGs.

I hope that was somewhat helpful. Note that many of the games I mentioned are not trueblood roguelikes aside from Fatal Labyrinth and Baroque so if you want something a bit more pure you'll have to research a bit. The genre is somewhat dying out and it was always a niche-within-a-niche genre in the first place.

 

 

Whoa, that gave me a big chunk :) Thanks! I do prefer trueblood roguelikes though, it's that feeling when you die to just try again. I like it. I haven't checked out Pokemon mystery dungeon yet. I should really do that now when I have something that can play those games. Plus it's a good pokemon alternative in my eternal wait for X and Y. Also it's pretty dumb to have a pikachu themed 3ds without any pokemon games -.- But I shall check out some of them you mentioned. Once again, thanks!

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Whoa, that gave me a big chunk :) Thanks! I do prefer trueblood roguelikes though, it's that feeling when you die to just try again. I like it. I haven't checked out Pokemon mystery dungeon yet. I should really do that now when I have something that can play those games. Plus it's a good pokemon alternative in my eternal wait for X and Y. Also it's pretty dumb to have a pikachu themed 3ds without any pokemon games -.- But I shall check out some of them you mentioned. Once again, thanks!

You're welcome!

 

Though...I did say the others aren't trueblood but they are still close enough that unless you are super elitist about it you'll still probably enjoy them. The ones at the bottom are the only ones that are only partially roguelike, the rest are mostly roguelike.

 

I've been thinking of starting a new Baroque file since it's been a couple years since I played.

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Spelunky is probably the most addicting Roguelike game I've played thus far.  There's an absurd amount of content in that little game.  I've played around with Dredmor and Isaac, thinking of picking up Rogue Legacy soon.

 

Rogue-likes are simply amazing little titles.

Edited by FabulousJeremy
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Spelunky is probably the most addicting Roguelike game I've played thus far.  There's an absurd amount of content in that little game.  I've played around with Dredmor and Isaac, thinking of picking up Rogue Legacy soon.

 

Rogue-likes are simply amazing little titles.

Oh yeah, I forgot about Spelunky. I have some friends that have been bugging me to play it, even moreso since I like roguelikes as much as I do.

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