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gaming 30 fps is NOT acceptable


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Ah, I see. I do know that Call of Duty is popular on the PC, although not as popular on the consoles.

 

You'd be surprised, even now the Xbox360/PS3 games hold decent prices at Gamestop and such because they still sell right and left.


 

 

"You know, I don't know who or what you are Methos, and I know you don't want to hear this, but you did teach me something. You taught me that Life's about change, about learning to accept who you are, good or bad. And I thank you for that."

 

-Duncan McLeod.

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You'd be surprised, even now the Xbox360/PS3 games hold decent prices at Gamestop and such because they still sell right and left.

I can still probably buy 30 Steam games for less than one Xbox 360 game :3

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I can still probably buy 30 Steam games for less than one Xbox 360 game :3

 

Depends, there's quite a few games in the under $10 catogory now. 


 

 

"You know, I don't know who or what you are Methos, and I know you don't want to hear this, but you did teach me something. You taught me that Life's about change, about learning to accept who you are, good or bad. And I thank you for that."

 

-Duncan McLeod.

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img-2029049-1-487dollarbuild.png

 

There, max out any game you want to. You can keep your current mouse, keyboard and monitor if you want.

 

Not bad. Cheap motherboard and hard drive though, but the rest is all good. The processor is the best money wise though, since i've looked it up. I've been wanting to get an extra $20 for my computer build to switch from an Athlon x2 370k to the Athlon x4 760k. I haven't built it yet, but meh.

 

Has a Radeon HD 7790 in it too, since the parts are a decent bit higher quality and stuff.


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Not bad. Cheap motherboard and hard drive though, but the rest is all good. The processor is the best money wise though, since i've looked it up. I've been wanting to get an extra $20 for my computer build to switch from an Athlon x2 370k to the Athlon x4 760k. I haven't built it yet, but meh.

 

Has a Radeon HD 7790 in it too, since the parts are a decent bit higher quality and stuff.

A lot of corners had to be cut for that build, but it still should be a perfectly capable gaming PC.

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A lot of corners had to be cut for that build, but it still should be a perfectly capable gaming PC.

It is indeed. But you also should factor in reliability too as well as later on in the PC's lifetime when things start to slow down. I saved all the parts from newegg and made sure each one would last at least 8 years on my part, but this may last about 5-6 or so.

 

Now to say the least, in 5-6 years they would be coming out with a console and such that's newer then the PS4 and Xbox one, so that is a good idea to do.

 

If only the damned Sony and Microsoft could put this stuff in...


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A shoutout to Dr-Whooves for making this sweet thing~


Anyway, go ahead and visit my http://mlpforums.com/user/380-sirius-crescent/'>About Me page for my characters :3


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It is indeed. But you also should factor in reliability too as well as later on in the PC's lifetime when things start to slow down. I saved all the parts from newegg and made sure each one would last at least 8 years on my part, but this may last about 5-6 or so.

 

Now to say the least, in 5-6 years they would be coming out with a console and such that's newer then the PS4 and Xbox one, so that is a good idea to do.

 

If only the damned Sony and Microsoft could put this stuff in...

imo, the PC makes up for that with cheaper games, no online fees for multiplayer and a more mature community. Oh, and expandability, if you need more performance or parts die, you can always just save up for and buy better/working parts later. You don't have that luxury with consoles, especially the "parts die" part; if, say, the GPU fries, you have to send in the entire thing to the shop for repairs while on the PC you can just simply buy a new part online and replace the defective part.

 

...how did this go from a discussion about frame rates to PC builds? lol

Edited by Daring
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imo, the PC makes up for that with cheaper games, no online fees for multiplayer and a more mature community. Oh, and expandability, if you need more performance or parts die, you can always just save up for and buy better/working parts later. You don't have that luxury with consoles, especially the "parts die" part; if, say, the GPU fries, you have to send in the entire thing to the shop for repairs while on the PC you can just simply buy a new part online and replace the defective part.

 

...how did this go from a discussion about frame rates to PC builds? lol

Because

we PC gamers need to get out of this console thread and hug each other.

 

Also, I guess if consoles don't have 60fps on them then they should at least work to bump it to 45 or 50. That's at least good enough for people playing stuff like this, but hey. Sometimes games can be intense, e.g. fallout new vegas, when I was getting 10 frames on my Xbox 360-S.

 

My laptop got 20 or 30 frames in the same battle.

And my laptop was $450.

Lmao.


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A shoutout to Dr-Whooves for making this sweet thing~


Anyway, go ahead and visit my http://mlpforums.com/user/380-sirius-crescent/'>About Me page for my characters :3


Engaged to Steel Crescent as of 5/1/2013

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Because

we PC gamers need to get out of this console thread and hug each other.

 

Also, I guess if consoles don't have 60fps on them then they should at least work to bump it to 45 or 50. That's at least good enough for people playing stuff like this, but hey. Sometimes games can be intense, e.g. fallout new vegas, when I was getting 10 frames on my Xbox 360-S.

 

My laptop got 20 or 30 frames in the same battle.

And my laptop was $450.

Lmao.

My laptop is $1500, but still. That's pretty sad if a $450 laptop is capable of beating the consoles in gaming performance lmao.

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My laptop is $1500, but still. That's pretty sad if a $450 laptop is capable of beating the consoles in gaming performance lmao.

You can look up the HP Pavilion Dv6 7010-US if you want. It was $700 to begin with, but my mom and I knocked it down to $450 so it's a sweet deal :3

Now I have found $500-600 dollar laptops that are freaking boss in Newegg, like one of Acer's with an AMD A10-5757 (( highest model )) APU and a dedicated Radeon HD 8750m or so.


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A shoutout to Dr-Whooves for making this sweet thing~


Anyway, go ahead and visit my http://mlpforums.com/user/380-sirius-crescent/'>About Me page for my characters :3


Engaged to Steel Crescent as of 5/1/2013

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A smooth, properly-timed 30 FPS is all you will ever need, be for gaming, videos or whatever. The problem with the lag and stuttering is that the console is rendering so much stuff on the screen with such a quality that it cannot keep up with the 30 FPS your television screen is using. So imagine 60 FPS.

Using scientific calculation of the image rate you eye is able to perceive and the Shannon-Nyquist theorem, you will find that anything over 30 FPS is basically rendering unnecessary frames that your eye cannot see.

You want a 60 FPS game. Fine, go ahead and pay the money. My eyes are not bionic or digitally enhanced, so I'll stick to 30 FPS and you will never hear me complain about it.

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A smooth, properly-timed 30 FPS is all you will ever need, be for gaming, videos or whatever. The problem with the lag and stuttering is that the console is rendering so much stuff on the screen with such a quality that it cannot keep up with the 30 FPS your television screen is using. So imagine 60 FPS.

 

Using scientific calculation of the image rate you eye is able to perceive and the Shannon-Nyquist theorem, you will find that anything over 30 FPS is basically rendering unnecessary frames that your eye cannot see.

 

You want a 60 FPS game. Fine, go ahead and pay the money. My eyes are not bionic or digitally enhanced, so I'll stick to 30 FPS and you will never hear me complain about it.

Please, may I direct you to educate yourself and drop that silly "the human eye cannot see past 30FPS" crap? Although I'll cut to the chase and quote the most relevant information.

 

"Seeing framewise is simply not the way how the eye\brain system works. It works with a continuous flow of light\information."

 

I'm sorry, but that Shannon-Nyquist theorem is bullshit. The human eye can theoretically see unlimited FPS, although for that matter, any frame rate below 48FPS will carry the risk of straining your eyes. I can see the difference between 30 and 60FPS, and so can everyone else on the planet. I'm done with this thread if people are going to spread lies like this.

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@,

 

So that's why when I saw someone play minecraft at 120 frames it seemed a lot better then 60 frames... 

Exactly. The higher the frame rate, the smoother a game or movie will appear.

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By respectable I mean it can at least get the 40FPS+ mark on decent settings.

 

For comparison here's a build that's actually a little bit slower than the one I was referring to running it:

 

 

1. CoD is actually a rare exception in that not only is 30 fps unacceptable, but you NEED 60. The engine is so old that many things on that game rely on framerate.

 

2. TotalBiscuit with SLI Titans and the highest end i7 was getting 40 fps. I don't think any FPS from that game is a benchmark.


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1. CoD is actually a rare exception in that not only is 30 fps unacceptable, but you NEED 60. The engine is so old that many things on that game rely on framerate.

 

2. TotalBiscuit with SLI Titans and the highest end i7 was getting 40 fps. I don't think any FPS from that game is a benchmark.

 

I was going the "if it can run this resource hogging wreck somewhat competently, then anything actually programmed right should work fine" route.  

 

and I'd contest that, while running test to show what my low-end system can do I played MW2 just fine when it was running an average of 40-50 FPS on lowest settings and resolution. 


 

 

"You know, I don't know who or what you are Methos, and I know you don't want to hear this, but you did teach me something. You taught me that Life's about change, about learning to accept who you are, good or bad. And I thank you for that."

 

-Duncan McLeod.

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At this point, this isn't something that bothers me. Sure, 60 FPS on everything would be nice, but it is either that the consoles cannot handle that with all games, the developers cannot do it, or it is just early in the new consoles life cycle and by early, I mean it just started.

 

So yeah, for me, I just don't care too much because if is out of my control either way.


 

1000194351.png.52a5a1dbd5c7aa46fadf2e2aca7a141b.png

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A smooth, properly-timed 30 FPS is all you will ever need, be for gaming, videos or whatever. The problem with the lag and stuttering is that the console is rendering so much stuff on the screen with such a quality that it cannot keep up with the 30 FPS your television screen is using. So imagine 60 FPS.

 

Using scientific calculation of the image rate you eye is able to perceive and the Shannon-Nyquist theorem, you will find that anything over 30 FPS is basically rendering unnecessary frames that your eye cannot see.

 

You want a 60 FPS game. Fine, go ahead and pay the money. My eyes are not bionic or digitally enhanced, so I'll stick to 30 FPS and you will never hear me complain about it.

 

 

Shannon Nyquist applies to digital audio, not video. The theorem states that to accurately reconstruct a digitally sampled signal, you need twice as many samples as the highest playback frequency. Digital video is not stored in the same manner as digital audio and is far more complex. I recommend watching this video: http://www.xiph.org/video/vid1.shtml

  • Brohoof 2

I can neither confirm nor deny myself being the cause of electrical related malfunctions. Anyways, you wouldn't happen to have a jar of replacement magic smoke would you?

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I really think the "above 30 fps is invisible" myth is overplayed. It's especially true in films, where motion blur is present to tie frames together, and the framerate is perfectly consistent. However, games actually take a lot of processing power to artificially add motion blur, and they tend to be very fast-paced.

 

30fps to 60fps is not as much of an improvement as, say, 20fps to 30fps, but if we're going to aim for something higher than the Xbox 360 and PS3, that would seem to be a logical target. I think the Oculus Rift people also said that 30fps was an absolute killer for virtual reality games - in order to prevent nausea, the game has to have as short of a latency as possible.

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I really think the "above 30 fps is invisible" myth is overplayed. It's especially true in films, where motion blur is present to tie frames together, and the framerate is perfectly consistent. However, games actually take a lot of processing power to artificially add motion blur, and they tend to be very fast-paced.

 

30fps to 60fps is not as much of an improvement as, say, 20fps to 30fps, but if we're going to aim for something higher than the Xbox 360 and PS3, that would seem to be a logical target. I think the Oculus Rift people also said that 30fps was an absolute killer for virtual reality games - in order to prevent nausea, the game has to have as short of a latency as possible.

Ah yeah, there's definitely going to be diminishing returns as you get higher into frame rate and lower into response time. I still think we should be pushing for slightly higher frame rates though. I'd like more focus on a 45fps standard with increases in film from the 24fps standard (or 30fps, depending on where the movie/show is being filmed) to 45-60fps. IMO, 45fps sounds much more reasonable to integrate right now. 60fps can come a bit later.

 

Too bad everyone's focusing on 1440p, 4k, and 120Hz instead.

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Give this gen a few months before making radical conclusions, developers usually don't take full advantage of what they got till months after the release. Killzone is all graphics just like Crysis and not focused on FPS, the fact it maintained 30FPS(I believe) in itself is impressive since it is all graphics. CoD's engine is the hogging system it used back in '07 so it isn't resourcing as well as it could be. 

 

Even then this is consoles we are talking about, if you play on PC obviously you will be used to your better framerate but a console player is used to the 30fps so most if not all will be fine with 30fps.

Edited by Captain Variance
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I do admit, The Last of Us could benefit quite a lot from 60 FPS, but it's a damn fine game and plays just as well in 30.

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Give this gen a few months before making radical conclusions, developers usually don't take full advantage of what they got till months after the release. Killzone is all graphics just like Crysis and not focused on FPS, the fact it maintained 30FPS(I believe) in itself is impressive since it is all graphics. CoD's engine is the hogging system it used back in '07 so it isn't resourcing as well as it could be. 

 

Even then this is consoles we are talking about, if you play on PC obviously you will be used to your better framerate but a console player is used to the 30fps so most if not all will be fine with 30fps.

 

That, and fact game controllers have slower feedback in general means you don't feel the lag like you would with someone like a mouse in your hand looking around and moving. 


 

 

"You know, I don't know who or what you are Methos, and I know you don't want to hear this, but you did teach me something. You taught me that Life's about change, about learning to accept who you are, good or bad. And I thank you for that."

 

-Duncan McLeod.

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#firstworldproblems

 

If I can live with 20FPS, you should be able to stand 30.

 

Oh wait, I can run games at 100FPS! (cs 1.6 :catface:)

 

 

 

 

I need your help! What can I get from 2k14 at 720p on this rig?

 

Phenom x3 3.31 GHz

3GB DDR3

Radeon 4450 HD (?) 512 MB

500W

 

 

 

Edited by Chetnik

Please visit my Serbia Floods blog to see how you can help

 

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