A rant on "achievements"
In recent years, gaming has seen the addition of a now-popular feature: Achievements. These are goals you achieve in the game that give you out-of-game points, and a notification. Many games, more realistically, most games released via mainstream means have these achievements. Many gamers work to earn these achievements, feel satisfied when they hear that audio cue and see that number go up.
They play games, do things they would not ordinarily do (such as kill a large number of enemies via unorthodox means) to earn that satisfaction. They like the ability to brag about having more points than other players, and these players boast about these points.
I ask this question: why? I aim that question toward the entirety of achievement systems. Why do these exist? Let’s dive into what I have to say on the matter.
I see achievements as little more than “junk food”: Throwing a bunch of “mayonnaise (achievements)” onto a “hamburger (the game)” to make it more “filling (add the illusion of more content)”. It’s lazy game design: Instead of giving the players unique enemy patterns, intricate level designs, they just make you kill 100,000 lesser river trouts while doing the watusi in a pink tutu to inflate the game’s completion time. They also represent the growing lack of patience that is a pox onto gamerdom. Just beating the game isn’t enough: They have to get an achievement for something mundane or ridiculous to feel “satisfied” for playing the game.
When did playing the game stop being fun enough? When did finally beating Dracula stop being good enough? When did blowing up the Icon of Sin become insufficient? Why do so many people need to have a message pop up every once in a while to manipulate them into finishing a game? A carrot to lead us through is normal: That’s what the end is. However, why are most modern gamers so impatient they need a line of Reese’s Pieces to get them to play the game?
I play games because I enjoy them: Not because I want to stroke my ego by getting points. That is how other gamers should be. They should actually enjoy the game, instead of seeing a game as just a procedure to increase an arbitrary number.
Take a game like, say, Donkey Kong Country 2: Diddy’s Kong Quest for example. In that game, you go through stages, find secret bonus barrel minigames, and find the hidden DK coin in each stage. The satisfaction of finding these, as well as progressing through the main game made it fun. If the game were made today, there would be achievements for making it to each level, clearing each level, getting bananas (1,000, 5,000, 25,000 then 100,000), getting bonus coins, DK coins, killing 1 of each enemy type, beating each level while jumping backwards, spending five minutes as Diddy teabagging Dixie by rapidly pressing Down, you get the idea.
As always, interested in hearing others’ opinions on this.
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