Jump to content
Banner by ~ Discord The Overlord

Rikifive

Support
  • Posts

    3,784
  • Joined

  • Last visited

  • Days Won

    7

Rikifive last won the day on May 2 2023

Rikifive received the most brohooves!

About Rikifive

  • Birthday August 20

Title

  • Title
    Pixie Pink Pony

Contact Methods

Profile Information

  • Gender
    Male
  • Location
    Poland
  • Interests
    Game Development
    Games
    Digital Art
    Pixel Art
    Music Composing
    MLP (apparently)

MLP Forums

  • Role
    Support For All Your Needs
  • Favorite Forum Section
    Site Questions & Tech Support

My Little Pony

  • Best Pony
    Rainbow Dash
  • Best Anthropomorphic FiM Race
    No Preference
  • Best Mane Character
    Rainbow Dash
  • Best Episode
    Winter Wrap Up // where it started :')
  • Best Song
    Winter Wrap Up // ah memories... c:

Recent Profile Visitors

178,708 profile views

Rikifive's Achievements

Bat Pony

Bat Pony (19/23)

  • Ice Breaker Silky Gem: You turned flowers into gems by making new friends!
  • Friendship Melody 2025
  • Running of the Leaves (2024)
  • For Rikifive  (Secret Santa 2024)
  • Friendship Melody - Shimmering Equinox 2024

Recent Badges

24.7k

Brohooves Received

13

Community Answers

Single Status Update

See all updates by Rikifive

  1. // V0.0.1.1 - 12-07-2021 - Discord Rich Presence And Volume Control
    added: Discord Rich Presence that will update your activity on Discord.

    added: Function keys to adjust music (F5 and F6) and sound (F7 and F8) volume. VSYNC settings were moved to F3 and F4 keys.

    // V0.0.1.0 - 12-07-2021 - Updater And Player Ship Rotation
    added: Upon launch, the game will check for updates and will inform players, if there is any available. Choosing to update will automatically begin downloading the new package and open the installer once it finishes. The installation process has to be performed manually by the player though. Players will be able to view changelog to see what's new before updating, or choose to skip the update. The game will prompt to update again upon next launch.

    added: Player Ship will now be turning towards the cursor position and will shoot in that direction. For that, a new stat has been added, which controls at what speed the ship rotates.

    added: New item (total:10) - Thruster - Increases ship turn speed by 5% (+5% per stack).

    added: New item (total:11) - X4 Scope - 5% (+5% per stack) chance for critical hits to crit, dealing quadruple devastating damage.

    added: Option in Pause Menu to Return to Title Screen, allowing to restart the game without having to shutdown application.

    added: Players can toggle stat display (TAB) with CAPS LOCK.

    changed: Homing Missile will pick a new nearest target if the enemy they're after is destroyed.

    fixed: Damage popups weren't paused properly while the game was paused.

    fixed: Corrected an oversight whereby the player shield capacity that is based on max HP was not being updated when leveling up. Picking up any item was correcting that value.

    //==============
    2021-07-12_01-48-36.png.03df98b5e9aa47f8550bc49b24a1f6f1.png

    2021-07-12_01-46-03.png.4bfd3cfd789c3e4c72d0c1be4bf809d7.png

    2021-07-12_02-55-38.png.5dea0c6258465d314e9db229c5ecfe53.png

    DOWNLOAD
    (Since it's an .exe installer and I'm not a registered publisher, windows will probably warn, that this file is sus because it comes from an unknown publisher and stuff. Not sure if I can anything about that, so let's consider it being normal. What you'll think of that warning though, I of course leave it up to you. If you suspect I'm a pro hacker or something, don't install it. e-twibigbrain.png.59f9651fa9ae93815fbd2e51e2fc697b.png)

    Shups (v.0.0.1.1).exe

    1. Show previous comments  5 more
    2. Astralshy

      Astralshy

      Interesting. I'm gonna take a look.

      Thanks for your work and your update report :)

    3. HereComesTom

      HereComesTom

      I did a Let's Play of this:

       

       

      I'm assuming the item graphics are placeholders---that something a bit more colorful is going to follow soon?

      If you'd like any help with them, I have some ideas, like adding a square blue outline for all items so that there's visual consistency---the brain of the player will automatically recognize that "blue square = item" with that kind of consistency :) 

      Like, I created this outline for reference (but I figure I shouldn't do more than this until and unless you accept my help):

      image.png.14b9a44a48625e82353f56085a16cf65.png

      ...scaled up, obviously...

    4. Rikifive

      Rikifive

      Ooh, awesome! :D It was fun to watch, thank you for your effort! e-twibeam.png.b4475f7905ee0e9abebde43899ba4e58.png

      Glad you enjoyed this budget prototype, and yes, yes, yes, yes to everything you said at the end! :D At the moment the game is in very early stage of development (worked on this few days so far), but everything will eventually be added, for example; 

      - The squares with numbers are indeed cheap placeholders, there will be icons and some visual effects for them.

      - There will be more enemies in the future.

      - There will be elite enemies in the future (bigger and stronger enemies that spawn occasionally).

      - There will be bosses at the end of each stage in the future.

      - There will be moving backgrounds, different stages and routes to take and in general some sort of goal to achieve with final boss

      - There will be more weapons and maybe ships with different base stats and loadouts to choose from.

      - I also plan to add local and online coop (up to two players planned), but this will probably come in the more distant future, heh.

       

      Regarding item visuals, I already have things in the works. :eager: I just need more time, but thank you very much for help and ideas, always welcomed. e-cocosmile.png.cde425adcf54f1be69a520436a9edfc6.png I'm slowly working on icons for all items, so the boxes with numbers will eventually get replaced, maybe not in the nearest update, but sometime in near future for sure, as I'm working on these icons from time to time and it would be best to implement them while having all done, rather than only a part of them. Plus, there will be faaaaaar more items with different effects and rarity. (for now all is just dumped into one rarity with equally high chance to spawn). Everything will come with time, I'm trying to work on everything by little, rather than focusing on one thing. :darling:

       

      Thank you again for recording gameplay, I didn't expect that. :grin: It was fun to watch and somewhat informative, as it gives me a better view on how things are received and how the difficulty plays. Me and my brother get to around 70+ enemy level and there things get completely insane. :mlp_icwudt:

×
×
  • Create New...