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New Death Metal In Progress


StealingShad3Z

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Sweet Celestia that guitar's way to clipped! Clear that up a bit because that's a lot of fuzz on that thing. Also, you might wanna add some depth to those toms, they sound too shallow, increase the low end on them. Also your cymbals are clipping a bit. You might want to turn those down. Personally, the whole track, except for the intro is to loud, it's like the whole thing's getting clipped. 

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we smoothened the guitar to a more deeper darker tone with some new au's i installed. along with some synths and i tried enhancing the toms. trust me guys im trying my best to make this professional grade. But i wont release a final cut until i feel like you guys can approve


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(edited)

theyll be there hold on ill post the latest WIP track. My growl vocals are rough since im used to doing punk screamo but ill give my best for this. Im starting to feel a bit of an old Bring Me the Horizon vibe from it


https://soundcloud.com/lakejones/today-i-say-nowip-part-3

 

Okay guys heres the latest WIP. All its lacking is bass and vocals but i think the guitar and drums are sounding pretty good. Ive been going and redoing stuff over and over again 


Where are the growl vocals? :c

dey coming this song aint done yet bro


Is the guitar going to be double tracked in the final version?  And will the drums become more clear?  I can't tell where all the kick and snare hits are; they're too mushed (perhaps the drums will be clearer once the guitar is double tracked and leaving more space in the center).

 

The volume is pretty low (which is normal, since it is not mastered yet, I assume).  There's no clipping in the audio itself; everything remains at a normal volume (unless the audio is/was clipping and SoundCloud simply lowered the volume*):

sig-4011836.sig-4011836.nm9kIam.png

 

 

There are a few spikes that stick out though.  If there's still clipping even when the audio (full mix) is at a low volume, then the clipping is in the recordings/samples themselves rather than the mix, in which case they'd have to be re-recorded since lowering the volume more won't help (the volume is already low enough to avoid clipping, which means the clipping isn't coming from the mix being too loud; it's coming from the instrument(s) being recorded too loud).

 

And some parts are too quiet.  The poof snare in the intro is barely audible.  Edit:  Actually, that entire intro is extremely quiet.

 

 

Strange...it's not clipping at all for me.  In fact, it's relatively quiet, as shown in the screenshot above.  :blink:  Does SoundCloud play differently on different computers?  I have the SoundCloud volume at max, the Windows volume at max, everything at max, and it's still quiet.  Did the music in the link get updated or something?

 

* I listened to a professional metal track on SoundCloud at it played at a normal volume, so I'm not sure why StealingShadZ3's is so quiet...I'm guessing that it is in the fact the actual volume of the track, but Thunder Dash said it is too loud and clipping yet the waveform shows it is not clipping and relatively quiet compared to commercial/professional quality music.

Im listening to this through my tv moniter and it sounds completely smooth but thats after redoing some stuff. The equalizing may be different for yall. Yes the track is quiet on some systems, i might go in and raise the gain a little when i handle the master track. I will say this is appreciate all the advice and critiques from all my fellow bronies. Ive learned more about recording music in the past few weeks than i ever had since i started when i was fifteen. And my works will only get better since im going to college to learn even more about mixing music. Right now im working with garageband 10 but ill be upgrading to Logic this fall (thats the standard software we use)

Edited by StealingShad3Z

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(edited)

Part 3 is better than the previous.  The drums are less mushy and the snare is clearer.  The guitar still sounds like muddy mush though and needs to be double tracked.  Now the snare needs body, instead of just being a snappy "plok".

okay ill take that into note... the guitar is on three tracks one in left, right, and center. but ill double those tracks. i kinda like the sound it has though, deep and liquidy is what i was kinda going for on the guitar so it kinda blended in with the drums. as for the snare ill see what i can do. At first i was trying to get a sound like another artist i like. but i kinda like where its going since its my own sound. 

Edited by StealingShad3Z

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(edited)

well i just doubled it. yes it has more clarity to the guitar and makes it more vivid


The guitar sounds like its a single mono track playing in the center.  It's very narrow and weak...if there are 3 tracks (left, right, center) it should create a big wide sound, but I cannot hear any left/right panning on the guitar track(s) in the music.

well i just doubled it. yes it has more clarity to the guitar and makes it more vivid. of coarse i the second set of tracks is lowered a bit so the guitar doesnt over power the drums 


okay guys attempt three *yaaaawn* been up all night working on this

 

https://soundcloud.com/lakejones/today-i-say-no-wip-part-4

Edited by StealingShad3Z

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There's still something wrong with the guitars (I am listening with stereo headphones).  o-0  It's in mono and straight down the center; there's no wideness or panning at all.  Are you panning the guitar tracks?  A rhythm guitar should consist of either 2 or 4 tracks:  Usually 100% L and 100% R for double track, and 80% L and 80% R for the 2nd set of tracks if quad tracking.  Lead or additional guitar, and the bass, does belong in the center, perhaps with a bit of reverb or delay on lead guitar.

 

Like before, the guitar tracks are all narrow and stuck in the center.  Pan them (the rhythm, anyway), and make sure you're using stereo (not mono) on the guitar bus and/or amp sim (if you're using one).

 

Here's a quick sloppy thing I did to show what I mean and demonstrate the panning:

https://dl.dropboxusercontent.com/s/tydm625i7fs73hx/guitar%20triple%20track%20test.mp3

 

First the hard-right guitar track plays, then comes the hard-left track, then the center track, then only the left and center track.  The rhythm guitar tracks (hard left and hard right) are both sent to the same amp sim and mixer channel, with the amp sim set to stereo.  The center guitar is sent to a different mixer channel.

 

hhhhmmmm i see what you mean... i think i might know the problem. i have a loud speaker sim activated but it i remember correctly only on side is activated 

yep i checked. it was set to double mono. but i changed it to stereo and put the setting on both speakers

 

alrightthis should sound a little better

https://soundcloud.com/lakejones/today-i-say-no-wip-part-5

 

I know the synths, piano and lead guitar are quiet i just turned them up a second ago

post-34801-0-07214400-1439402967_thumb.png

Edited by StealingShad3Z

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There is still no left/right panning.  Guitars still stuck in center/mono.  Did you upload the most recent update?  What are you using to listen to the music on?  If you have stereo headphones, you should use them so you can properly hear what the panning sounds like.

 

As I posted in my example previously, one rhythm guitar track should be heard coming from the right, and another from the left.

 

Send one guitar DI to a mixer channel panned right, and the other to a mixer channel panned left.  Center guitar DI sent to another mixer channel panned center.  Again, make sure any stereo or panning options in the screamer, amp, or cabinet/impulse loader, are set accordingly.

Based on the picture he posted it looks like Shadez just copy-pasted the same guitar take onto the three separate tracks resulting in one very mono guitar.  :dash:    Shadez you actually have to do three separate (I usually just do 2, hard left and hard right) guitar takes (unless you wanna go the lazy route and add a 15-20 ms delay onto one of the other tracks). Your tone is really, really mushy too; try using

 

an EQ similar to this to cut out all that rumbling st0ff on your guitar track bro 

 

post-31131-0-06116300-1439559351.jpg

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Yep, every guitar track has to be a different performance.  Copy-pasting the same track doesn't work and trying to fake it by using delay, stereo widening effect, etc. will really not sound good.

Unless you're doing clean guitar, clean guitar (for whatever reason) sounds fine when you fake it with delay

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