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gaming Would You Buy A Retro Game Reminiscent of the Late 90s?


Scion of Arcadia

Would You Buy A Retro Game Reminiscent of the Late 90s?  

9 users have voted

  1. 1. Would You Buy A Retro Game Reminiscent of the Late 90s?

    • Yes
      8
    • No
      1
    • No, but it sounds like a cool idea
      0


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As you might have noticed, there's a certain niche crowd out there for retro gaming. A lot of recent games have been made in a 32-bit style with chip tunes to call back to the older days of gaming, to the SNES and Genesis. These games have shown themselves to be... very well done, in a lot of cases. After all, they are utilizing tech that is well known and probably helped along by newer processors that can more than handle the payload.

 

But I pose a question to you? Would you be interested in a game inspired by those made around the late 90s? To clarify, I'm talking about the games that came out for the original PlayStation and the Nintendo 64. Games with an excessively low polygon count, synthy music, and when 3D games were becoming a reality. Could this be an unexplored avenue developers could explore? Or is it too much of a downgrade with not enough reward or nostalgia to entice you to play it again?

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I do not think it would be a downgrade in quality. The Legend of Zelda games for N64 have been reworked to be beautiful and up to date, perfect for a whole new generation as well as nostalgic fans. I think there is a great market for revamping series that are not near as well known as Zelda, and I would definitely partake (as long as Bubsy isn't touched; I loathed that game).

I believe that developers are already jumping on the bandwagon, and with XBOX Live and PS Network and the 3DS, there are plenty of revamps and remakes already available, with more coming out all the time. As long as their is a market....

 

Personally I am primarily a Pokemon player. I only recently have opened my horizons into other games (I am not an elitist, I was only given Pokemon and did not have time to explore other games outside of awful and difficult PS and N64 games). The reason why I started to expand out is one day I was locked out of truck near a Game Stop for 3 hours (had to wait for my husband to get done with work), and played the demos in the store. I was enchanted with Windwaker HD, and owning a Game Cube, I went out to buy the Game Cube and realized through this experience what I have unintentionally been missing!

Edited by Treble Bolt

"In fire iron is born, by fire it is tamed"

 

 

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Only if the games were GOOD. I refuse to buy games based upon the gimmick  of "HEY LOOK NOSTALGIA GIVE US YOUR MONEY".

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Playing with nostalgia is a dangerous thing. I think it's more common with 8/16-bit and 2D titles because they've aged a lot better compared to 32/64-bit 3D titles, which I find many of them difficult to back too 

 

Like Key Sharkz said, it's fine if the game is good, but I don't want them to just play up on nostalgia and use archaic control schemes

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A 90s singleplayer shooter, adventure or platformer would be nice to have, those used to be especially awesome during the N64 and PS1 times. As far as other games, I don't know. A lot of indie developers who tried to make a retro game never interested me nor did their games. Aside from nostalgia, most of those modern retro games pretty much suck hard and can't keep me interested for long.

 

So in the end, yes I would buy one. But I will be very careful with what I'd pick because there seems to always be one or two faulty things with most retro games.

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Sure, if it was good. I bought Shovel Knight because it was awesome. I still miss a decent old-school shooter, like first two parts of Doom. Third part and, what I've seen in the trailers, the fourth are not the same. Don't get me wrong, Doom 3 was a pretty decent game, but way different in style.

 

The limitations of the first two turn out to be great advantages to them. The levels were designed really ingeniously, the difficulty level was really well tuned - especially in TNT and Plutonia. They were really hard, but if you failed you knew it was your fault, not a bad design, and if you tired you'll find out a way to complete them.

 

Also, third part had obviously way superior graphics, and yet - it didn't quite made as good impression. Frist two used bright, vivid colours more often, which looked really awesome. In the third part everything is muddy, colours are dim and don't contrast often. What was ment to look meanacing or gory looked simply boring. First and second could be scary without it. I feel fourth will be more gore-fest than something you actually play because it's fun to play.

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A lot of recent games have been made in a 32-bit style with chip tunes to call back to the older days of gaming, to the SNES and Genesis. These games have shown themselves to be... very well done, in a lot of cases.

 

I think that they have been very well done in a few cases whilst the vast majority fall somewhere between pretty good but nothing special and absolutely awful, as is the case with most games.

 

 

 

Would you be interested in a game inspired by those made around the late 90s? To clarify, I'm talking about the games that came out for the original PlayStation and the Nintendo 64. Games with an excessively low polygon count, synthy music, and when 3D games were becoming a reality.

 

I would say no, since most of the games I enjoyed from the 90s were 2D rather than 3D - games such as Red Alert, XCOM and so on. It was only in the 2000s that I found many good games with 3D graphics, the notable exception being Half Life (which was, I believe, superseded by Half Life 2 - a better game from the 2000s.) There is a lot that can be learnt from old games, but I don't think that a huge retro revival is particularly useful in making better games.


Whisper, The City of Darkness;    Carto Sketch  - The Dark Millennium

 

Participating in this RP can be agonizing sometimes.

 

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As you might have noticed, there's a certain niche crowd out there for retro gaming. A lot of recent games have been made in a 32-bit style with chip tunes to call back to the older days of gaming, to the SNES and Genesis. These games have shown themselves to be... very well done, in a lot of cases. After all, they are utilizing tech that is well known and probably helped along by newer processors that can more than handle the payload.

 

But I pose a question to you? Would you be interested in a game inspired by those made around the late 90s? To clarify, I'm talking about the games that came out for the original PlayStation and the Nintendo 64. Games with an excessively low polygon count, synthy music, and when 3D games were becoming a reality. Could this be an unexplored avenue developers could explore? Or is it too much of a downgrade with not enough reward or nostalgia to entice you to play it again?

Yes. Mainly (because i'm a fan of both Sony and Retro Games) I would buy PS1 looking games and play those.

(CRASH I  :wub:  YOU BABY)

Edited by Coder-MP
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This would be on a fine line for me. Considering that 3D at the time was very, very finicky depending on the game, it would have to be done in a Super Mario 64 style for it to not feel like a game that has not aged well at all. There are just so many 3D games from that time that have aged pretty terribly now, it would be an interesting challenge. IT is cool to see someone consider this though, since we have so many 16-bit style platformers now, why not some in a 32bit-64bit style? 


 

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F--- yeah I would! That's why I backed Yooka-Laylee in kickstarter. :pinkie: We need more color in our games! :fiery:

... and platformers and collectathons :P

Edited by gyashaa
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