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The Six Virtues as Discribed in Roleplaying is Magic


GreyScholar

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Kindness: The Element of Kindness is found in characters who have a deep compassion for others, and an acceptance of others for who they are. A kind character seeks not only to do no harm, but also to heal hurts in others, and nurture them. While they aren’t necessarily as generous, encouraging, or devoted as others might be, a character who embodies Kindness has a deep compassion and empathy for others which most do not. They are more aware of someone’s feelings and well-being, and how their actions—and the actions of others—might affect them. For this reason, a kind character tends to be reluctant to engage in confrontation and might try to stop it before it starts, and would be the first to make peace afterward and take care of those who were harmed.

 

Laughter: The Element of Laughter is found in characters who are optimistic at their core, and seek to use their positivity and energetic good cheer to make the world a better place. A cheerful character tends to be upbeat and rarely discouraged or fearful; even when things are at their worst, they can find the silver lining in the dark clouds. While they can tend to be odd or appear to not take things seriously, this is often not the case; a cheerful character generally understands the gravity of a situation, but chooses to focus on the positive and fun aspects of it instead of dwelling on the grim and negative. For this reason, a cheerful character tends to be more apt to encourage others than to oppose them; they are more likely to throw a party to try to change someone’s attitude than to argue with them.

 

Generosity: The Element of Generosity is found in characters who readily make sacrifices for others, giving of their time, effort, possessions, and even opportunity. While Generosity is similar to Kindness, it differs in that while a kind character might nurture someone by making sure that they get the medical care they need, a generous character would absolutely insist on taking care of the person themselves. It’s not enough for a generous character to make sure someone gets something nice or something they need; a generous character has a deep need to make, give, or deliver it themselves, personally. This can get them into trouble by causing them to try to take on too many responsibilities and thus suffer from the ‘weight of the world,’ but it is this theme of personal and dedicated self-sacrifice which is the mark of a generous character.

 

Honesty: The Element of Honesty is found in characters who focus on personal integrity, responsibility, and straightforward morality. An honest character is more than simply someone who doesn’t tell lies (in fact, they may lie if it serves a higher sense of responsibility); they have an ‘honest heart,’ and try to be dependable in all aspects of their life. An honest character usually has very strong self-discipline, and firm convictions in what they think is right or wrong; they rarely (if ever) cheat, even against their enemies. To an honest character, a commitment they have made is a sacred duty—an oath or vow that they must fulfill at any cost and by any means necessary. This can lead to an honest character being blind to the assistance others can offer, as they focus on their own personal responsibility and how important it is to their ‘honest heart’ that they make good on their promises. But it is this dependability and firm moral core of steadfast integrity which defines an honest character.

 

Loyalty: The Element of Loyalty is found in characters who place immense value on those who they consider important, and choose those friends over others—and even themselves. A loyal character desires value and acceptance from their friends, and regularly does things in service to their friends which they do not—or cannot—do in service to others. While a loyal character shows aspects of the other Elements in the things they do, they usually show them more when serving their friends. While they might help others and reap the glory for themselves, when helping friends they are likely to do so even to their own detriment. This is the difference between a loyal character and anyone else: a loyal character will push themselves far beyond the lengths they would normally go to when they do so out of loyalty to those they care about.

 

Magic: The Element of Magic is found in characters who approach the world with an outlook of idealism, faith, and wonder, and strive to see what makes all things special. A wondrous character focuses on the unique and the important, looking for what makes each pony, each situation, each experience, ‘magical.’ Often, a wondrous character tends to have an innocent, even naive, outlook on life; they have an optimism which is similar to (but more restrained than) a cheerful character’s. A wondrous character approaches situations with a unifying faith in the world around them and their friends, and more often than not, it is they who more readily see the ‘magic’ of friendship for what it truly is.

Edited by EquestrianScholar
  • Brohoof 1
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Well all of the huge Roleplay explanations for the Elements of Harmony, I couldn't have said it better myself. So, nice explaining sir.

Would you disagree with how they are described, or are perhaps too specific?

 

I will admit it would take some working for any of my main three characters to fit the above. If I work their personalities a bit I could fit Mythos Gray with the virtue of Laughter, Stardream with the virtue with perhaps Generosity, and Golden Dawn with the virtue of Honesty but I would need to edit their personalities a bit.

 

Both the Fallout: Equestria and Roleplaying is Magic uses a value system actually and considering which elements each of my characters could fit with have been big questions.

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Would you disagree with how they are described, or are perhaps too specific?

 

I will admit it would take some working for any of my main three characters to fit the above. If I work their personalities a bit I could fit Mythos Gray with the virtue of Laughter, Stardream with the virtue with perhaps Generosity, and Golden Dawn with the virtue of Honesty but I would need to edit their personalities a bit.

 

Both the Fallout: Equestria and Roleplaying is Magic uses a value system actually and considering which elements each of my characters could fit with have been big questions.

Not really, they are actually described in the right way. But there are a lot of questions that would be asked about the personalities in Fallout: Equestria and Roleplaying is Magic.

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Not really, they are actually described in the right way. But there are a lot of questions that would be asked about the personalities in Fallout: Equestria and Roleplaying is Magic.

Well what would you suggest if I want to prepare my characters for working into such systems? Lets say Roleplay is Magic for now, if you know this system well that is.

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Well what would you suggest if I want to prepare my characters for working into such systems? Lets say Roleplay is Magic for now, if you know this system well that is.

I would say that you make your characters descriptive and in-depth like the seven virtues but with your own ideas, to give the reader a better understanding of the character.

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  • 2 months later...

Um where is the seventh?

I only count 6

I think that it is a very good interprataion of how the main six show their element. and in some cases a touch of the opposing Virtue.

 

I do like how they gave rarity generosity and greed!

she wants the finer things in life but he is willing to go to great lengths to give of her self at the same time

I think her best showing of Generosity is the sisterhoves episode!

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I suppose this is pretty well put together for basic character development/analysis.

 

In many ways I can see my OC's fit into at least one of these characteristics although what if one has a negative outlook on life?

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I think that it is a very good interprataion of how the main six show their element. and in some cases a touch of the opposing Virtue.

 

These are supposed to be the Virtues the player's character could choose for the roleplay and not meant to be so much an interpretation of how the Mane Six show their element.

 

I suppose this is pretty well put together for basic character development/analysis.

 

In many ways I can see my OC's fit into at least one of these characteristics although what if one has a negative outlook on life?

The only way I could believe a player's character having one of these virtues is if they had to work into it through character develop, so yes they could start out more negatively. That in treating the virtues as a guideline for your character much as the alignments of D&D, the virtue that drives their character forward.

 

Belated fachoof! I didn't read the title!

Honestly, I actually changed the title when you brought it to my attention of there being the word "seven" in the title instead of "six". Edited by EquestrianScholar
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