Hmm That HUD Could Be Improved... | MLP:SH Devlog #9
Hello everypony!
It's been a while, hasn't it? Last year turned out to be kind of busy for me, but hopefully this one won't be like this!
I've been wondering on which project I should be working on and to this moment I have no idea. I've decided to poke this one first, but I think I may be switching between this one and MLP: The Game, as I'd really love to get these two done. My priority project will always be the first one I have ever started - MLP: The Game, but it's good to work on different things once in a while to avoid getting bored. I'm also having 999 other ideas for games and I'm trying my best to not distract myself with these.
Okay, so let's get to the point.
Mooooonths ago in one of the updates, @HereComesTom mentioned moving things in HUD:
Quote"I'm a bit surprised you're putting the mana bar on one side of the screen and the health bar on the other side; I'd have thought they'd go better closer together."
For a reference, here is how it looked like so far:
The 'mana bar' he mentioned is the energy bar with Elements of Harmony seen to the right.
For me it looked fine as it was, as I kinda didn't want to throw everything into one corner... until I realized how inconvenient it was in practice. You see, switching spells was confusing when these were on the right side, due to the order of them appearing mirrored. I thought players will eventually get used to that, but I couldn't really get used to it myself. Switching spells wasn't a big issue, but whenever I looked at HUD, it was confusing me. The order of icons wasn't really readable and I imagine it could get worse when more spells would become available. There was one thing I was sure of... That these have to be on the left side.
So today I've been working on redesigning the HUD ... the whole day.
I was moving things around and finally came up with this:
SOME OTHER CHANGES I'VE MADE:
- HP bar is now thicker, because I wanted to make it stand out more, to make it more noticeable even without really looking at it.
- HP bar's length now grows along with maximum HP.
- Spell icons have less details in order to save some space and make the HUD less spammy.
- Spell icons have thicker energy bars, because I removed the long energy bar and used numbers only. I wanted to give those little bars more highlight and make these more readable.
...Though I had a feeling, that something was wrong. It seemed so... clogged. One of my fellow devs suggested me this:
Quote"adding small amounts of space/padding between the elements would go a long way"
---and that made me realize, that it's all messy indeed. Colorful bars and icons, big numbers-- all over the place, yet so close to each other.
So I got to this again and decided to get rid of some details, as well as using smaller numbers to make it all look neater:
Now only HP has big numbers, as it's the most important part of the HUD.
I think it looks fine now, though knowing me, I'll probably end up redesigning it over and over again along with development.
I was also thinking of something like this:
--- buuut decided to have it all in one place.
What are your thoughts?
And as always, thank you for visiting!
- 2
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