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Yotes

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Everything posted by Yotes

  1. Patrons & Backers, check your mail! 💌 The New 2022 Overworld Preview Demo is finally available on Itch.io! 🎮 Just read the latest Backers Only post and you'll find the password to gain access: Download the Demo! Get Your Access Key!
  2. BGP Devlog #4 (Hotfix TARTARUS!) New Devlog Hotfix TARTARUS! is now on YouTube, check it out! After chipping away at development tools and setup behind the scenes, the Yotes Games team is back with an (admittedly late) update on what we've been up to! In short, things like new scenery, a debugged overworld, and more videos breaking down specific mechanics can be expected as we charge full-speed ahead into the next year. The team is thankful for how far we've been able to get this year with the help of the Kickstarter, and we're looking forward to fulfilling the promise of a truly awesome video game experience!
  3. New Devlog Hotfix TARTARUS! is now on YouTube, check it out! After chipping away at development tools and setup behind the scenes, the Yotes Games team is back with an (admittedly late) update on what we've been up to! In short, things like new scenery, a debugged overworld, and more videos breaking down specific mechanics can be expected as we charge full-speed ahead into the next year. The team is thankful for how far we've been able to get this year with the help of the Kickstarter, and we're looking forward to fulfilling the promise of a truly awesome video game experience!
  4. Ponatina_for_Smash.png

    PONIES FOR SMASH!! (especially my oc, she's really cool hear me out...)

  5. The team has been slavin away on this one. Trying to level up the quality of our videos going forward! https://www.youtube.com/watch?v=scBz5eHO5I8
  6. See what's up with the numbers behind our Combat System in our new Breakdown series video! ⭐
  7. 2nd Combat Overhaul Hotfix is up! Addressing issues with Secondary Neutral class affecting Ace values and Mauss being immune to Status attacks.
  8. 2nd  Combat Overhaul Hotfix is up!
    Addressing issues with Secondary Neutral class affecting Ace values and Mauss being immune to Status attacks.

  9. New Hotfix Update!
    Addressing Some Combat Calculator & Debug Mode Issues :darling:

    https://yotesgames.itch.io/battle-gem-ponies

  10. Glad to have this huge game feel update out into the world, and looking forward to something even more awesome next month.
  11. Glad to have this huge game feel update out into the world, and looking forward to something even more awesome next month.
  12. BGP demos just got a second home over on GameJolt! Give it a look, play the newest build, and maybe even join our little community forming over there. And if you wanna see what's new, just check out the patch notes on the latest build below! ----------------------------------------------- BGP PATCH NOTES (Oct. 1 2021): The Big News Battle Calculator Overhaul! (Much more reasonable damage outputs in battle.) Settings Button Added to Title Screen Glitchy Menus Touched Up Weather Effects now Work Properly 2-Turn Moves can Account for Weirdness Equips Work When You Expect Them To Random VS Match Team Loadout Bugs are Squashed! More Gem Power for Everypony! Troublesome Moves are Debugged! The Specifics Switched to a Division-based damage algorithm. Balanced stats using Ponatina as the base character dealing ideal percentages of damage with each move. (No more dealing 1% average damage to Furum & Poni-Bot anymore!) Altered the way stats change on level up to scale logarithmically. Made GP stat more plentiful. The Game Boot-Up Loading Screen is now centered and readable. Volume Settings have been added to the title screen and rebalanced on our end to sound reasonable. The Change Moves screen no longer opens or reloads with the wrong pony's info on display. In battle, exiting the FIGHT! button's move select HUD no longer continues to display a 'swap-to pony' if you were checking out a party member's moveset while they weren't actually on the field. Pony Equips now activate at the start of the very first turn instead of after. Issue where jumping into a Random Match right after boot-up forgets to load pony abilities has been fixed. Item or Ability induced weather conditions now carry on continuously instead of stopping only to trigger the effect and begin again. Weather bonus effects now kick-in whenever a pony enters the field instead of only being applied once when the weather first activates. The moves Hex, Endure, Inner Power, Hex Powder, Night Fright, Cheap Shot, and Swarm Shield work properly now. Outrage Aggro State now lasts 2-3 turns instead of 1. Counter/Endure/Reflect/Bide now deflect all hits of a Multi-Hit attack. 2-Turn Moves can now be configured to have different priorities on each phase. 2-Turn Moves no longer ignore being put to Sleep. Interrupted airborne state no longer continues the feather drop animation. Edge cases involving 2-Turn moves and triggered abilities/equips/matchups/side effects have been tested and accounted for. We now have the ability to clamp stat stages however we want instead of having -3 to +3 stat buffs hardcoded. Status moves now take the target pony's class matchup into account. Tutor slot moves can now be hidden if your GP is too low to use that attack. Removed Nullified Ability Labels that mysteriously appeared in battle. Devil Shot & Torment had their POW formulas adjusted to deal worthwhile damage. Leech moves now restore the proper amount of the attacker's HP. The pony-form lock state now actually prevents swapping out. Mauss' Thirsty ability now absorbs Whirlpool traps. Furum's Compensate ability no longer stacks and can activate on swap-in. The Rainbow Rock item has been nerfed to give the user less speed. Rainbryte can no longer use the Silver Scales attack (it's side effect along with her Ability was just too OP!)
  13. BGP demos just got a second home over on GameJolt! Give it a look, play the newest build, and maybe even join our little community forming over there. And if you wanna see what's new, just check out the patch notes on the latest build below! ----------------------------------------------- BGP PATCH NOTES (Oct. 1 2021): The Big News Battle Calculator Overhaul! (Much more reasonable damage outputs in battle.) Settings Button Added to Title Screen Glitchy Menus Touched Up Weather Effects now Work Properly 2-Turn Moves can Account for Weirdness Equips Work When You Expect Them To Random VS Match Team Loadout Bugs are Squashed! More Gem Power for Everypony! Troublesome Moves are Debugged! The Specifics Switched to a Division-based damage algorithm. Balanced stats using Ponatina as the base character dealing ideal percentages of damage with each move. (No more dealing 1% average damage to Furum & Poni-Bot anymore!) Altered the way stats change on level up to scale logarithmically. Made GP stat more plentiful. The Game Boot-Up Loading Screen is now centered and readable. Volume Settings have been added to the title screen and rebalanced on our end to sound reasonable. The Change Moves screen no longer opens or reloads with the wrong pony's info on display. In battle, exiting the FIGHT! button's move select HUD no longer continues to display a 'swap-to pony' if you were checking out a party member's moveset while they weren't actually on the field. Pony Equips now activate at the start of the very first turn instead of after. Issue where jumping into a Random Match right after boot-up forgets to load pony abilities has been fixed. Item or Ability induced weather conditions now carry on continuously instead of stopping only to trigger the effect and begin again. Weather bonus effects now kick-in whenever a pony enters the field instead of only being applied once when the weather first activates. The moves Hex, Endure, Inner Power, Hex Powder, Night Fright, Cheap Shot, and Swarm Shield work properly now. Outrage Aggro State now lasts 2-3 turns instead of 1. Counter/Endure/Reflect/Bide now deflect all hits of a Multi-Hit attack. 2-Turn Moves can now be configured to have different priorities on each phase. 2-Turn Moves no longer ignore being put to Sleep. Interrupted airborne state no longer continues the feather drop animation. Edge cases involving 2-Turn moves and triggered abilities/equips/matchups/side effects have been tested and accounted for. We now have the ability to clamp stat stages however we want instead of having -3 to +3 stat buffs hardcoded. Status moves now take the target pony's class matchup into account. Tutor slot moves can now be hidden if your GP is too low to use that attack. Removed Nullified Ability Labels that mysteriously appeared in battle. Devil Shot & Torment had their POW formulas adjusted to deal worthwhile damage. Leech moves now restore the proper amount of the attacker's HP. The pony-form lock state now actually prevents swapping out. Mauss' Thirsty ability now absorbs Whirlpool traps. Furum's Compensate ability no longer stacks and can activate on swap-in. The Rainbow Rock item has been nerfed to give the user less speed. Rainbryte can no longer use the Silver Scales attack (it's side effect along with her Ability was just too OP!)
  14. Updated our Patreon Description, Goals, Rewards! A 2nd chance for anyone who missed out on the Kickstarter Hype!

    r/BattleGemPonies - Updated our Patreon Description, Goals, Rewards! A 2nd chance for anyone who missed out on the Kickstarter Hype 🚂 | Looking towards a bright future that can glow even brighter with your help! ☀️

    We now have the funds to make the game, but let's see if we can grow the studio over time and make bigger/better things.

    Join in on the journey (or maybe just grab yourself a T-Shirt) on our Patreon.

  15. Updated our Patreon Description, Goals, Rewards! A 2nd chance for anyone who missed out on the Kickstarter Hype 🚂 We now have the funds to make the game, but let's see if we can grow the studio over time and make bigger/better things. 📈 Join in on the journey (or maybe just grab yourself a T-Shirt) on our Patreon.
  16. Updated our Patreon Description, Goals, Rewards! A 2nd chance for anyone who missed out on the Kickstarter Hype 🚂 We now have the funds to make the game, but let's see if we can grow the studio over time and make bigger/better things. 📈 Join in on the journey (or maybe just grab yourself a T-Shirt) on our Patreon.
  17. Got a fresh new demo up, with a smotherin' of Bug Fixes for ya! Every glitch and error we could find since vending at Everfree Northwest. You can Play It Here! BGP PATCH NOTES (Sept. 5th 2021): The Big News Passive Pony Abilities & Equips Now Work as Intended Menu Issues, Resolved! Glitchy Moves, Fixed! Typos, Corrected! Particle Effects, Adjusted! Background Tinting Animations, Restored! Shield Moves Actually Shield You! Attack Info is Displayed Correctly! Unimplemented Moves that Should Be Hidden, Now Are Buffs & Debuffs Go Up & Down Properly Pegasi Should Now Fear Flying Rocks The Endure Mechanic Works Devil Shot Deals Actual Damage Now The Hidden Spire Trap Activates on Forced Swap-Outs 2-Turn Moves Now Show Relevant Info in Menus 2-Turn Moves Don't Trigger Enemy's Impact Side-Effects until they Actually Land Made Things More Clear When You're Running Low on Gem Power The Badly Poisoned Malady Now Deals Appropriate Damage Malady Afflicted Debuffs are No Longer Permanent The Specifics Air ponies can now be hurt by Earth attacks while Burrowed underground Ponies hiding Underground or In the Sky can no longer force the enemy's self-targeted attacks to miss Pony nicknames won't disappear when you return to Team Select after a battle with custom nicknames Move animations that can change the background color now work as expected Barrier's reduced Damage Calculation now works When restoring HP with a leeching move, the camera will always make sure the healed pony is shown along with the healing text Sleep Dust will tell the player when it fails Moves not implemented yet have been removed Stats Screen won't wig out in the middle of battle when a barely noticeable "null animation" issue comes up (the null animation issue was resolved too) 2-Turn Moves display the proper POW number in menus 2-Turn Moves exist as 2 different attacks behind the scenes now So we can have unique effects for Turn 1 and Turn 2 that won't get mixed up as easily Moves with POW that "varies" show up as "--" instead of "0" Sleep Malady can last more than 2 turns Change Moves screen used to sometimes show the wrong pony's info. Now it double checks for the most recently highlighted pony When rapidly pressing buttons, the game can trip up. We addressed this on nearly every screen in the game When out of GP and forced into "Tackle Mode", unusable moves get removed from play We can finely control where we clamp the Stat Stage Buffs. (currently set on a -3 to 3 scale instead of the initial -6 to 6) Speedster passive ability now works Poni-Bot's Battery Doesn't absorb enemies' self-targeted moves Thestra's ability activates every 3 turns she's on the field, instead of every 3 turns period Life Drain particle effect animation flows in the correct direction now Death Glare consistently lowers the same stats each time Rock Toss & Rock Riot now harm Air ponies just like the description says Star Spurs Equip now works as described Hidden Spire hurts ponies that are swapped in after a KO Fixed Ember Tornado trap animation Yawn no longer resets itself Gigazorb now works when used by or used on Mauss Bide will only deal damage when the user actually takes damage, not when the opponent uses a move that could/will eventually deal damage Venom is now guaranteed to apply Poison Devil Shot now makes its POW 1/2 of the user's EATK stat The UI will show you when Buffs & Debuffs are applied, right when they happen Getting a 9+ Combo on a Multi-Hit Move no longer causes the Hit Counter to stay onscreen Exiting Battle now Resets Bonus Value assignments and Toggling "Disable BVs" button won't erase what you assigned them to Mini Pony Sprites Animate properly in their little boxes across all menus
  18. Got a fresh new demo up, with a smotherin' of Bug Fixes for ya! Every glitch and error we could find since vending at Everfree Northwest. You can Play It Here! BGP PATCH NOTES (Sept. 5th 2021): The Big News Passive Pony Abilities & Equips Now Work as Intended Menu Issues, Resolved! Glitchy Moves, Fixed! Typos, Corrected! Particle Effects, Adjusted! Background Tinting Animations, Restored! Shield Moves Actually Shield You! Attack Info is Displayed Correctly! Unimplemented Moves that Should Be Hidden, Now Are Buffs & Debuffs Go Up & Down Properly Pegasi Should Now Fear Flying Rocks The Endure Mechanic Works Devil Shot Deals Actual Damage Now The Hidden Spire Trap Activates on Forced Swap-Outs 2-Turn Moves Now Show Relevant Info in Menus 2-Turn Moves Don't Trigger Enemy's Impact Side-Effects until they Actually Land Made Things More Clear When You're Running Low on Gem Power The Badly Poisoned Malady Now Deals Appropriate Damage Malady Afflicted Debuffs are No Longer Permanent The Specifics Air ponies can now be hurt by Earth attacks while Burrowed underground Ponies hiding Underground or In the Sky can no longer force the enemy's self-targeted attacks to miss Pony nicknames won't disappear when you return to Team Select after a battle with custom nicknames Move animations that can change the background color now work as expected Barrier's reduced Damage Calculation now works When restoring HP with a leeching move, the camera will always make sure the healed pony is shown along with the healing text Sleep Dust will tell the player when it fails Moves not implemented yet have been removed Stats Screen won't wig out in the middle of battle when a barely noticeable "null animation" issue comes up (the null animation issue was resolved too) 2-Turn Moves display the proper POW number in menus 2-Turn Moves exist as 2 different attacks behind the scenes now So we can have unique effects for Turn 1 and Turn 2 that won't get mixed up as easily Moves with POW that "varies" show up as "--" instead of "0" Sleep Malady can last more than 2 turns Change Moves screen used to sometimes show the wrong pony's info. Now it double checks for the most recently highlighted pony When rapidly pressing buttons, the game can trip up. We addressed this on nearly every screen in the game When out of GP and forced into "Tackle Mode", unusable moves get removed from play We can finely control where we clamp the Stat Stage Buffs. (currently set on a -3 to 3 scale instead of the initial -6 to 6) Speedster passive ability now works Poni-Bot's Battery Doesn't absorb enemies' self-targeted moves Thestra's ability activates every 3 turns she's on the field, instead of every 3 turns period Life Drain particle effect animation flows in the correct direction now Death Glare consistently lowers the same stats each time Rock Toss & Rock Riot now harm Air ponies just like the description says Star Spurs Equip now works as described Hidden Spire hurts ponies that are swapped in after a KO Fixed Ember Tornado trap animation Yawn no longer resets itself Gigazorb now works when used by or used on Mauss Bide will only deal damage when the user actually takes damage, not when the opponent uses a move that could/will eventually deal damage Venom is now guaranteed to apply Poison Devil Shot now makes its POW 1/2 of the user's EATK stat The UI will show you when Buffs & Debuffs are applied, right when they happen Getting a 9+ Combo on a Multi-Hit Move no longer causes the Hit Counter to stay onscreen Exiting Battle now Resets Bonus Value assignments and Toggling "Disable BVs" button won't erase what you assigned them to Mini Pony Sprites Animate properly in their little boxes across all menus
  19. In case you missed it, here's the Countdown of the final moments of this awesome (and exhausting) Kickstarter campaign:
  20. In case you missed it, here's the Countdown of the final moments of this awesome (and exhausting) Kickstarter campaign:
  21. The Battle Gem Ponies Kickstarter is COMPLETE!! (138% Funded!) The Battle Gem Ponies Kickstarter has ended with 414 Backers that pledged $34,695.50!! For anybody late to the party, Our Patreon is up so you can pre-order the game there as well. We couldn't be any happier with how this turned out. Flew past every Launch Day Stretch Goal with an extra month's budget to spare! It's all an indie team could ever want. Thank you. Thank everyone who pledged, followed, shared, liked, or anything to support us and show that we aren't just shouting into the void hoping someone out there cares. This campaign proved to us this game has an audience. And now we have names and faces for the people we're building this for. We won't let you down.
  22. The Battle Gem Ponies Kickstarter has ended with 414 Backers that pledged $34,695.50!! For anybody late to the party, Our Patreon is up so you can pre-order the game there as well. We couldn't be any happier with how this turned out. Flew past every Launch Day Stretch Goal with an extra month's budget to spare! It's all an indie team could ever want. Thank you. Thank everyone who pledged, followed, shared, liked, or anything to support us and show that we aren't just shouting into the void hoping someone out there cares. This campaign proved to us this game has an audience. And now we have names and faces for the people we're building this for. We won't let you down.
  23. The long overdue June/July Devlog is here! (And in video form!) From now on we'll be doing these instead of the usual monthly writeups on the Yotes Games blog since its more fun & easy to watch/listen than navigate to a particular website and read. So subscribing to our YouTube channel will keep you up to speed on everything! Plus you get to hear all our voices on this rotating cast of devs in these short podcast style updates.
  24. The long overdue June/July Devlog is here! (And in video form!) From now on we'll be doing these instead of the usual monthly writeups on the Yotes Games blog since its more fun & easy to watch/listen than navigate to a particular website and read. So subscribing to our YouTube channel will keep you up to speed on everything! Plus you get to hear all our voices on this rotating cast of devs in these short podcast style updates.
  25. We did it!! Battle Gem Ponies reached its funding goal with a week to spare! It's still up 'til Sept 3rd 6pm EST if you wanna hop onboard: on Kickstarter
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